Re: QuArK
Posted by Orpheus on Tue May 31st at 1:35pm 2005
? quoting Addicted to Morphine
? quoting mazemaster:
Instance Duplicators: Takes a single object, and "copies" it, except whenever you modify the origional object, the copy is automatically changed in the same way.
That sounds really really cool. I wish Hammer had that feature.
Gimme a break. Hammers copy/paste system works just fine. The only difference is that it sounds like QuArk has it down to one key instead of 4. Or 2 if you count "shift+left mouse" 
I doubt that there is any serious advantage to switch to QuArk over Hammer. The one key reason for not doing so is the user friendly interface Hammer has.

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Re: QuArK
Posted by G4MER on Tue May 31st at 2:41pm 2005
In Hammer its CTRL C to copy, and CTRL V to paste.. pretty damn simple to me.. and CTRL Y to redo, and CTRL Z to undo. I also found Quark to be buggy and confusing.. but then again im kinda stupid when it comes to these editors. =)

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Re: QuArK
Posted by ReNo on Tue May 31st at 3:59pm 2005
Err, its quite different to ctrl-c ctrl-v to be honest. I haven't even
used the feature, but its the sort of thing that modelling packages
have and its very useful. Imagine you have a room with 4 pillars in it.
If you change one of those pillars, then all 4 will be changed at the
same time. Quite a time saver, especially if the pillar was made up of
lots of parts that would require selecting and copy/pasting or cloning
in hammer. If you then factor in that selecting multiple props or
entities and trying to move them at once tends to screw up how things
align to the grid, it could save a significant amount of time.
Editors in general will always have their ups and downs. Hammer is the
standard and I'm sure most people, even those that use Quark have used
hammer too. If thats the case then they have chosen Quark over hammer,
and thats their own personal choice. I don't see any reason why people
should try and convince others to use hammer - almost everybody who
maps for HL1/2 will have tried it.

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Re: QuArK
Posted by Andrei on Tue May 31st at 4:02pm 2005
Over all, it all seems to come down to personal tastes and mapping styles.

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Re: QuArK
Posted by Captain P on Tue May 31st at 5:16pm 2005
That Instance Duplicators feature reminds me of a thing I've seen in
several games: copied architecture. Might be usefull for certain
things, but in the end, I'd rather copy and paste my stuff while being
able to modify them apart, to avoid repetetion.
It's so annoying to see the same guard tower again and again (though I
feel that that happens more with games that heavily rely on modelling
programs for their architecture)...
Anyway, to each his own taste...

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