QuArK
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Re: QuArK
Posted by Orpheus on Tue May 31st at 1:35pm 2005


? quoting Addicted to Morphine
? quoting mazemaster:
Instance Duplicators: Takes a single object, and "copies" it, except whenever you modify the origional object, the copy is automatically changed in the same way.



That sounds really really cool. I wish Hammer had that feature.

Gimme a break. Hammers copy/paste system works just fine. The only difference is that it sounds like QuArk has it down to one key instead of 4. Or 2 if you count "shift+left mouse"

I doubt that there is any serious advantage to switch to QuArk over Hammer. The one key reason for not doing so is the user friendly interface Hammer has.





The best things in life, aren't things.



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Re: QuArK
Posted by G4MER on Tue May 31st at 2:41pm 2005


In Hammer its CTRL C to copy, and CTRL V to paste.. pretty damn simple to me.. and CTRL Y to redo, and CTRL Z to undo. I also found Quark to be buggy and confusing.. but then again im kinda stupid when it comes to these editors. =)



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Re: QuArK
Posted by ReNo on Tue May 31st at 3:59pm 2005


Err, its quite different to ctrl-c ctrl-v to be honest. I haven't even used the feature, but its the sort of thing that modelling packages have and its very useful. Imagine you have a room with 4 pillars in it. If you change one of those pillars, then all 4 will be changed at the same time. Quite a time saver, especially if the pillar was made up of lots of parts that would require selecting and copy/pasting or cloning in hammer. If you then factor in that selecting multiple props or entities and trying to move them at once tends to screw up how things align to the grid, it could save a significant amount of time.

Editors in general will always have their ups and downs. Hammer is the standard and I'm sure most people, even those that use Quark have used hammer too. If thats the case then they have chosen Quark over hammer, and thats their own personal choice. I don't see any reason why people should try and convince others to use hammer - almost everybody who maps for HL1/2 will have tried it.






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Re: QuArK
Posted by Andrei on Tue May 31st at 4:02pm 2005


Over all, it all seems to come down to personal tastes and mapping styles.




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Re: QuArK
Posted by Captain P on Tue May 31st at 5:16pm 2005


That Instance Duplicators feature reminds me of a thing I've seen in several games: copied architecture. Might be usefull for certain things, but in the end, I'd rather copy and paste my stuff while being able to modify them apart, to avoid repetetion.

It's so annoying to see the same guard tower again and again (though I feel that that happens more with games that heavily rely on modelling programs for their architecture)...

Anyway, to each his own taste...






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Re: QuArK
Posted by baalpeor on Tue May 31st at 7:20pm 2005


? quoting Orpheus
QuArk isn't evil, it is just so different that you would have better luck using UnrealEd than using it after learning hammer.

That's a fact -- the same kinda' goes for QuArK. After learning how to use it, the other editors become confusing. I personally think it's best to use lots of tools and editors (in the end I think most do anyways).

The day someone programs a true 'all-in-one' editor (from Wolf 3D and Doom to HL2 and Doom 3), that man will become very rich!




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Re: QuArK
Posted by Addicted to Morphine on Tue May 31st at 10:40pm 2005


? quote:
Err, its quite different to ctrl-c ctrl-v to be honest. I haven't even used the feature, but its the sort of thing that modelling packages have and its very useful. Imagine you have a room with 4 pillars in it. If you change one of those pillars, then all 4 will be changed at the same time. Quite a time saver, especially if the pillar was made up of lots of parts that would require selecting and copy/pasting or cloning in hammer. If you then factor in that selecting multiple props or entities and trying to move them at once tends to screw up how things align to the grid, it could save a significant amount of time.


Well put. That's what I was thinking when I voiced my desire for something like that in Hammer.




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Re: QuArK
Posted by Dred_furst on Wed Jun 1st at 3:28pm 2005


i tried quark and it felt inefficient, i gotta say ive never had stability problems with hammer so im not complaining. Something tells me other gaming companies will start heading towards hammer more because of it being used to make half life 2.

also, quark has those features, hammer can do everything quark does, but hammer feels less grotty and hammers simple tools get the job done easier in many circumstances to when you use quark. if you have great trouble in hammer doing something, it prolly wont work terribly well in half life 2. if you want detail as well use models now, not brushes :P
my 2c ect...



I need a new sig




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