2005 Mapping Competition thread
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Re: 2005 Mapping Competition thread
Posted by Agent Smith on Mon Jun 27th at 9:07am 2005


I think once the modding community picks up and actually release some quality mods, you'll find the mapping community will likewise start to grow. HL DM gave the community a good boost in the beginning, but it was really the many mods that came after that extended its life so much. With the rather disappointing start of HL2 DM it might be a bit harder for the community to get going, but I know that once DOD:S gets released I'm going to put my mapping into overdrive.

And I'll be entering the competition this year. But like a number of people have pointed out, the theme of this competition may have shot itself in the foot, by excluding many entrants because of its sheer difficulty. Last years competition was a success because the specifications were pretty lax, the theme just had to be themed as something, not one specific idea.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: 2005 Mapping Competition thread
Posted by Campaignjunkie on Mon Jun 27th at 8:29pm 2005


I have to agree with some others, the competition idea sounded great on paper (err, on HTML) while in actual execution it's pretty difficult. But is there really any use to complaining about the problem when the supposed solution (Valve revamps it) is a near impossibility? I mean, what can we do now to get more interest into the competition? I'm tempted to answer "nothing." <img src=" SRC="images/smiles/sad.gif">




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Re: 2005 Mapping Competition thread
Posted by Loco on Tue Jun 28th at 7:45am 2005


I agree I'm afraid. I had an idea for a map which was too difficult for me to create (maybe I'll try again at some stage), and was lucky enough that someone had inadvertently suggested an underwater map (I have a feeling it was Campaignjunkie). Oh well, at least we'll get some interesting maps out of it with a bit of luck!






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Re: 2005 Mapping Competition thread
Posted by insta on Thu Jun 30th at 10:47am 2005


Well, I'll try to enter the contest, however as others have said, the theme is sort of tricky to achieve with the HL2 texture set. I've thought up and discarded so many different settings/scenarios that I've lost count, but I've finally found something that might work.




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Re: 2005 Mapping Competition thread
Posted by Finger on Thu Jun 30th at 11:50pm 2005


? quoting Andrei

? And I Quote:

HL2DM was a disappointment



I agree. If valve don't release a massive update which fixes all the bugs and implements some new, DECENT maps (not like that runoff shi-t, which the dream-update should either fix or remove), then HL2DM is heading on a one-way trip to endsville .

I hear this all the time at the steampowered forums. Everyone is so fixated on bugs ruining the game. I don't buy it. I play this game almost daily, and feel these bugs are fairly minimal. Other than the random memory error and a few other minor annoyances., the game plays fine.

The truth is, this game was doomed from the start to be a somewhat niche game, with a small community. The game (although fun) is a one trick pony.... physics being the big 'wow' factor. There was little promotion, little content, no community oriented interface to the game (different game modes, match options, tourneys..etc). The biggest problem..... it's not CS or BF and it's not Team-Oriented, Real-World. These are what people want to play right now. The deathmatch crowd is a minority these days, and probably always will be - as will be deatchmatch specific games.

I love the game. It doesn't have the depth that HL1DM had for me, but I still enjoy it for what it is.

Also.... runoff is a hella fun map. At first glance, it seems somewhat thrown together and simple...after MANY hours of play, though, I can assure you that it is the most focused map valve has delivered sofar. Play that map on DEZ 24hr runoff server for a while, and you will see that this is a FUN team oriented game.





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Re: 2005 Mapping Competition thread
Posted by Myrk- on Wed Jul 13th at 11:13am 2005


Ho ho ho, how the mighty have fallen, and now everyone thinks like I do :P

Anyways, me and Natus (Natus and I) are probably making a map for this contest, something very spinkee with unheard of effects in maps <img src=" SRC="images/smiles/icon_biggrin.gif"> Dunno if its gunna be spacey enough for the contest, or if it will be done in time though.




-[Better to be Honest than Kind]-



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Re: 2005 Mapping Competition thread
Posted by Campaignjunkie on Sat Jul 16th at 9:39pm 2005


Hmm, my entry isn't shaping up too well - I don't think I'll be able to finish it in time to my satisfaction. Just another bad example of having too many projects in the pipeline at the same time. <img src=" SRC="images/smiles/sad.gif">




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Re: 2005 Mapping Competition thread
Posted by Orpheus on Sat Jul 16th at 10:21pm 2005


? quoting Campaignjunkie
Just another bad example of having too many projects in the pipeline at the same time.

Its called "To many irons in the fire CJ.. "Pipeline makes it sound like you have a T-1 appetite on a 56k budget. <img src=" SRC="images/smiles/icon_lol.gif">





The best things in life, aren't things.



