cs_assault official!
Post Reply
Quote
Re: cs_assault official!
Posted by Cassius on Mon Jun 6th at 3:49am 2005


? quote:
... and the map is still one of the benchmarks of graphics in HL1.

No way. Torn doesn't hold up at all to the degree of graphical quality achieved at HL1's apex precisely because its authors made no attempt to budget texture sizes.

In fact, now that I think about it, I'd attribute most of the graphical improvements made in HL1 before the release of its successor to better textures and an increased knowledge of how the engine handled them. Towards the end, map models and the Tron glow definately played a part in improving graphics, along with advances in brushwork techniques (e.g. triangle terrain, usage of NULL and SKY, etc.), but 'discoveries' in texturing like finding out that the engine cuts polygons at 240 rather than 256 square units, that too many transparent textures kill the engine, that it deals best with texture dimensions that are powers of two and preferably as small as possible, that additive textures are best for windows, that textures can effectively replace minute brushwork, and (though maybe only my fellow texture artists will appreciate this) the evolution of texturing towards a mix of photorealism for raw materials and defined, almost cartoonish line for details were what ultimately took HL1 from They Hunger to DOD_Stuka.




[Im_invisible] "I would suck a man off, but only for sustenance."



Quote
Re: cs_assault official!
Posted by Madedog on Mon Jun 6th at 7:09am 2005


Okay, first of all... Inferno (source) was also made by Turtle Rock studios, just as Tides. As for valve, I say they are good making SP maps, but multplayer maps... should be left for community. <img src=" SRC="images/smiles/icon_smile.gif"> I personally like de_nukes, whatsits... b9 now?
But also waiting for assault <img src=" SRC="images/smiles/icon_smile.gif"> I so love being T there <img src=" SRC="images/smiles/icon_biggrin.gif">



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



Quote
Re: cs_assault official!
Posted by $loth on Mon Jun 6th at 8:54am 2005


? quote:
I so love being T there


Campy campy :P

I prefer to be CT, protecting something in cs is never as fun as the opposition.




Quote
Re: cs_assault official!
Posted by Madedog on Mon Jun 6th at 9:36am 2005


Yeah... the sensatious feeling that you are having huge pressure from opposing forces is not good <img src=" SRC="images/smiles/icon_biggrin.gif">
But I like to camp in assault... what's so wrong with that <img src=" SRC="images/smiles/icon_smile.gif"> Besides... I like when my back is covered, I'm a coward in CSS :P, every time I am left alone as CT, and there is one T left and he is planting the bomb, I back off somewhere where I can't be harmed...



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



Quote
Re: cs_assault official!
Posted by habboi on Mon Jun 6th at 10:02am 2005


I feel sorry for those who remade it already. There are some really good ones and it seems like their hard work has gone to waste!

Shame but oh well at least it looks nice and should play well.
I hope they don't forget the van with the cameras otherwise i'm gonna kill them!




Quote
Re: cs_assault official!
Posted by Madedog on Mon Jun 6th at 10:05am 2005


<img src=" SRC="images/smiles/icon_biggrin.gif"> lol @ habboi... but yes, zeta's remake is really beautiful. But at least we'll have now an official one though.



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



Quote
Re: cs_assault official!
Posted by G4MER on Mon Jun 6th at 10:17am 2005


With the door up like that, I can no longer make my run in the gaunlet.. I used to be famous for that.. Starting at one end shooting like a mad man and exiting out the otherside.. normally some stupid CT would shoot me without checking his radar..

We shall see.. I hope it is better.. I sorta like the changes of all the old maps, making this a new better game and not the same ol same ol.. besides it makes all these old school people have to re-think there strats in CAL leagues and what not.





Quote
Re: cs_assault official!
Posted by Dred_furst on Mon Jun 6th at 10:43am 2005


one issue, why are there foriegn boxes in chicago? shouldnt they say something like fish on them?



I need a new sig



Quote
Re: cs_assault official!
Posted by ReNo on Mon Jun 6th at 3:13pm 2005


Only foreign languages I see are on that central box, and the foreign words are just repetitions of the english word before them. Pretty common to see that on box, and considering this does take place in a warehouse of a freight company, its hardly out of place <img src=" SRC="images/smiles/icon_biggrin.gif">






Quote
Re: cs_assault official!
Posted by Cash Car Star on Mon Jun 6th at 8:28pm 2005


? quoting Madedog
I'm a coward in CSS , every time I am left alone as CT, and there is one T left and he is planting the bomb, I back off somewhere where I can't be harmed...
Assualt isn't a DE map though. It's hostage rescue, and therefore inexcusable for the CT's to sit around near the spawn waiting for the map time to end. Same thing for T's at their spawn on a DE. If the round can't end until you die, it's blatantly selfish to make it last an extra three minutes so you can keep your gun. Just go out there, try to take as many down as you can, buy nothing the next round and you'll be able to afford whatever gun you had the round after that, and all in the same amount of time.

Cassius, your complaints seem to be centered around performance, not the actual aesthetics of the map itself. Had the map undergone a decent performance tweaking, I would expect a playable product to appear pretty much the same.






Post Reply