To Make A Mod
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Re: To Make A Mod
Posted by Eagle Eye555 on Tue May 3rd at 5:15pm 2005


Hi all. I am looking for a few good people to help out with a Mod. If you are interested and wish to know full details of the mod please e-mail me @ eagleeye555@hotmail.co.uk. We really need moddelers and programmers ( people who can script ) We will soon have an internet pg running with plenty of info to all those who wish to know more.

If you e-mail me, to help out with the mod, i'll tell you the story and what we want to acheive for the mod, but trust me it will be very special.

Thanks,

Eagleeye555 - The Barney Mod





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Re: To Make A Mod
Posted by ReNo on Tue May 3rd at 5:36pm 2005


Hmm, good luck. I hate to be the bearer of bad news but I can't see you getting any response to this. Reasons being that you don't have a website, don't mention any other team members, don't have any media to show, don't have a portfolio of work in your pit, didn't mention the name of your mod until "signing" your post, posted a request for coders and modellers on a mapping website...

I'm sure you can see what I'm getting at.. Don't let me discourage you from working on a mod, but I just don't think you will find the staff you are looking for by going about it like this. I assume by the fact you aren't asking for mappers that you already have some? If so, then get working on some levels and put out a bit of media with your posts. If you have a modeller and texture artist, get them working on level props and textures to let your map media stand out from the crowd (most people are bored of seeing weapon renders and HL2 resource using maps). If you can put out some solid screenshots with custom content, you will probably have far more success recruiting further team members. Look at the big source mods - Fortress Forever, Forsaken, Hostile Planet, etc... - all of them have sizeable, talented teams, and they built them up using good recruitment techniques. Take a look at this thread at mapcore to see what I would describe as a good recruitment post. And you might wanna read this while you are there, as while its a different website, it has some good ground rules and tips for posting recruitment threads.

Despite my cynicism, good luck and I hope it works out for you smiley
[addsig]




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Re: To Make A Mod
Posted by Leperous on Tue May 3rd at 6:13pm 2005


Hotmail addresses aren't terribly impressive sounding, either <img src=" SRC="images/smiles/icon_wink.gif"> And to be honest, if you do divulge your secret idea and someone copies it- either they'll do a crap job of it, so it doesn't matter, or they'll do a better job than you, which doesn't matter either if it's such a good idea...



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Re: To Make A Mod
Posted by fishy on Tue May 3rd at 9:30pm 2005


and either way, if someone is interested in stealing ideas, all they need to do is e-mail you, so any secrecy is pointless. [addsig]




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