My newest creation
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Re: My newest creation
Posted by ReNo on Tue May 3rd at 4:40pm 2005


I present to you, my newest, s**tty little game - Veil of Darkness! Originally this game was made for a DirectSound module at uni, which required us to build a game that featured no visuals and was played with only sound. Our Direct3D module then built upon this by asking us to add in visuals. I had planned to improve it a bit more but the deadline has been and gone, so I figured I'd post it up here. I might consider working on it more in the future, so suggestions, comments, bug finds, or just posting your high score, are all welcome

Here is a screenshot of the game in progress (notice the use of HL2 textures )...

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And my not very impressive high score (no these aren't saved, could be added easily enough though)...

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Oh and I almost forgot the download link!

Download

One last minute thing to mention - this does NOT support EAX sound, so be sure to turn it off if you are using a sound card that has it or you will lack most of the sounds.

EDIT: Some people on IRC had trouble running this due to missing a DirectX DLL file. I assume this is due to either having an outdated DX version, or perhaps its a DLL that only comes with the DirectX SDK. Either way, I've uploaded the missing DLL to my pit. If you are getting the error, then unzip it to your windows/system32 folder and the game should work.

http://www.snarkpit.net/pits/reno/random/d3dx9d_24.zip
[addsig]




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Re: My newest creation
Posted by SaintGreg on Tue May 3rd at 5:25pm 2005


Cool game! The ghost talking sound gets a little old after a while, but its neat. I even played it again when i died cause it was so good! smiley [addsig]



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Re: My newest creation
Posted by OtZman on Tue May 3rd at 5:40pm 2005


Score: 2448

As my score tells I didn't quite understand how to locate and fend of the ghosts, but still a cool game. Nice, gloomy feeling. smiley
[addsig]




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Re: My newest creation
Posted by ReNo on Tue May 3rd at 6:10pm 2005


Surround sound kinda helps, it must be said smiley Best tip I can give really is to look at the shadow movement to determine the direction the ghost is moving. That and keep your ears open for the charging sound - if you can hear it then you are looking at the ghost, and if its getting higher frequency you know your charge is getting higher. The ghost can be particularly hard to spot when it is close to you since the light it emits with be all around you, which is troublesome given that its when its close to you that you desperately need to find it and shoot it backwards smiley At this time try and use the positional sound to find out where it is, since the ghost "static" noise will be really obvious when it is close. Another way to play the game is just stare at the charge indicator in the top left and rotate constantly, stopping once you see it go up, but doing that kinda defeats the point smiley
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Re: My newest creation
Posted by Leperous on Tue May 3rd at 8:35pm 2005


How many hours did you play it to get 80000 points?! Argh!



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Re: My newest creation
Posted by mazemaster on Tue May 3rd at 9:41pm 2005


That door looks like a HL2 texture. [addsig]



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Re: My newest creation
Posted by ReNo on Tue May 3rd at 10:59pm 2005


? quote:
Here is a screenshot of the game in progress (notice the use of HL2 textures )...


All the textures are from HL2 actually smiley I've never been great at 2D art!

Lep, it actually didn't take me long at all, I only reach the 5th ghost or so. I just had another game though and only reach 20000 odd on the 4th ghost. It might be down to a bug in the scoring system I guess .
[addsig]




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Re: My newest creation
Posted by Leperous on Wed May 4th at 8:04am 2005


Can you move into the Wonderful World of Sprites, and get a crosshair and other effects if you do work on this in the future? And some Havoc physics, have those chairs fly around (if they don't already!)



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Re: My newest creation
Posted by ReNo on Wed May 4th at 1:38pm 2005


Sprites would be an easy addition, and I was planning on putting in a dynamic crosshair that changes colour if you are focused on the ghost, and rotates clockwise / anticlockwise depending on which side the ghost is on. Unfortunately I ran out of time for this due to the deadline. I'd also like to add some additional visual effect for the ghost, such as localised fogging or some sort of waving blur, but those are somewhat more tricky to do and I haven't really looked into it. As for physics - I haven't even got 3D collision detection going so you can bugger off :P
[addsig]




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Re: My newest creation
Posted by milkshake on Wed May 4th at 1:49pm 2005


damn it i just scored 3874 =( [addsig]



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Re: My newest creation
Posted by Frissi on Thu May 5th at 12:47am 2005


Hey i cant even play the game :-(

Error about some missing dll named : d3dx9d_24.dll

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Re: My newest creation
Posted by Orpheus on Thu May 5th at 12:55am 2005


? quoting Frissi
Hey i cant even play the game :-(

Error about some missing dll named : d3dx9d_24.dll

Frissi geeze bud, at least read the first post thoroughly..

