Competition 2005 (pre-thread)
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Re: Competition 2005 (pre-thread)
Posted by Juim on Tue May 17th at 1:08pm 2005


rats maps can be fun if they are made well. How about a specific rats themed map, say dioramas.

You all remember those don't you?, the little worlds you make in a box, or an egg shell, with a hole to look into?

this way you get to make more stuff within the scale of props, but you have to use your imagination to suggest that its all part of a bigger world.




Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead



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Re: Competition 2005 (pre-thread)
Posted by Leperous on Tue May 17th at 1:20pm 2005


? quoting Orpheus
I have a strong feeling that the theme will be vetoed, simply because I ALWAYS chose the wrong side of a discussion, but still.. the theme is not evil, and can be used in some maps destined for the server rotation perhaps???

That's right, blame everyone else rather than your own bad ideas <img src=" SRC="images/smiles/heee.gif">





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Re: Competition 2005 (pre-thread)
Posted by Orpheus on Tue May 17th at 1:45pm 2005


? quoting Leperous

That's right, blame everyone else rather than your own bad ideas

I'd argue. except it could be considered proof of your point. Shame that there is just to much truth in it for my comfort.





The best things in life, aren't things.



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Re: Competition 2005 (pre-thread)
Posted by Juim on Tue May 17th at 2:48pm 2005


http://www.dynamicdioramas.org/MODEL%20SOURCE/Against%20the%20Wall/source/1.html

http://www.dynamicdioramas.org/MODEL%20SOURCE/Tribute%20to%20Rome/source/1.html

http://www.2scale.com/portfolio.html

Get creative with a custom skybox or a giant room and anything is possible.




Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead



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Re: Competition 2005 (pre-thread)
Posted by Captain P on Tue May 17th at 3:23pm 2005


Mhh, rats... not really my favorite... but nevermind.

I know the subject has already been decided, but I got an idea recently. It comes down to choosing from a set of layouts, and building a theme of your own with the given layout. Weapon and trap placement is up to the mapper, as are visuals.

I've seen something similar on thewall.de. They had a contest where you had to remake an original HLDM level, but differently themed. Some interesting results came from that...






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Re: Competition 2005 (pre-thread)
Posted by G4MER on Tue May 17th at 3:40pm 2005


How about this..

Use the word SNARKPIT as a basis.. What would a SNARKPIT look like? Would it be Alien in nature, or a LAB in some mountain location? Would it be located in space, or deep within the ocean? Would it be a overrun with alien goodness? or would it be clean and prestine? Would it be well lit? Or Dark and forboding? Maybe its a jungle island with ruins.

I think making a map around a simple word like Snarkpit would be the best theme to go with. Would be interresting to see what each person views the term in a map perspective to be.





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Re: Competition 2005 (pre-thread)
Posted by habboi on Tue May 17th at 4:22pm 2005


I like that idea above but my favourite idea so far is nature because it's what I tend to map really...

Indoors is not my bussiness.




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Re: Competition 2005 (pre-thread)
Posted by DrGlass on Tue May 17th at 6:53pm 2005


? quote:
? quoting Leperous

That's right, blame everyone else rather than your own bad ideas

I'd argue. except it could be considered proof of your point. Shame that there is just to much truth in it for my comfort.



Orph, dont take stuff like this as a personal attack. Lots of people threw out ideas and they were rejected.

I doubt that any one here doesn't agree with your resons for picking the theme (to open the doors to more mappers) but people just didn't agree with the rats idea.







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Re: Competition 2005 (pre-thread)
Posted by Orpheus on Tue May 17th at 7:02pm 2005


*whispers to Doc*

no one was upset. have you not been here long enough to "see' upset yet?

Lep was joshin, I was concurring with his assessment.

When lep and I lock horns, the website trembles, there'll be no doubt. <img src=" SRC="images/smiles/icon_wink.gif">





The best things in life, aren't things.



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Re: Competition 2005 (pre-thread)
Posted by DrGlass on Tue May 17th at 7:57pm 2005


? quote:
*whispers to Doc*

no one was upset. have you not been here long enough to "see' upset yet?

Lep was joshin, I was concurring with his assessment.

When lep and I lock horns, the website trembles, there'll be no doubt.



oh, another example of how the sence of emotion is lost over the internet.

I just tend to expect the worst when anyone "argues" over the net. :P




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Re: Competition 2005 (pre-thread)
Posted by Orpheus on Tue May 17th at 8:13pm 2005


? quoting DrGlass



oh, another example of how the sence of emotion is lost over the internet.


Humor is one of the most fleeting of concepts online.

Tis one of the reasons that I initiated the "lightblue" humor text.

over time, it also encompassed "sarcasm" for reasons that are still unclear, but.. most can tell sarcasm from humor so there is few instances of confusion.

Also, humor is in the eye of the beholder. Although Leps comment could have been sarcasm, I chose to view it as humor and all remains well. <img src=" SRC="images/smiles/icon_smile.gif">

Few of us here hide our emotions behind obscurity. Its usually plain that humor is humor, anger is anger and so forth. <img src=" SRC="images/smiles/icon_smile.gif">





The best things in life, aren't things.



