Do you think we should keep the original layout or just take the
general idea of a dam location and make our own layout with our own
name for the map?
I would kind of like just doing our own map, but set in the same type of place as cs_thunder.
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Re: de_thunder
Posted by DrGlass on Tue May 10th at 7:22pm 2005

DrGlass
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Location: USA
Occupation: 2D/3D digital artist
Posted by DrGlass on Tue May 10th at 7:22pm 2005
If you need help with sky box or entities and stuff I'm happy to help.
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DrGlass
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Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Re: de_thunder
Posted by G4MER on Tue May 10th at 7:35pm 2005
Posted by G4MER on Tue May 10th at 7:35pm 2005
OK I found a siege map for source, well a friend did and he sent it to me, if anyone needs it let me know..
As for Thunder, Yeah I think go with the basic idea, but expand on it and make it our own. There was a map in Call of Duty I think it was that was a damn, and they did a fantastic job on it. Besides I like the idea of a bomb map. ( DE )
Maybe we can make it more like the hoover damn in Las Vegas?
Yeah DrGlass we sure could use your help on it. Thanks.
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Re: de_thunder
Posted by Cash Car Star on Tue May 10th at 8:46pm 2005

Cash Car Star
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Location: Connecticut (sigh)
Occupation: post-student
Posted by Cash Car Star on Tue May 10th at 8:46pm 2005
I loved Thunder. So much ambience for a mostly empty map. You ever watch a good set of t's hole up in the hostage room? The vent was perhaps a tad too random, but otherwise it was a quality hostage map with a unique layout and a surprisingly strong arena for a scout user.
Cash Car Star
member
1260 posts
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Registered: Apr 7th 2002
Location: Connecticut (sigh)
Occupation: post-student
Re: de_thunder
Posted by Addicted to Morphine on Tue May 10th at 9:13pm 2005
Posted by Addicted to Morphine on Tue May 10th at 9:13pm 2005
Yeah I agree. It was pretty uncommon for hostage rooms to be so
large and so open. I liked that. I would sit on top of one
of the data machines with an AK until the cows came home.
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Re: de_thunder
Posted by G4MER on Wed May 11th at 6:36am 2005
Posted by G4MER on Wed May 11th at 6:36am 2005
I used to sit in the vent.
So anyways whats the plan. man?
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Re: de_thunder
Posted by Addicted to Morphine on Wed May 11th at 5:07pm 2005
Posted by Addicted to Morphine on Wed May 11th at 5:07pm 2005
I spent about 30 minutes pulling some images off of google and I think
we will have enough to get started. I've tracked down cs_thunder
and am currently installing HL and CS so I can give it a run around and
I'll take a bunch of screenshots as soon as I can.
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Re: de_thunder
Posted by Myrk- on Wed May 11th at 9:07pm 2005

Myrk-
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Registered: Feb 12th 2002
Location: Plymouth, UK
Occupation: CAD & Graphics Technician
Posted by Myrk- on Wed May 11th at 9:07pm 2005
Or you could just decompile the map so you get the same scales and layouts and just completely rebuild it...
[addsig]
Myrk-
member
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Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
Re: de_thunder
Posted by Addicted to Morphine on Wed May 11th at 9:19pm 2005
Posted by Addicted to Morphine on Wed May 11th at 9:19pm 2005
I think we're not going to do a rebuild. Maybe just take the dam
location and run with it. I wanted to take some screenshots to
see if we could draw from certain locations as inspiration.
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Re: de_thunder
Posted by G4MER on Thu May 12th at 7:03am 2005
Posted by G4MER on Thu May 12th at 7:03am 2005
That way you get a feel from the old map and say ahh I remember this section.. but have a new experiance when playing it.
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