Posted by Leperous on Fri May 13th at 10:55am 2005
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Posted by G4MER on Fri May 13th at 10:56am 2005
Posted by Adam Hawkins on Fri May 13th at 11:11am 2005
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Posted by Captain P on Fri May 13th at 11:29am 2005
The physics aspects of HL2 are definitely interesting to play with. How about a deathmatch level that incorporates physics traps, or a gameplay mode that must depend on physics some way or another?
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Posted by G4MER on Fri May 13th at 12:18pm 2005
How about a map made of nothing but props. except for the part that encloses the map.
Best Skybox?
Uhm How about the best scary night map. Or A Movie themed map, from a real movie, like StarWars or StarGate, or Texas ChainSaw Masicure..etc.
[addsig]Posted by Agent Smith on Fri May 13th at 12:49pm 2005
"Oh my God, You Bitch! You like, totally broke my nail! Now your gonna die!"
Seriously though I was also about to suggest picking a scene from a movie and recreating that environment. We did something similar for the 2003 competition except concept art, and that was good.
Or perhaps something a bit more focused, like you have to create a Pirate themed map (just a suggestion, not to be taken seriously). I'm sure other members will have some great ideas.
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Posted by Agent Smith on Fri May 13th at 12:54pm 2005
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Posted by G4MER on Fri May 13th at 1:25pm 2005
First off I am a terrible speller.. get used to it. =) I like the idea of the movie.. call Spielburg.
Second I like this idea.. recreate a real world location. Would it have to be something we take a picture of, or could it be from a google search?
[addsig]Posted by Addicted to Morphine on Fri May 13th at 1:50pm 2005
How about we create a map where the only requirement is a sense of scope? A sense of size and grandeur? To really highlight the Source engine.
I mean, there should be a place in your map where when people walk into it they go, "oh, wow." I'm thinking a little bit of the feeling we all got upon leaving the trainstation in SP.
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Posted by Madedog on Fri May 13th at 2:19pm 2005
But also like the trainstation exit in sp is good idea! Where fps drops from 120 to 20
Anyway... i agree with previous talker.
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Posted by Addicted to Morphine on Fri May 13th at 2:22pm 2005
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Posted by Agent Smith on Fri May 13th at 2:26pm 2005
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Posted by Addicted to Morphine on Fri May 13th at 2:30pm 2005
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Posted by Leperous on Fri May 13th at 2:33pm 2005
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Posted by Nickelplate on Fri May 13th at 2:37pm 2005
I think a time-themed map is a good idea. Where each room can represent a different time period, or the best one i think is to have your whole map represent a time period. But definitely an emphasis on brushwork. You should still be able to use props, especially the trees.
Also, movie, book, story-themed maps are good like trying to make the 7-walled city from LOTR (trying now...)
But definitely needs to be multiplayer, so we can put them on our server.
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Posted by fishy on Fri May 13th at 2:40pm 2005
Posted by ReNo on Fri May 13th at 3:16pm 2005
On the other hand, overuse of the standard props is rife in the source mapping scene at the moment, so I think the theme should be something that encourages people not to do so. Forcing a theme that HL2 doesn't cover could be one way to do this I guess.
At the moment I'm not really full of ideas I'm afraid. Both the movie theme and real world theme sound not bad, though the latter could well just see another swarm of HL2 city/canal/warehouse style levels making an appearance.
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Posted by ding on Fri May 13th at 3:57pm 2005
What about "Nature"? - I think we've seen enough industrial (...HL2, ...) maps.
My 2nd suggestion: Abstract architecture (Stuff that do/can not exist in real life)
[addsig]Posted by Loco on Fri May 13th at 4:12pm 2005
Alternatively how about a very general criteria where you have to create atmosphere in a map - and I don't mean just scary either. All too often these days maps become repetitive and lose their sense of theme/atmosphere. Having said that, the idea is a bit vague...
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Posted by DrGlass on Fri May 13th at 4:19pm 2005
maybe, no staic props?
I like the "nature" idea.
also, I'd like to see a map that really shows off the HL2 physics and stuff like that.
What about, a low gravity map?
or "best non-hl2 theme map, using only hl2 textures?"
I like the best skybox idea, but I think it would have to be figured into another theme, maybe natural?
what about custom content?
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