Competition 2005 (pre-thread)
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Re: Competition 2005 (pre-thread)
Posted by Loco on Sat May 14th at 7:25am 2005


Surrealism sounds great. Gives me a few ideas...
[addsig]




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Re: Competition 2005 (pre-thread)
Posted by Gwil on Mon May 16th at 12:14am 2005


I think all maps should contain some kind of tribute to my infinite glory, or should all be named gwilrules.bsp.

This is a good idea!

..

I'll get my coat.. - Seriously though, surrealism sounds like a good idea. One of my many unfinished pieces done in flatshade was based on "surrealism" including a take up of the Dali clocks, I forget the name of the picture. Something something time something. Go go gadget surrealism!





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Re: Competition 2005 (pre-thread)
Posted by Edge Damodred on Mon May 16th at 1:21am 2005


? quoting Madedog
I agree with Addicted to Morphine. Brushwork only is great. I, personally, loved this old-school style of mapping, where you had to create everything on your own... no props or anything like that.

That ain't old school, not even middle school. Old school is where you program the geometry by hand, going vertex by vertex, tex coord by tex coord, surface normal by surface normal, vertex normal by vertex normal. Now that's old school .

Well my idea would be to take a scene from a movie(except The Matrix movies, too many f'ing lobbys and staircase maps around) and recreate that. Bring games back to why we play them in the first place, to forget reality. I think the graveyard from Army of Darkness would be sweet!




------------------------------------------------
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Re: Competition 2005 (pre-thread)
Posted by Campaignjunkie on Mon May 16th at 2:49am 2005


If we're doing surrealism, I think we'll need some special "contest" textures made, you know... *cough* <img src=" SRC="images/smiles/icon_smile.gif">




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Re: Competition 2005 (pre-thread)
Posted by Captain P on Mon May 16th at 6:05pm 2005


You mean some 'flatshaded' ones? <img src=" SRC="images/smiles/icon_wink.gif">

Anyway, surrealism or abstract maps... sounds good to me.






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Re: Competition 2005 (pre-thread)
Posted by Dred_furst on Mon May 16th at 6:11pm 2005


sure, ive seen pleanty of industrial maps for hl2, but we havent seen any, if not many futuristic or true metallicy levels (not including combine) for half life 2, and i need textures for it, and I enjoy doing that <img src=" SRC="images/smiles/icon_biggrin.gif">

time period hmm? time warp tunnel anyone?



I need a new sig



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Re: Competition 2005 (pre-thread)
Posted by Cassius on Tue May 17th at 1:48am 2005


Ho-lee s**t, people are actually agreeing with my ideas for a contest?!



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Re: Competition 2005 (pre-thread)
Posted by DrGlass on Tue May 17th at 2:00am 2005


? quote:
Ho-lee s**t, people are actually agreeing with my ideas for a contest?!


oh crap thats right... ok on second thought the surreal thing doesn't sound cool, lets go with a puppy theme.

<img src=" SRC="images/smiles/icon_wink.gif">




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Re: Competition 2005 (pre-thread)
Posted by Agent Smith on Tue May 17th at 9:11am 2005


I've got an even better idea! Lets have a killbox competition!

Or we can find our Favorite killbox and do a remake!

Yeah! Super Awesome!



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: Competition 2005 (pre-thread)
Posted by Madedog on Tue May 17th at 9:35am 2005


Why not do, with HL2 textures, a rats map?



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Re: Competition 2005 (pre-thread)
Posted by Leperous on Tue May 17th at 9:51am 2005


? quoting Agent Smith
I've got an even better idea! Lets have a killbox competition!

Or we can find our Favorite killbox and do a remake!

Yeah! Super Awesome!

/bans

I like Cassius' idea too, though as ever it will still have to be a fine DM map.





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Re: Competition 2005 (pre-thread)
Posted by Orpheus on Tue May 17th at 11:03am 2005


I have not read this whole thing yet. I will post my response, then go back and read the thread cause I do not want to be swayed into another reply.

1st off, we need a theme that has the greatest chance of success.
2nd, we need a theme that even the most basic mapper can achieve.
3rd, we need a theme that will draw the biggest portion of participants.
4th we need a theme that we have not yet done.

I suggest a "Rat's" theme.

Rats maps are very popular, Rats maps can be made by anyone and we have yet to have a Comp. with that theme.

/ 2 cents.

Now, /me goes back and reads preceeding 4 pages.

[edit] allow me to re-iterate. we need a theme that everyone can achieve. I like many of the ideas, but we always pick a theme them excludes the entry level members, and in the end, we end up with perhaps a dozen maps only.

lets just this once, pick a basic theme that anyone can make in the hopes that our turnout is the grandest yet.

Think about it guys..





The best things in life, aren't things.



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Re: Competition 2005 (pre-thread)
Posted by ReNo on Tue May 17th at 11:28am 2005


Rats? No thanks. I don't mean to sound "do it my way or I'm not playing", but I think the majority of long time members here are none too keen on the rats theme.

And you say "just this once", but our last contest was a hugely open theme, and it did see entries from mappers with a wide range of skills. Even the contest before based on concept art saw a good number of less experienced mappers getting in on the action despite being perhaps somewhat difficult to pull off.

