Old vid - I knew that the Hitboxes were bad in CS:S but not this bad. People with bad aim are more likely to get a high score. Again sorry, most people will have seen this already.
http://www.putfile.com/media.php?n=css_hit_b0x_bb
[addsig]Old vid - I knew that the Hitboxes were bad in CS:S but not this bad. People with bad aim are more likely to get a high score. Again sorry, most people will have seen this already.
http://www.putfile.com/media.php?n=css_hit_b0x_bb
[addsig]I had not seen this, but I do not doubt it one second. My son and I frag constantly. I am not making excuses, but I know I am a better fragger than my score says. I have literally nailed him with a double shotgun blast only to see his score still at 100. 
I was beginning to honestly believe that I would never get back into my swing.
Is there any plans to correct this issue?
[addsig]

I don't think it is a bot thing, why make bots difficult to hit? or change the hitboxes for models used by bots? Hey you never know?
I don't think they will fix this. This is completely deliberately, to allow noobs with no aim to have a good chancing of owning. Or it could just be a problem with client and servers. Still, things are not right otherwise people wouldnt be ranting about it.
I don't think they will fix this. This is completely deliberately, to allow noobs with no aim to have a good chancing of owning.
But it completely removes the concept of accuracy. How can a n00b own if the killing zone moves erratically? Its not even consistently in front or behind, its all over the globe.
/me reckons I will have to practice till I figure out the pattern.
Ignorant fuk's, ruined my play, and me with so little time to spare doing it.
[addsig]


There is a big rant going on the Steam forum about this problem.
Heres a link.
http://forums.steampowered.com/forums/showthread.php?s=&threadid=285412
I posted a few messages. Check out around pages 7 onwards, thats when the hitboxes arguement starts.

People always say the same thing to me on forums when i'm moaning about Valve. "Yeah but how many updates do they do? Practically 1 every 2 weeks, no other games company does that."
And my response is always the same. Valve make Halflife and that's it. If you were relying on pratically only one game to bring in all the money, its pretty obvious you would make sure it was updated as often as possible.
It will be exactly the same for 3D Realms when/if they bring out Duke Nukem Forever. If they lose that franchise they are fcuked.
This hole hitbox thing is pissing me off. If CS had no problems with them, why does CS:S have the problem? The same guy on the Steam forum kept on going on about the same thing. The tickrates are lower on the CS:S than in CS.
When i said just increase the tickrate, he said it would cost to much to run high tickrate servers. WTF?? but the old CS servers could??