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Re: Competition 2005 (pre-thread)
Posted by habboi on Tue May 17th at 8:48pm 2005


Anger is BIG RED TEXT with angry smilies, sarcasm could be blue / green with winking / rolly eyes smilie, happy = <img src=" SRC="images/smiles/icon_smile.gif">, sad = <img src=" SRC="images/smiles/sad.gif"> and humour equals pink / ornage / blue and tongue smilie.




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Re: Competition 2005 (pre-thread)
Posted by G4MER on Tue May 17th at 8:55pm 2005


Great now my idea is lost in another bunch of off topic Bull poopy. Way to derail yet another thread jack-asses.





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Re: Competition 2005 (pre-thread)
Posted by Captain P on Tue May 17th at 8:57pm 2005


And the contest theme will be colored red. True.

Anyway, when is the contest going to start, and what's the deadline? Or do we have to have some patience (while gathering inspiration)?






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Re: Competition 2005 (pre-thread)
Posted by Orpheus on Tue May 17th at 9:08pm 2005


? quoting MoneyShot
Great now my idea is lost in another bunch of off topic Bull poopy. Way to derail yet another thread jack-asses.





The best things in life, aren't things.



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Re: Competition 2005 (pre-thread)
Posted by Edge Damodred on Tue May 17th at 9:24pm 2005


I'm just wondering what everyone's major distaste to using props is? I guess it's the fact that it's too easy to be seduced by the ability to use the same model again, especially if someone else has already made one.

The thing is, the props give you a lot better performance. I'm not sure if Hammer has this ability, but if a structure is purely detail, convert it into a prop for several reasons. Props run faster because all the geometry for them can be sent at one time since it is uses fewer shaders/textures, making it so the renderer doesn't have to switch as often. It's not how much you send per frame, it's how many times you send per frame.

Also they are much cheaper to store. You only have to store the model/prop once in memory, and then just a transform matrix(4x4 matrix, 32bytes per element), and some other unique identifiers for it that are low memory for each time you use one. Also with them you usually have control of the collision bounds of them as well. That transform matrix gives you a lot of control over the model as well, you can move, scale and rotate as much as you want on any of the three axi'(sp?), allowing you to drastically alter the look of the object. Infact we had a really cool effect where we turned all our models large and flat along the Z axis, making things look like Paper Mario, or putting animated models onto a movie projector.

Yes I know it takes a bit of time to learn out to use a modeling program, but it's really worth it, especially with the tools available for making complex geometry. I think to help you need to promote modellers to come here, or make friends with those over at Polycount and create the ThePolySnarkCountPit!!!!




------------------------------------------------
&quot;Every time you make something idiot-proof, someone creates a better idiot.&quot; -Anonymous

Aelon.net for Gaming News



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Re: Competition 2005 (pre-thread)
Posted by Campaignjunkie on Wed May 18th at 12:14am 2005


I like props and such, but I feel they're not very good for beginners. Heck, most of them probably won't be able to align the props correctly. But most of all it de-emphasizes brushwork and encourages a lot of sloppiness on the designer's part; definately not very good for learning.

Oh, and you can't scale props in Hammer... When you think about it, Source is rather inflexible and limiting already (compared to other engines), and it's only been about half a year! <img src=" SRC="images/smiles/sad.gif">




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Re: Competition 2005 (pre-thread)
Posted by DrGlass on Wed May 18th at 2:21am 2005


I think that most people dislike probs becuase they can be used to mask poor brush work. It used to be a feat to make a simple hallway look great back in hl1, but now any noob can make a square hallway that would look like crap, but if that noob adds a bunch of pipe probs it looks quite good.

This could be seen alot when CS:S first came out, all these crappy maps came out but the pubilc praised them becuase the public (who is mostly stupid) saw the stacks of car probs or the barrles and thought that it was great.

I love props, they look great and can do what brush work cant. I think that any mapper can see through a prop based map, its like iceing on a really horrible cake.




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Re: Competition 2005 (pre-thread)
Posted by G4MER on Wed May 18th at 4:02am 2005


? quoting DrGlass
I think that most people dislike probs becuase they can be used to mask poor brush work. It used to be a feat to make a simple hallway look great back in hl1, but now any noob can make a square hallway that would look like crap, but if that noob adds a bunch of pipe probs it looks quite good.

This could be seen alot when CS:S first came out, all these crappy maps came out but the pubilc praised them becuase the public (who is mostly stupid) saw the stacks of car probs or the barrles and thought that it was great.

I love props, they look great and can do what brush work cant. I think that any mapper can see through a prop based map, its like iceing on a really horrible cake.

I have seen this to be fact in some of the CS maps that were released with the game. de_prodigy is an example. There are misaligned textures all over that map. But to be honest you could make a map that was ugly as sin, and most CS/HLDM players would not care.. they just run though a map and never really look at that texture or the thought of placing that prop just so. As long as the general theme was there they are cool with it. Uhm There is a town thats is like an old west town.. CS players love the map.. even though its quite ugly.

But Back to the theme.. what do you all think of my idea of making a map based on The SnarkPit?





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Re: Competition 2005 (pre-thread)
Posted by DrGlass on Wed May 18th at 9:20am 2005


This isn't going to be only for snarkpitters is it? if not then the idea wouldn't really work, if so... I like it but the other ideas (and the fact that lep already has one) really kills it, tbh.





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