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Re: 2005 Mapping Competition thread
Posted by DrGlass on Wed Jul 20th at 3:13am 2005


Since I dont think I will be able to take part in the contest (fire, computer problems, little time) I'd like to just say that I would be happy to help judge maps, with my new computer I can push all my options to the max... not that it would make me a better judge I guess.

Also, If some one still wants a good idea I would suggest a look at an IKEA store. I just went to one and it was 2 floors of random rooms that led to diffrent unique rooms. It was a real life sureal house of illusions, you walk from bedroom to bedroom, all were the same layout with perfect matching furnishings... it was just crazy.




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Re: 2005 Mapping Competition thread
Posted by Agent Smith on Thu Jul 21st at 8:22am 2005


It seems I will also be unable to take place in this years competition, despite saying I would. I've just started my final semester at uni, so anything and everything has been pushed to the side.

That being said I will actually be making a small mod for one of my classes, so any work relating to mapping or games will be going into that, which will be my major project. The mod is for multiplayer and essentially replaces all the weapons with various visual tools, like spraypaint, stencils, various shapes, etc. Essentially it will be an online virtual collaborative conceptual space for graphic designers and artists to play around with ideas in a much more collaborative and interactive way. Obviously my abilities are more in the creative realm, and I only have about 10 weeks to do it, but my aim is to have a basic beta version up and running.

I'm hoping I will be able to involve the community here in some critique and testing during the project, if anyone is interested <img src=" SRC="images/smiles/icon_smile.gif">.

As far as the competition goes, I would like to add my name to the seemingly growing list of judges.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: 2005 Mapping Competition thread
Posted by Orpheus on Thu Jul 21st at 9:54am 2005


Its sad when real life interferes with mapping, but at least its a good excuse. School is by far more important.

You could just be lazy like me. Tired yes, summer is my busiest time, but I could map I just opt to sleep instead.

Stay in school, or you may end up an old person in a forum full of kids to.





The best things in life, aren't things.



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Re: 2005 Mapping Competition thread
Posted by French Toast on Fri Jul 22nd at 3:10pm 2005


*chuckle*



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Re: 2005 Mapping Competition thread
Posted by Dark Tree on Sat Jul 30th at 7:42pm 2005


You guys sarting to wrap up your competion entries? I excited to see them.



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Re: 2005 Mapping Competition thread
Posted by BlisTer on Sun Jul 31st at 7:00pm 2005


yeah. as for me i'm finalizing general layout. Still a lot of small stuff and details to do. i will post it next weekend or something to get suggestions and playtests. (ps: small question to the server admins: are those playtests best organised in the "banter" chapter or the "map suggestions" chapter in the server topic?)





These words are my diaries screaming out loud



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Re: 2005 Mapping Competition thread
Posted by ReNo on Sun Jul 31st at 8:23pm 2005


I haven't touched mine since the initial concept phase really. Its really easy to work on so I'll almost certainly get some sort of crazy flatshaded hexagonality entered, but I don't know if it will be anything special.






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Re: 2005 Mapping Competition thread
Posted by DrGlass on Sun Jul 31st at 9:27pm 2005


I'm waiting to see myrk's work so I can steal it.

maybe I can put something together in like 4 days...




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Re: 2005 Mapping Competition thread
Posted by Dark_Kilauea on Mon Aug 1st at 5:58am 2005


The 14 of August people...

I don't think I'll be able to submit anything to the competition. I've had no time to really work on it, that and the fact that I preoccupied with another map I'm making at the moment. Will I be able to whip up something like my idea in 13 days. Uh, probably not. But hey, there's always next year. Cheers!

Until Later...



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: 2005 Mapping Competition thread
Posted by $loth on Fri Aug 5th at 10:46am 2005


Don't think that i'll be able to put in my map, I haven't touched it seeming as my computer broke (HD failed), it's backed up but I only got round to installing steam yesturday and i've got little time left. Have to finished media and film coursework. I'll give it a shot though.




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Re: 2005 Mapping Competition thread
Posted by Agent Smith on Sun Aug 7th at 12:12am 2005


It might be an idea if everyone who already has their competition entry in the their profile could post a link to the map here. I know I'm curious to see what everyone has produced, but I can only find 1 or 2 maps up on the pit.

Oh, and whats the go concerning the judges for the competition. I'd like to volunteer my services for this if your looking for judges Lep.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: 2005 Mapping Competition thread
Posted by Campaignjunkie on Sun Aug 7th at 12:39am 2005


My entry would have been a rotating ring, inspired a bit by Halo. The entire level would spin around, and I have to say it's pretty damn disorienting. But in the end I scraped it because it was too much like City 17, which kind of defeated the purpose of the contest in the first place.

http://www.snarkpit.net/pits/campaignjunkie/ribeye1.jpg

Yeah, I'm kind of curious to see what entries are actually going to get finished in time too. Post more WIPs, people! <img src=" SRC="images/smiles/icon_smile.gif">





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