[addsig]




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Re: My newest creation
Posted by Addicted to Morphine on Thu May 5th at 12:55am 2005


? quote:
Hey i cant even play the game :-(

Error about some missing dll named : d3dx9d_24.dll



ReNo mentions this problem in the post. He has a fix.

"
EDIT: Some people on IRC had trouble running this due to missing a DirectX DLL file. I assume this is due to either having an outdated DX version, or perhaps its a DLL that only comes with the DirectX SDK. Either way, I've uploaded the missing DLL to my pit. If you are getting the error, then unzip it to your windows/system32 folder and the game should work.

http://www.snarkpit.net/pits/reno/random/d3dx9d_24.zip "
[addsig]




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Re: My newest creation
Posted by Frissi on Thu May 5th at 1:26am 2005


hehe me feels akward

Thanks its just when i saw IRC when i didnt have the interest of reading any further

[addsig]



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Re: My newest creation
Posted by Orpheus on Thu May 5th at 1:33am 2005


? quoting Frissi
hehe me feels akward

Thanks its just when i saw IRC when i didnt have the interest of reading any further

If thats the worse thing you do, you will be one of the lucky few.

you should do as many stupid things as i have. :/

[addsig]



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Re: My newest creation
Posted by Dark Tree on Thu May 5th at 12:29pm 2005


Hmmm....did I hear a bit of monk_helpme02.wav and a few others in there? smiley. high score = 1948. [addsig]



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Re: My newest creation
Posted by Agent Smith on Thu May 5th at 11:33pm 2005


Pretty nifty Reno. You didn't happen to use FarCry sounds for the ghosts did you, as they sounded like those big guys with the rocket launcher hands.
[addsig]




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Re: My newest creation
Posted by ReNo on Fri May 6th at 9:40am 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Nah, as Dark Tree guessed, it was good old Father Grigori from HL2 smiley

Today I present you with another little program - a terrain generator...







DOWNLOAD

Should work odn any computers with OpenGL installed, which should be any with even a marginally modern graphics card. This was an OpenGL coursework in which we had to create a dynamically generated landscape - no heightmaps/presets allowed. I'm reasonably happy with it given I only worked on it for a day. The jaggy edges of the textures is my main pet hate of the program, but to work around it I would have had to do texture blending either by adding multi-texturing or by dynamically generating a texture from the others, and quite simply I didn't have time given the deadline is...very soon smiley

No, it doesn't create terrain for levels (though theoretically it could be used to do so with ease) :P
[addsig]




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Re: My newest creation
Posted by Dark Tree on Fri May 6th at 9:49am 2005


I just wanted to comment again on 'Veil of Darkness.' Although it isn't exactly something I would go out and purchase for 49.99 at CompUSA, I justr wanted to add that I am very impressed with the game. I think it is very cool you made it, ReNo.

Albeit small, it shows pretty creative thinking...infact, I haven't played a similar game. Those closest thing I can think of is Luigi's Mansion for GameCube.

I just wanted to applaud you on this little creativity and even though you borrowed pretty much all your textures and sounds, it is pretty neat.

Great job, as I had a bit of fun with a few loud F words as I played it, when ever I lose my chance for a bit hit.....and a chuckle noticing where the largely muffled and warped 'help me brother' came from.

[addsig]




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Re: My newest creation
Posted by Leperous on Fri May 6th at 9:52am 2005


? quoting ReNo
No, it doesn't create terrain for levels (though theoretically it could be used to do so with ease)

Don't suppose.....? <img src=" SRC="images/smiles/icon_biggrin.gif">






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