de_thunder
Post Reply
Quote
Re: de_thunder
Posted by G4MER on Mon May 9th at 6:38pm 2005


I was thinking that de_thunder would be a great map in Source.. now that you can do the great sky mapping.

My skills are no where ready to tackle a project like that, but I would be willing to help any one who would be.

if I remember correctly de_thunder was the map that was a dam in the mountains.

[addsig]




Quote
Re: de_thunder
Posted by Addicted to Morphine on Mon May 9th at 6:53pm 2005


Yeah I'm pretty sure Narby made that map but it was hostage rescue and not bomb defuse. The scope of the map would definitely work out well in source, and maps like Hyrdo show exactly how good the dam setting can look.

I can't seem to find his old website but: http://www.ukterrorist.com/news/157/

It's also on this page: http://www.counter-strike.net/maps.html

here's a good shot of the hosties: http://cs.itkaos.dk/server/images/cs_thunder.jpg

here's a good shot of the generator room: http://www.counter-strike.net/images/maps/thunder1_b.jpg

What I'd really like to see redone is as_forest... or de_foption. I loved Poor Yurick's stuff. as_forest looks pretty bad, but it was a good attempt at a rainforest in the pre-goodlooking-tree-models age. de_foption looked particularly amazing. it still does. Besides, anyone who adopts a moniker from a single line in Hamlet is badass.

http://cs.gamer.hr/images/mape/de_foption1.jpg
http://cs.gamer.hr/images/mape/de_foption2.jpg
[addsig]




Quote
Re: de_thunder
Posted by DrGlass on Mon May 9th at 9:04pm 2005


oh man, de_foption brings back memories...

Those maps were in the good times of CS, after all the hackers started to go away and before all the fy_maps came along.

I miss maps like cs_747, Thunder, Militia, Siege... those maps were real to me. Now all you see are random 3rd world mazes or killboxes in CS. Its depressing really...
[addsig]




Quote
Re: de_thunder
Posted by Addicted to Morphine on Mon May 9th at 9:16pm 2005


? quote:
oh man, de_foption brings back memories...

Those maps were in the good times of CS, after all the hackers started to go away and before all the fy_maps came along.

I miss maps like cs_747, Thunder, Militia, Siege... those maps were real to me. Now all you see are random 3rd world mazes or killboxes in CS. Its depressing really...


I used to play way too much CS. All this talk of the old maps makes me want to go out and make a CS map...

Hahah how about a joint project Dr. Glass?
[addsig]




Quote
Re: de_thunder
Posted by DrGlass on Mon May 9th at 10:51pm 2005


maybe, if you do all the work. I'm kinda bummed about dm_cliff not to mention the fact that I'm working on Rogue Threat and another (I hope better) DM map.

but I can always lend a hand.
[addsig]




Quote
Re: de_thunder
Posted by Addicted to Morphine on Mon May 9th at 11:29pm 2005


Hahah fair enough.

Good luck with Rogue Threat by the way! I saw you on their forum.

As for dm_cliff... if it's not going to work out the way you had hoped... maybe you can consider keeping the good parts and remaking it? Or starting from scratch? Or just using it as a learning experience and moving on? Either way I'm downloading it now to give you some feedback in your thread.

To get this thread back on topic I think it would be nice to see more good CS maps in production at this site. A well made CS map can be really impressive. For example... the first time I saw the T spawn in de_train with the little office and the dead guy... my jaw dropped. It was such a simple idea but it looked great.
[addsig]




Quote
Re: de_thunder
Posted by SuperCobra on Mon May 9th at 11:44pm 2005


I'll help anyone with mapping ori CS levels I think I may go ahead and do De_thunder! Anyone care to help if I start it?
[addsig]




Quote
Re: de_thunder
Posted by Addicted to Morphine on Tue May 10th at 12:33am 2005


I'd be happy to offer feedback and my presence during playtesting if you need bodies.
[addsig]




Quote
Re: de_thunder
Posted by DrGlass on Tue May 10th at 1:01am 2005


we should get a floor plan and break it up and let everyone make a few rooms, then we all switch and "fix" the others room, then switch again untill we can put them all together.
[addsig]




Quote
Re: de_thunder
Posted by G4MER on Tue May 10th at 4:41am 2005


Yeah I agree DRGlass, we should get a floor plan and break it up, im game for that.

