Re: HL2: Strikeback - recruiting
Posted by French Toast on Sun May 8th at 11:48am 2005
I don't want to be mean, but in the past mod recruiters get very little
feedback from this community, especially if you don't need
mappers. To get good modellers, I think it would be best to look
elsewhere. Unless Fishy wants to...
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French Toast
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Re: HL2: Strikeback - recruiting
Posted by Madedog on Sun May 8th at 1:15pm 2005
Sorry, I left some things unmentioned.
We can still use mappers, as many as possible. Not only modellers. The
mappers DO have the biggest pressure right now since we want to give
people a small game video, in which we have clips from ingame. With
these forces that we have right now, before summer nothing can be
shown. With more mappers (who can spend more time with this), we might
be able to release it in may already.
So, yeah... good level designers are always welcome:) As are those who
are still in a big learning stage. We do have couple of them. They do
well, though.
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Madedog
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Re: HL2: Strikeback - recruiting
Posted by Addicted to Morphine on Sun May 8th at 2:05pm 2005
It's funny how one of the level design "sketches" is a pic taken ingame then photoshopped to look like a pencil sketch.
I don't have the skill to take on a project like this. But, good luck finding members!
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Addicted to Morphine
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Re: HL2: Strikeback - recruiting
Posted by Madedog on Sun May 8th at 6:43pm 2005
Thanks for the link. It feeled quite real-drawn to me, though... I
still have it somewhere I think... unscanned, and it is fully
pencil-drawn... I might get a digicam somewhere and picture it with
some points erased with pencil eraser.
Btw... I am that kind of guy who helps people who are not good at
something I am... I like to share knowledge and do it the most easiest
way (hey - i even have started my own series of HL2 mapping tuts in
madedog.pri.ee)
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Madedog
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Re: HL2: Strikeback - recruiting
Posted by Forceflow on Sun May 8th at 7:06pm 2005
It is not real drawn. The size is 800 x 533 ... got to get rid of the 67 pixels of HUD at the bottom of the screen.
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Forceflow
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Re: HL2: Strikeback - recruiting
Posted by Addicted to Morphine on Sun May 8th at 7:34pm 2005
Yeah, and the author clearly used photoshop effects to make the
screenshot into a "sketch". Look at the detail on the tree's...
they outline the exact tree models.
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Addicted to Morphine
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Re: HL2: Strikeback - recruiting
Posted by pepper on Sun May 8th at 7:56pm 2005
Its definately photoshopped, there are a bunch of tutorials on it on gt.
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pepper
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Re: HL2: Strikeback - recruiting
Posted by DrGlass on Mon May 9th at 7:27am 2005
damn it I want to see this now, some one pick through your history and upload it somewhere?
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DrGlass
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Re: HL2: Strikeback - recruiting
Posted by Loco on Mon May 9th at 12:33pm 2005
Ahhh... the dreaded "inactive-or-non-existent-modellers" syndrome. The
mod I was working on suffered that so badly it had to shut down. Best
of luck with the mod, and I hope you have better luck than I did!
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Loco
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Re: HL2: Strikeback - recruiting
Posted by Jinx on Mon May 9th at 9:50pm 2005
I dunno, I'm not too impressed. Particulary since I can't tell what the hell this mod is about from your website. You might want an 'about' page..?! But hey, based on the name, I'm sure it's a team-based tactical shooter- truly an original concept!

Jinx
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Re: HL2: Strikeback - recruiting
Posted by Addicted to Morphine on Mon May 9th at 9:57pm 2005
Hmmm... counterstrike... strikeback.... there are similarities.
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Addicted to Morphine
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Re: HL2: Strikeback - recruiting
Posted by DrGlass on Mon May 9th at 10:54pm 2005
aww dont be mean.
I still want to see that screen shot, err.. concept art.
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DrGlass
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