I agree with your intentions when it comes to keeping to a theme that won't alienate newcomers, but I don't think we should pick one that will alienate many of our long time members to accomodate them.






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Re: Competition 2005 (pre-thread)
Posted by Madedog on Tue May 17th at 11:31am 2005


Yes, I would rather stick to Rats map. As I said.
Rats are, indeed, real popular, templates can be taken from almost anywhere. You can, for instance, use an inside of a PC to make a rats map (actually, that's more like an ants map xD), you can take a living room as a template, a WC, or even make it happen inside a printer <img src=" SRC="images/smiles/icon_biggrin.gif"> (or a tv <img src=" SRC="images/smiles/icon_wink.gif">)
You can also make it happen on top of a tree... and make a small skybox around it...

These were just mere examples that came into my head (partly because I am always surrounded by most of these and partly that I have played some like these).
For instance, a PC-case would mostly consist of rectangular blocks. Only wires etc are a bit... less rectangular <img src=" SRC="images/smiles/icon_lol.gif">. It would be easy for entry-level people to make. I would also stick to one, just because I have a big, huge and cool case to use.
For advanced ones, they could make it more difficult and make it all happen in a sandbox - toys and buckets lying around and huge displacement areas.

These were just few thoughts, I believe you can come up with lot more.



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Re: Competition 2005 (pre-thread)
Posted by Orpheus on Tue May 17th at 11:35am 2005


You know, I used to say the same thing. I hated the maps because my frame rates were atrocious. Now however, with the new engine I have reconsidered my thinking.

And, I think that although all of our competitions have been successful, I also feel they were still made with "only" the pit members in mind.

We need a competition that will draw more members. Even if a rats theme is not the answer (which i concede is in all probability the case) we need a theme that will draw outside members. to entice them to come here.

I can count on one hand the total number of "Pro" mappers who have joined this site with their skills established "before" membership. I would like to see that number increased a few hundred fold.

BUT, I want to stress, we need a theme that does not exclude the entry level members.

I disagree strongly with you Duncan, but I know that you have the best interest in mind as well so would side with you if my idea is Vetoed.. for the site I would. I still feel I am on the right track, just chose another theme. AND DAMMIT play an HL2 rats map before you s**tcan my idea





The best things in life, aren't things.



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Re: Competition 2005 (pre-thread)
Posted by Adam Hawkins on Tue May 17th at 11:54am 2005


Rats maps are an acquired taste. If done well, they can be really good, but most end up as glorified kill-boxes. They tend to be a little too open for DM, but personal preferences I guess :/

I'm just going to go with whatever is decided as this whole process of choosing a theme gets to a point where everyone fights over different ideas that benefit their skill-set best




You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through



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Re: Competition 2005 (pre-thread)
Posted by Orpheus on Tue May 17th at 12:07pm 2005


? quoting Adam Hawkins

I'm just going to go with whatever is decided as this whole process of choosing a theme gets to a point where everyone fights over different ideas that benefit their skill-set best

This is my point exactly. In the end, we will chose a theme that the upper echelon will decide is best. Not what is best overall.

As I stated, pick a theme that can entice new members, AND include entry level maps. Don't veto a rats theme because we may end up with 500 killbox clones.. we always end up with a few imperfect/improbable maps anyways, why should this competition be any different?

The only thing wrong with a RATS map is.
1) poor design
and
2) poor design.

the theme is not inherently evil, or wrong.

until someone comes up with an idea that incorporates my thinking, i will stick with voting "RATS!"





The best things in life, aren't things.



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Re: Competition 2005 (pre-thread)
Posted by Leperous on Tue May 17th at 12:17pm 2005


Well I've decided anyway, and it shall appease ye all. :P



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Re: Competition 2005 (pre-thread)
Posted by Agent Smith on Tue May 17th at 12:22pm 2005


While I personally don't go for rats maps, I do have one problem with them that is more than just a personal dislike. Generally a rats map is set within a realistic room, with all the trimmings. The standard HL2 texture sets don't really accomodate the rats theme well, as there would be a need for custom texturing and props, skills that are beyond most of us. While that may be considered deciding on a theme that suits my skill set (though I can do custom texturing), I think its a problem most of us would have. While I've got no problem with people using their own custom textures/props, I think it would handicap a number of people.

Just a thought.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: Competition 2005 (pre-thread)
Posted by Orpheus on Tue May 17th at 12:28pm 2005


Consider this.
I HATE PROPS! so it wouldn't hurt the theme to not have them. At least the props that are hurled around. But seriously, there are rocks set to hurl in Island 17, why do you have to use stock props in a rats map? set a few fly turds and dust bunnies to prop and hurl those about. <img src=" SRC="images/smiles/icon_wink.gif">

and, although I agree that bedrooms and kitchens have been done to death, there are a gazillion maps yet to be made in factories from a bugs perspective.

I have a strong feeling that the theme will be vetoed, simply because I ALWAYS chose the wrong side of a discussion, but still.. the theme is not evil, and can be used in some maps destined for the server rotation perhaps???

I am genuinely tired of OUR ROTATION!





The best things in life, aren't things.




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