I am also going to try and do Seige with the APC like it used to be when it first came out. =)

[addsig]




Quote
Re: de_thunder
Posted by azelito on Tue May 10th at 5:51am 2005


? quote:
not to mention the fact that I'm working on Rogue Threat

I just checked out that page. A piece of advice for the team, remove the Beretta 9000 from the weapon list. That gun was made from a modeling tutorial and anyone can do it. It looks cheap, and anyone who has seen the tutorial will think the mod sucks.

Sorry for going off-topic.
[addsig]




Quote
Re: de_thunder
Posted by DrGlass on Tue May 10th at 6:01am 2005


I'll post that.
[addsig]




Quote
Re: de_thunder
Posted by G4MER on Tue May 10th at 6:49am 2005


I love that web page DrGlass.

So anyone willing to team up and do a section as suggested by DrGlass?

[addsig]




Quote
Re: de_thunder
Posted by $loth on Tue May 10th at 10:24am 2005


that map was OK, but needed some tweaking, i felt it was too open.
also de_dust3 has apprently been made and is available in the june issue of pc gamer.

I might take a hack at re-making militia.
[addsig]




Quote
Re: de_thunder
Posted by Addicted to Morphine on Tue May 10th at 2:01pm 2005


MoneyShot, since summer is almost upon is, I'd be up for the challenge.
[addsig]




Quote
Re: de_thunder
Posted by Orpheus on Tue May 10th at 2:06pm 2005


? quoting Addicted to Morphine
MoneyShot, since summer is almost upon is, I'd be up for the challenge.

Spoken like a true youngster. smiley

What makes you think, the time of year has any effect on adults? smiley

Truth, my summer is my least free time season. I have much more freedom during the winter months, but that only due to my job.

[addsig]




Quote
Re: de_thunder
Posted by Addicted to Morphine on Tue May 10th at 2:39pm 2005


I work fulltime during the summer but since its a normal 9-5 I have my nights free to do whatever I want. No papers or assignments hanging over me like most of the year. It's a nice feeling. smiley
[addsig]




Quote
Re: de_thunder
Posted by G4MER on Tue May 10th at 2:50pm 2005


OK Morphine.. looks like we have a start then. [addsig]



Quote
Re: de_thunder
Posted by Addicted to Morphine on Tue May 10th at 2:59pm 2005


First step... layout.

A week from now I'll be all done with exams and can start coming up with a *hopefully* good and balanced layout, but you're welcome to get started right away and if you come up with something we can just go with that.

CS or DE?

DE is the more popular of the two (and the more interesting) so I vote DE.
[addsig]




Quote
Re: de_thunder
Posted by G4MER on Tue May 10th at 5:04pm 2005


Well the orignal was a hostage rescue, cs_thunder. But we can turn it into a bomb defusal, de_thunder. That would be cool and make for a better experiance, heck makes more sense anyways.. terrorist there to blow the bridge.

Bomb Site A should be outside, and the closer of the two, because it would be out in the open and harder to plant.. Bomb Site B could be in the generator room, farther away, but easier to defend.

We need someone who can do skyboxes, because I still have not figured that out. When I say Sky Boxes I mean the kind with the terrain and all that included in them. I have tried the one here in the Tutorial section, but I dont understand it all that well.

As far as a layout goes, I have a few over-heads and some pictures of the original to go by. But I am not good at mapping from a pre-generated form, I tend to let the map tell me where it wants to go.. yeah I get the basics and what I am aiming for, but along the way the map tells me what it needs.

This should be fun.

[addsig]





Post Reply