Posted by Loco on Sat May 14th at 7:25am 2005
[addsig]
Posted by Gwil on Mon May 16th at 12:14am 2005
I think all maps should contain some kind of tribute to my infinite glory, or should all be named gwilrules.bsp.
This is a good idea!
..
I'll get my coat.. - Seriously though, surrealism sounds like a good idea. One of my many unfinished pieces done in flatshade was based on "surrealism" including a take up of the Dali clocks, I forget the name of the picture. Something something time something. Go go gadget surrealism!
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Posted by Edge Damodred on Mon May 16th at 1:21am 2005
That ain't old school, not even middle school. Old school is where you program the geometry by hand, going vertex by vertex, tex coord by tex coord, surface normal by surface normal, vertex normal by vertex normal. Now that's old school
.
Well my idea would be to take a scene from a movie(except The Matrix movies, too many f'ing lobbys and staircase maps around) and recreate that. Bring games back to why we play them in the first place, to forget reality. I think the graveyard from Army of Darkness would be sweet!
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Posted by Campaignjunkie on Mon May 16th at 2:49am 2005
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Posted by Captain P on Mon May 16th at 6:05pm 2005
Anyway, surrealism or abstract maps... sounds good to me.
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Posted by Dred_furst on Mon May 16th at 6:11pm 2005
time period hmm? time warp tunnel anyone?
Posted by Cassius on Tue May 17th at 1:48am 2005
Posted by DrGlass on Tue May 17th at 2:00am 2005
oh crap thats right... ok on second thought the surreal thing doesn't sound cool, lets go with a puppy theme.
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Posted by Agent Smith on Tue May 17th at 9:11am 2005
Or we can find our Favorite killbox and do a remake!
Yeah! Super Awesome!
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Posted by Madedog on Tue May 17th at 9:35am 2005
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Posted by Leperous on Tue May 17th at 9:51am 2005
Or we can find our Favorite killbox and do a remake!
Yeah! Super Awesome!
/bans
I like Cassius' idea too, though as ever it will still have to be a fine DM map.
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Posted by Orpheus on Tue May 17th at 11:03am 2005
I have not read this whole thing yet. I will post my response, then go back and read the thread cause I do not want to be swayed into another reply.
1st off, we need a theme that has the greatest chance of success.
2nd, we need a theme that even the most basic mapper can achieve.
3rd, we need a theme that will draw the biggest portion of participants.
4th we need a theme that we have not yet done.
I suggest a "Rat's" theme.
Rats maps are very popular, Rats maps can be made by anyone and we have yet to have a Comp. with that theme.
/ 2 cents.
Now, /me goes back and reads preceeding 4 pages.
[edit] allow me to re-iterate. we need a theme that everyone can achieve. I like many of the ideas, but we always pick a theme them excludes the entry level members, and in the end, we end up with perhaps a dozen maps only.
lets just this once, pick a basic theme that anyone can make in the hopes that our turnout is the grandest yet.
Think about it guys..
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Posted by ReNo on Tue May 17th at 11:28am 2005
And you say "just this once", but our last contest was a hugely open theme, and it did see entries from mappers with a wide range of skills. Even the contest before based on concept art saw a good number of less experienced mappers getting in on the action despite being perhaps somewhat difficult to pull off.
I agree with your intentions when it comes to keeping to a theme that won't alienate newcomers, but I don't think we should pick one that will alienate many of our long time members to accomodate them.
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Posted by Madedog on Tue May 17th at 11:31am 2005
Rats are, indeed, real popular, templates can be taken from almost anywhere. You can, for instance, use an inside of a PC to make a rats map (actually, that's more like an ants map xD), you can take a living room as a template, a WC, or even make it happen inside a printer
You can also make it happen on top of a tree... and make a small skybox around it...
These were just mere examples that came into my head (partly because I am always surrounded by most of these and partly that I have played some like these).
For instance, a PC-case would mostly consist of rectangular blocks. Only wires etc are a bit... less rectangular
For advanced ones, they could make it more difficult and make it all happen in a sandbox - toys and buckets lying around and huge displacement areas.
These were just few thoughts, I believe you can come up with lot more.
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Posted by Orpheus on Tue May 17th at 11:35am 2005
You know, I used to say the same thing. I hated the maps because my frame rates were atrocious. Now however, with the new engine I have reconsidered my thinking.
And, I think that although all of our competitions have been successful, I also feel they were still made with "only" the pit members in mind.
We need a competition that will draw more members. Even if a rats theme is not the answer (which i concede is in all probability the case) we need a theme that will draw outside members. to entice them to come here.
I can count on one hand the total number of "Pro" mappers who have joined this site with their skills established "before" membership. I would like to see that number increased a few hundred fold.
BUT, I want to stress, we need a theme that does not exclude the entry level members.
I disagree strongly with you Duncan, but I know that you have the best interest in mind as well so would side with you if my idea is Vetoed.. for the site I would. I still feel I am on the right track, just chose another theme. AND DAMMIT play an HL2 rats map before you s**tcan my idea 
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Posted by Adam Hawkins on Tue May 17th at 11:54am 2005
Rats maps are an acquired taste. If done well, they can be really good, but most end up as glorified kill-boxes. They tend to be a little too open for DM, but personal preferences I guess :/
I'm just going to go with whatever is decided as this whole process of choosing a theme gets to a point where everyone fights over different ideas that benefit their skill-set best ![]()
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Posted by Orpheus on Tue May 17th at 12:07pm 2005
I'm just going to go with whatever is decided as this whole process of choosing a theme gets to a point where everyone fights over different ideas that benefit their skill-set best ![]()
This is my point exactly. In the end, we will chose a theme that the upper echelon will decide is best. Not what is best overall.
As I stated, pick a theme that can entice new members, AND include entry level maps. Don't veto a rats theme because we may end up with 500 killbox clones.. we always end up with a few imperfect/improbable maps anyways, why should this competition be any different?
The only thing wrong with a RATS map is.
1) poor design
and
2) poor design.
the theme is not inherently evil, or wrong.
until someone comes up with an idea that incorporates my thinking, i will stick with voting "RATS!"
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Posted by Leperous on Tue May 17th at 12:17pm 2005
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Posted by Agent Smith on Tue May 17th at 12:22pm 2005
Just a thought.
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Posted by Orpheus on Tue May 17th at 12:28pm 2005
Consider this.
I HATE PROPS! so it wouldn't hurt the theme to not have them. At least the props that are hurled around. But seriously, there are rocks set to hurl in Island 17, why do you have to use stock props in a rats map? set a few fly turds and dust bunnies to prop and hurl those about. " SRC="images/smiles/icon_wink.gif">
and, although I agree that bedrooms and kitchens have been done to death, there are a gazillion maps yet to be made in factories from a bugs perspective. ![]()
I have a strong feeling that the theme will be vetoed, simply because I ALWAYS chose the wrong side of a discussion, but still.. the theme is not evil, and can be used in some maps destined for the server rotation perhaps???
I am genuinely tired of OUR ROTATION!
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