Posted by Agent Smith on Mon Jun 27th at 9:07am 2005
And I'll be entering the competition this year. But like a number of people have pointed out, the theme of this competition may have shot itself in the foot, by excluding many entrants because of its sheer difficulty. Last years competition was a success because the specifications were pretty lax, the theme just had to be themed as something, not one specific idea.
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Posted by Campaignjunkie on Mon Jun 27th at 8:29pm 2005
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Posted by Loco on Tue Jun 28th at 7:45am 2005
Posted by insta on Thu Jun 30th at 10:47am 2005
Posted by Finger on Thu Jun 30th at 11:50pm 2005
HL2DM was a disappointment
I agree. If valve don't release a massive update which fixes all the bugs and implements some new, DECENT maps (not like that runoff shi-t, which the dream-update should either fix or remove), then HL2DM is heading on a one-way trip to endsville
.
I hear this all the time at the steampowered forums. Everyone is so fixated on bugs ruining the game. I don't buy it. I play this game almost daily, and feel these bugs are fairly minimal. Other than the random memory error and a few other minor annoyances., the game plays fine.
The truth is, this game was doomed from the start to be a somewhat niche game, with a small community. The game (although fun) is a one trick pony.... physics being the big 'wow' factor. There was little promotion, little content, no community oriented interface to the game (different game modes, match options, tourneys..etc). The biggest problem..... it's not CS or BF and it's not Team-Oriented, Real-World. These are what people want to play right now. The deathmatch crowd is a minority these days, and probably always will be - as will be deatchmatch specific games.
I love the game. It doesn't have the depth that HL1DM had for me, but I still enjoy it for what it is.
Also.... runoff is a hella fun map. At first glance, it seems somewhat thrown together and simple...after MANY hours of play, though, I can assure you that it is the most focused map valve has delivered sofar. Play that map on DEZ 24hr runoff server for a while, and you will see that this is a FUN team oriented game.
Posted by Myrk- on Wed Jul 13th at 11:13am 2005
Ho ho ho, how the mighty have fallen, and now everyone thinks like I do ![]()
Anyways, me and Natus (Natus and I) are probably making a map for this contest, something very spinkee with unheard of effects in maps " SRC="images/smiles/icon_biggrin.gif"> Dunno if its gunna be spacey enough for the contest, or if it will be done in time though.
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Posted by Campaignjunkie on Sat Jul 16th at 9:39pm 2005
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Posted by Orpheus on Sat Jul 16th at 10:21pm 2005

Its called "To many irons in the fire CJ.. "Pipeline makes it sound like you have a T-1 appetite on a 56k budget. " SRC="images/smiles/icon_lol.gif">
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Posted by DrGlass on Wed Jul 20th at 3:13am 2005
Also, If some one still wants a good idea I would suggest a look at an IKEA store. I just went to one and it was 2 floors of random rooms that led to diffrent unique rooms. It was a real life sureal house of illusions, you walk from bedroom to bedroom, all were the same layout with perfect matching furnishings... it was just crazy.
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Posted by Agent Smith on Thu Jul 21st at 8:22am 2005
That being said I will actually be making a small mod for one of my classes, so any work relating to mapping or games will be going into that, which will be my major project. The mod is for multiplayer and essentially replaces all the weapons with various visual tools, like spraypaint, stencils, various shapes, etc. Essentially it will be an online virtual collaborative conceptual space for graphic designers and artists to play around with ideas in a much more collaborative and interactive way. Obviously my abilities are more in the creative realm, and I only have about 10 weeks to do it, but my aim is to have a basic beta version up and running.
I'm hoping I will be able to involve the community here in some critique and testing during the project, if anyone is interested
As far as the competition goes, I would like to add my name to the seemingly growing list of judges.
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Posted by Orpheus on Thu Jul 21st at 9:54am 2005
Its sad when real life interferes with mapping, but at least its a good excuse. School is by far more important.
You could just be lazy like me. Tired yes, summer is my busiest time, but I could map I just opt to sleep instead.
Stay in school, or you may end up an old person in a forum full of kids to.
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Posted by French Toast on Fri Jul 22nd at 3:10pm 2005
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Posted by Dark Tree on Sat Jul 30th at 7:42pm 2005
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Posted by BlisTer on Sun Jul 31st at 7:00pm 2005
Posted by ReNo on Sun Jul 31st at 8:23pm 2005
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Posted by DrGlass on Sun Jul 31st at 9:27pm 2005
maybe I can put something together in like 4 days...
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Posted by Dark_Kilauea on Mon Aug 1st at 5:58am 2005
I don't think I'll be able to submit anything to the competition. I've had no time to really work on it, that and the fact that I preoccupied with another map I'm making at the moment. Will I be able to whip up something like my idea in 13 days. Uh, probably not. But hey, there's always next year. Cheers!
Until Later...
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Posted by $loth on Fri Aug 5th at 10:46am 2005
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Posted by Agent Smith on Sun Aug 7th at 12:12am 2005
Oh, and whats the go concerning the judges for the competition. I'd like to volunteer my services for this if your looking for judges Lep.
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Posted by Campaignjunkie on Sun Aug 7th at 12:39am 2005
http://www.snarkpit.net/pits/campaignjunkie/ribeye1.jpg
Yeah, I'm kind of curious to see what entries are actually going to get finished in time too. Post more WIPs, people!
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