Competition 2005 (pre-thread)
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Re: Competition 2005 (pre-thread)
Posted by Adam Hawkins on Wed May 18th at 11:05am 2005


? quoting Campaignjunkie
I like props and such, but I feel they're not very good for beginners. Heck, most of them probably won't be able to align the props correctly. But most of all it de-emphasizes brushwork and encourages a lot of sloppiness on the designer's part; definately not very good for learning.

Exactly, almost anything (within reason) can be fashioned out of brush-work but a pre-built bucket prop is always going to be a bucket.




You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through



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Re: Competition 2005 (pre-thread)
Posted by Fjorn on Wed May 18th at 11:22am 2005


You know, I thought that I'd be able to enter this year...

But right now Hammer hates me :/



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Re: Competition 2005 (pre-thread)
Posted by Orpheus on Wed May 18th at 11:36am 2005


? quoting Fjorn

But right now Hammer hates me :/


Hammer is extremely stable. If its borking on you, look inside your PC. Either you have some conflicting drivers, or another program is using something it needs to run properly.

Over the years I have heard endless tales of how WC/Hammer has been a pain to run, but in each and every case its been the authors fault, not the editor.

Care to enlighten us on how you are the first person to have a defective Hammer editor program?





The best things in life, aren't things.



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Re: Competition 2005 (pre-thread)
Posted by Agent Smith on Wed May 18th at 12:20pm 2005


SNAP!


Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: Competition 2005 (pre-thread)
Posted by Myrk- on Wed May 18th at 12:54pm 2005


Ok I think I'm gunna go with something someone said earlier about nature and abstract s**t.

I think a naturistic area with some crazy abstract building in it would be a great idea. Avalon by 3D mike was a cool looking level, we could do loads of stuff like that, I think it would be fun not only to get away from the HL2 theme but also to do something crazy.

So I vote for Nature with crazy abstract architecture. If anyone wants to see some interesting architecture then look at Calatrava, and try and make some of that stuff- really beautiful architecture, and whats more, some of it moves...




-[Better to be Honest than Kind]-



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Re: Competition 2005 (pre-thread)
Posted by Myrk- on Wed May 18th at 1:01pm 2005


? quoting DrGlass
This isn't going to be only for snarkpitters is it? if not then the idea wouldn't really work, if so... I like it but the other ideas (and the fact that lep already has one) really kills it, tbh.

You obviously haven't seen the title of the thread, or been here long- It's always only snarkpit members that participate in this competition, it's how its always been. It also atracts quite a bit of publicity and we get new members around competition times. Its basically finding out whos the best mappers on snarkpit :P




-[Better to be Honest than Kind]-



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Re: Competition 2005 (pre-thread)
Posted by Fjorn on Wed May 18th at 1:15pm 2005


? quote:
? quoting Fjorn
But right now Hammer hates me :/


Hammer is extremely stable. If its borking on you, look inside your PC. Either you have some conflicting drivers, or another program is using something it needs to run properly.

Over the years I have heard endless tales of how WC/Hammer has been a pain to run, but in each and every case its been the authors fault, not the editor.

Care to enlighten us on how you are the first person to have a defective Hammer editor program?



My fault!

But to be fair, it was a pain to fix... if the door's origin isn't in the same room as you you can't hear the move/stop sounds... threw me for a loop...



Signature? What signature!?



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Re: Competition 2005 (pre-thread)
Posted by Myrk- on Wed May 18th at 1:36pm 2005


True... Hammer is stable, but steam is not... I remember when there was a massive memory leak when running hammer with steam! 30 minutes into mapping my PC would die on me because it ran out of memory... RAN OUT OF 1GIG OF RAM MY ASS!




-[Better to be Honest than Kind]-



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Re: Competition 2005 (pre-thread)
Posted by $loth on Wed May 18th at 7:01pm 2005



? quoting Agent Smith
Or perhaps we have to find a real life location, take a photo and recreate that. That would probably fit the standard texture/props better as its all real world stuff.
I'm up for that, I could do the pier down here, and no not the west pier, that's burnt down.

( this is the website: http://www.brightonpier.co.uk/indexflash.htm )




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Re: Competition 2005 (pre-thread)
Posted by Myrk- on Wed May 18th at 7:17pm 2005


I'm fed up with this "recreation" crap. Its what uncreative people always do because they can't be arsed to think of something... We should do a better map competition like the old times. I liked the contrasting theme one, that had good results!


-[Better to be Honest than Kind]-



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Re: Competition 2005 (pre-thread)
Posted by Leperous on Wed May 18th at 8:23pm 2005


I'll announce our next competition next week (probably Tuesday?).



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Re: Competition 2005 (pre-thread)
Posted by Addicted to Morphine on Thu May 19th at 2:34am 2005


I was browsing through the maps made before I joined the Pit and I really liked the results of the Contrasting Themes. The snow level with the lava was awesome (ReNo, was that you?).

However, I think if we're going to go with nature I agree with Myrk that there should be some sort of abstract element thrown in. Otherwise its just displacements everywhere (besides I have some cool ideas brewing for a map along those lines).





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