I truly have yet to see a good mod advertise on another site's messageboards.
Posted by Cassius on Mon May 9th at 11:08pm 2005
Posted by Orpheus on Mon May 9th at 11:46pm 2005
I truly have yet to see a good mod advertise on another site's messageboards.
I dunno, I read about a mod that eventually became this very site on another message board. I would consider the Snarkpit a prime example of a dedicated mapping site. It was a mod... once.
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Posted by ReNo on Tue May 10th at 1:40am 2005
http://www.mapcore.net/forums/viewforum.php?f=22
I agree its rare, but it does happen. As snarkpit is more of a help/learning based community than Mapcore (which is kinda exclusively a gallery/feedback community) I think we are better known to the newcomers to the mod scene who are eager to build a mod and grab staff. Also, as as our ranks are pretty diverse in terms of skill level (compared to Mapcore being pretty much only experienced people) we don't attract the big hitting mods that are only looking for long time mod scene talent.
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ReNo
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Posted by Campaignjunkie on Tue May 10th at 3:08am 2005
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Posted by DrGlass on Tue May 10th at 6:15am 2005
DrGlass
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Posted by Madedog on Tue May 10th at 6:51am 2005
I can explain it once more...
It is a single-player modification and is about the Leader of Rebellion, James Edwards (nobody ever heard of him, but neither did you heard about Cpl. Shepherd and Barney Calhoun in HL1). He has to lead the rebels to strike back against The Combine forces. According to the timescale, it takes place when Alyx and Gordon are on the week-worth of teleport. (you remember teleporting from Nova Prospekt back to the City 17?)
But, as usual, he is, most of the time, separated from his team. Travelling through all the City 17, exiting it and coming back...
Hope it got clearer for you now?
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Posted by THE HL MAN on Tue May 10th at 8:04am 2005
Posted by G4MER on Tue May 10th at 8:45am 2005
Posted by Orpheus on Tue May 10th at 8:54am 2005
Also, as as our ranks are pretty diverse in terms of skill level (compared to Mapcore being pretty much only experienced people)
Why, does this mapcore place run off everyone else? I cannot fathom a site of only experienced mappers. Sounds like a truly boring place to be honest. Truth be told, I do not believe it. No one would ever visit any site with "only" experienced mappers. Experienced mappers tend to be assholes when they are the only ones around.
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Posted by Madedog on Tue May 10th at 10:20am 2005
anyway, I am trying to get a feedback from mapcore
I repeat that again - I do not accept ONLY experienced ones, I can take noobier ones, aswell.. As I said... I am willing to teach those who are not so good at it.
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Madedog
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Posted by ReNo on Tue May 10th at 4:06pm 2005
Mapcore isn't really a boring place nor is it that quiet Orph, it just doesn't really ever have any editing questions posted. It isn't just experienced mappers that frequent the place, its pretty much a game design community in which there are also quite a few good 3D modellers, 2D artists, and even animators. Discussions there are typically more to do with game design and the gaming industry, so its quite a nice balance with the general chat we tend to have here. It also has a load of pro's in its ranks and so when their respective companies are looking for staff, mapcore normally gets them asking in the classifieds section
I can imagine that for newcomers it is quite a daunting place, given the general high quality of most of the stuff posted. Those that brave it normally see a sort of "well its not bad for a first effort, now go get better and come back" kind of reply I guess. Its a great place for going if you have a skill and want to learn others I'd say - if you want to diversify into 3D modelling then you'll pick up plenty of feedback and tips on your early work, likewise 3D modellers wanting to go into level design or 2D art or whatever.
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Posted by Madedog on Tue May 10th at 4:15pm 2005
) And Belg, who I was recommended, was not interested
either.So... this is a good community here, people are friendly and cool... and I was hoping that I'd get at least some not-so-good mappers, train them out and get them off and running on the maps!
I still haven't given up all hope just yet... perhaps there are some people out there who are willing to give us a hand just for as long as we get a good gameplay video done... that should attract more people...
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Posted by ReNo on Tue May 10th at 4:29pm 2005
You have a pretty good attitude about things though, so I wish you the best of luck
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Posted by Addicted to Morphine on Tue May 10th at 4:39pm 2005
Additionally, Madedog I really applaud your attitude and desire to "train" and teach young mappers but I think you would attract more people if you posted some impressive media on your site. People have to be convinced that they can learn something from you before they decide to join your mod. People rise or sink to the level of their peers, and you have to prove to visitors that by joining your mod they'll be working with at least a few talented people.
Haha, a long story short... post some good media and I'm sure more people will want to join up. Right now I just see some sketches and 1 shot of a map that needs a lot of work. Perhaps you can have your mapper post that map here and get some feedback to make it better?
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Posted by Madedog on Tue May 10th at 5:07pm 2005
So erm... yeah... i know that I need some good sh*t to show up in the page
Additionally, I need someone to work on Ravenholm (yes, it is still there together with Father Gregory) so we have something cool to show, too, instead of the good ole' C17
I hope OmegaSlayer gets his level to some point I could start using it in video, though.
Edit: ReNo, I have been a viewer for this site for quite a long, long before it came to snarkpit.net. I even have started a topic on an HL2 map.
This is the place where I got my first skills in Source mapping, these more-advanced things. Sorry for being so inactive in forums
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Posted by Addicted to Morphine on Tue May 10th at 5:11pm 2005
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Posted by Madedog on Tue May 10th at 5:14pm 2005
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Posted by Addicted to Morphine on Tue May 10th at 6:03pm 2005
http://strikeback.monzi.org/modules/xcgal/displayimage.php?pid=6&album=random&cat=&pos=-6
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Posted by DrGlass on Tue May 10th at 7:34pm 2005
I've joined a hand full of MODs that never made it becuase the people just were not getting into it. You dont need screen shots or skinned models you need more than just a blurb about the story and you need to put your goals and mission statment in writing. Then you need to network on a personal level to find good people who are willing to work.
I would have never signed up for RT but they came to me, they needed mappers and it turns out they had quite a bit of stuff ready to go.
Once you have a strong base, you can start asking large groups of people "hey look what we have, want to be a part of it?"
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Posted by Leperous on Tue May 10th at 7:57pm 2005
The secret to starting your own mod is that you've got to have a lot of talent yourself- whether you're an awesome modeller, coder or mapper (I'm not saying that Madedog or anyone else doesn't have such skills) otherwise getting the things that DrGlass says you need above will be very difficult to do. And secondly, you need a decent looking website, not some phpnuke-mashup
After those comes storyline and concept ![]()
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