HL2: Strikeback - recruiting
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Re: HL2: Strikeback - recruiting
Posted by DrGlass on Tue May 10th at 9:09pm 2005


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The secret to starting your own mod is that you've got to have a lot of talent yourself- whether you're an awesome modeller, coder or mapper (I'm not saying that Madedog or anyone else doesn't have such skills) otherwise getting the things that DrGlass says you need above will be very difficult to do. And secondly, you need a decent looking website, not some phpnuke-mashup After those comes storyline and concept


I dissagree, I think that if you have a really great concept and story with some kind of goal or time line layed out people will be more intrested than if you just have a nice web site (though it does help)
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Re: HL2: Strikeback - recruiting
Posted by Addicted to Morphine on Tue May 10th at 9:16pm 2005


I don't know which view is correct, but I feel like most people just judge a MOD by the website and the media, not the storyline. In fact, I don't think you'd even need a good storyline if you had the media to back your mod up. Obviously there are some people out there who value a well fleshed out story and sense of detail, but for the most part I think the average player doesn't spend any time reading those "journal entries" or "dossiers" that are written by one of the MOD's characters.
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Re: HL2: Strikeback - recruiting
Posted by Campaignjunkie on Tue May 10th at 9:45pm 2005


I just judge most mods by the "Features" page, when you actually find out what the mod is exactly about. The second I see "revolutionary", "highly-anticipated", or "immersive", I'm instantly disinterested. Which leads to a big problem I see with mods today: They try to emulate the game industry, when they don't have the talent, time, or resources to do so. Maybe I've just grown a bit jaded of the entire mod community, I don't know. It just takes more than some unskinned model renders to swoon me these days.

Also, if I did join a mod, I would expect the mod leader to do the majority of the work, not just rig up a phpnuke website and forum. It's "their passion", not mine.

Oh, and Reno: I disagree. I find conversation in Mapcore to be next to impossible (no offense to anyone there). Snarkpit members are generally more inclined to write coherent sentences, instead of plastering "Something Awful" pictures everywhere and answering with nonsensical L33t. In this respect, I find it boring. But yes, there's some great talented people there anyway. smiley
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Re: HL2: Strikeback - recruiting
Posted by ReNo on Tue May 10th at 11:46pm 2005


Hmm I guess there is a fair amount of that at Mapcore CJ, but to be honest its fairly easily avoided provided you just completely ignore the off topic forums. Perhaps its better now than it used to be also, I dunno. Most of the time the Mapcore Discussion forum is worth reading at any rate.
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Re: HL2: Strikeback - recruiting
Posted by Jinx on Wed May 11th at 3:30am 2005


? quote:
The secret to starting your own mod is that you've got to have a lot of talent yourself- whether you're an awesome modeller, coder or mapper (I'm not saying that Madedog or anyone else doesn't have such skills) otherwise getting the things that DrGlass says you need above will be very difficult to do. And secondly, you need a decent looking website, not some phpnuke-mashup image After those comes storyline and concept image


Yeah, if you don't have some good experience mapping, modeling, or coding you really have no business trying to start a mod. I see a lot of kids who have some 'great concept' they basically want other people to make for them (but they get to be 'leader'..). But if you don't have any creative talent to contribute to a mod, why should anyone listen to you? You can't expect a bunch of smart, talented people to rush to work for someone far below their own skill level. (oh, wait, I just described my RL job *cries*)

ps: when I insert a smiley it DELETES EVERYTHING, and I can't even control-z to get it back!! !#$%!#%




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Re: HL2: Strikeback - recruiting
Posted by DrGlass on Wed May 11th at 3:37am 2005


? quote:
I don't know which view is correct, but I feel like most people just judge a MOD by the website and the media, not the storyline. In fact, I don't think you'd even need a good storyline if you had the media to back your mod up. Obviously there are some people out there who value a well fleshed out story and sense of detail, but for the most part I think the average player doesn't spend any time reading those "journal entries" or "dossiers" that are written by one of the MOD's characters.


Well, what I mean is that the MOD (I'm talking single player here) needs to be fleshed out for a person to want to join the team.

If I'm just looking at MODs damn right there better be a cool web site. If I want to join a MOD I want to see structure and some kind of plan to make that mod a reality.

I agree with CJ, alot of stuff dosn't impress me anymore. I would be more impressed by one or two skinned models or maybe one in game shot of some wepons or player models than a boat load of concept art or unskinned models.

[edit] Jinx is right, but I think that it is possible to not have much talent and still be a great leader. I've been in a few MODs where the leader didn't lead. They just told us what he would like us to do. I'd much rather have some one say "ok do this, like this, by this time" The leader needs to know what everyone is doing and who needs what from who. I dont want to have to find the person working on the first part of my map and have to ask them whats going on only to find out that we have been doing the same level for the past three weeks.
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Re: HL2: Strikeback - recruiting
Posted by Madedog on Wed May 11th at 5:26am 2005


To make things more certain and tight... let us start from the bottom.

I DO say "do this, like this, by this time". Really. I also give (if I have) every sketch and storyline I have. All that is needed.
I try to communicate with my team and motivate them every possible time that they need it. I am like a central connection between every other participant.
I also organize the levels that everybody do and I am willing to synchronize them as well. Afterall... most of my crew consists of people who are not in my or Leperous' or other people's levels (sorry if you ain't mapping, Leperous, you just popped into my mind when thinkind about it smiley) in level design.
I've been mapping since Worldcraft for Quake. When I got Half-Life, I was like... "Yea baby! Let's map!" And well... when the Source came in... It was some bit of different style than I was used to... Block tool remembered last selected block's measurements and positions... hey - cool smiley - I thought. But now I am much more skilled than I was these days and I know c++ coding and IF (and only if) necessary I am able to use 3ds max to some extents. The heck... I can even use photoshop to make skins, but why am I not doing this? Because these are not things I can do well! The only thing I am good at, is Level Design. So... Jinx - Don't be afraid smiley The reason that I don't find experienced mappers (better than me) is that there are very little! And I haven't shown anyone my work. At least I have some with Strikeback smiley

Again, people... I am not working only with the website (particularly when I don't have the time to write PHP to create my own CMS). So... hem hem, but I think the number 1 thing is still the media smiley Moving media. Like videos and such.

Again... I get to the point that says "I just need few more good (or lot more not-so-good) mappers until the video. Then we have proof and some good stuff to show to people in all kinds of forums so they'll want to help us. That's the point where others who have done hard work can rest and take their time."

ps: if anyone read out from my text something angry-like, you're wrong smiley I am not an angry or upset person, I like to jest and make fun and laugh... so... everything I wrote was written in good mood. smiley

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Re: HL2: Strikeback - recruiting
Posted by DrGlass on Wed May 11th at 8:39am 2005


Well bottom line, I cant help but good luck finding people, tbh you have alot more drive than most people. Others would have left this thread days ago, you stuck with it and argued your point.
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Re: HL2: Strikeback - recruiting
Posted by Madedog on Wed May 11th at 10:39am 2005


I am not a give-upper, I shall fight till the end...
I hate when people give up of something they are searching for... not my type smiley
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