Cessna 172 prefab
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Re: Cessna 172 prefab
Posted by Wild Card on Tue Jun 7th at 3:38pm 2005


I made a thread last night in Arts, but I guess that forums receives a lot less attention than this one does.

I made a prefab Cessna 172 (could also act as a C-150, C-152, C-182, etc) but I dont have any textures for it. I was wondering, short of taking pictures and making my own textures, does anyone know where I could find some?

On that note, I'll be using the model in a map I'll be making... hopefully. I've got some ideas, but as usual, I tend to run short and give up. For now though, Im making some models. I just dont have any textures for them.

Here's a pic:





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Re: Cessna 172 prefab
Posted by Myrk- on Tue Jun 7th at 4:08pm 2005


I'd go for having more polys... as for the forums- they seem to have died alot since the change of URL.

[edit]- ah I thought that was a model! You should make it one... use export function to dxf then give it to a modeller to compile.




-[Better to be Honest than Kind]-



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Re: Cessna 172 prefab
Posted by Spartan on Tue Jun 7th at 4:26pm 2005


It would looke better as a model.




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Re: Cessna 172 prefab
Posted by Wild Card on Tue Jun 7th at 4:30pm 2005


Im a little behind the times here. I havent done any Half-Life 2 mapping...




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Re: Cessna 172 prefab
Posted by Orpheus on Tue Jun 7th at 5:03pm 2005


? quoting Wild Card
Im a little behind the times here. I havent done any Half-Life 2 mapping...

As if what you made before qualifies.

/runs fastlyer





The best things in life, aren't things.



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Re: Cessna 172 prefab
Posted by Wild Card on Tue Jun 7th at 5:44pm 2005


Thanks Jon...




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Re: Cessna 172 prefab
Posted by Orpheus on Tue Jun 7th at 5:51pm 2005


? quoting Wild Card
Thanks Jon...

Anytime Nick. <img src=" SRC="images/smiles/icon_biggrin.gif">

Would it help if I said honestly that your mapping skills exceeds mine?

Now.. since I do not hold mine in very high esteem, that could be considered "Big Whoopee s**t" to some so... *shrugs*





The best things in life, aren't things.



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Re: Cessna 172 prefab
Posted by G.Ballblue on Tue Jun 7th at 6:23pm 2005


Hmm. You seem to know your planes (obviously!) so I would recomend doing a google image search for the plane that you have made -- if you converted it into a model, you could probably just use the images found off of the internet, and line up the polygons to the images. Maybe.


Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: Cessna 172 prefab
Posted by Andrei on Tue Jun 7th at 7:24pm 2005


I've never flown anything other than a ZLIN 726 but I think that the shape of the airframe is a pretty strange, the wings looking a tad to long for the fuselage .I may be wrong since i've never seen a Cessna in reality. Then again...



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Re: Cessna 172 prefab
Posted by Wild Card on Tue Jun 7th at 7:27pm 2005


So who wants to explain this model business. Is it the same thing as milkshape 3D was for HL1? Not that I really got into models in the first place.

[edit]Andrei, it may just be the camera angle. The shape of the prefab is just about identical to the real aircraft. Granted, there are some differences, and lakc of curvature, due to the limitations of both Hammer, and of myself.




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Re: Cessna 172 prefab
Posted by G.Ballblue on Tue Jun 7th at 10:42pm 2005


? quoting Wild Card
So who wants to explain this model business. Is it the same thing as milkshape 3D was for HL1? Not that I really got into models in the first place.

Sort of. As you can see, on the SP's title page, there is a tutorial for HL2 Qc. files -- I would recomend reading those. As far making the polygons goes, I would say it's exactly the same. You would then export the model to a HL2 smd, and then I'm pretty much in the dark. Though it appears it isn't to different from HL1.

A good person to ask might be Reno -- he really seems to be into modeling

Edit: And yes, definitely talk to Fishy, who, as Orph has said, really is the "Top Dog" around here. <img src=" SRC="images/smiles/icon_smile.gif">




Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: Cessna 172 prefab
Posted by Orpheus on Tue Jun 7th at 10:45pm 2005


? quoting G.Ballblue

A good person to ask might be Reno -- he really seems to be into modeling

ATM Fishy seems to be "TOP DOG".. I would shoot him an inquiry as well.





The best things in life, aren't things.



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Re: Cessna 172 prefab
Posted by fishy on Tue Jun 7th at 11:38pm 2005


Wild Card, if you know anything about modeling for hl1, then there's not much new to learn for hl2 if you intend to keep it simple. most of the changes are to how you compile the .smd's exported from milkshape, but the smd's themselves are just the same.

if you're that bad at making textures, why not take something like

http://www.geocities.com/CapeCanaveral/Runway/8605/Cassna_Model.jpg

which is a design for a 3D paper model, and use it as a base taxture to paint your own design over. it's how i skinned the p38 model. <img src=" SRC="images/smiles/icon_smile.gif">




i eat paint



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Re: Cessna 172 prefab
Posted by Wild Card on Wed Jun 8th at 2:12am 2005


Yea I saw that image on Google but didnt think of it. I'll go exploring more of this modeling thingy. I dont have much experience with Milkshape, more just I made a lamp post once and that was it. Didnt texture it either, just built it. I'll go have some fun and we'll see how things turn out.

On that matter, why dont we just make the entire level a model? lol




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Re: Cessna 172 prefab
Posted by G.Ballblue on Wed Jun 8th at 3:18am 2005


? quoting Wild Card
On that matter, why dont we just make the entire level a model? lol

e_polys




Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: Cessna 172 prefab
Posted by Myrk- on Wed Jun 8th at 12:14pm 2005


e_polys pwn w_polys plz.


-[Better to be Honest than Kind]-



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Re: Cessna 172 prefab
Posted by Wild Card on Wed Jun 8th at 2:23pm 2005


Umm, how do I import the prefab into Milkshape? Since Milkshape only reads its own files...




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Re: Cessna 172 prefab
Posted by G.Ballblue on Wed Jun 8th at 3:12pm 2005


On hammer (atleast for 2.1 up to 3.5 that I can be sure of) you should something, under "FILE" labled Export to .dxf. It converts you map (prefab) into a format that allows you to view it in Milkshape, but not edit it. You could use your plane simply as a template at that point.

The whole point of that export feature is if you want to animate a scientist, or something, to do an animation involving geometry in your level.

I'm not 100 percent sure though -- give it a shot and see what it does <img src=" SRC="images/smiles/icon_smile.gif">




Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: Cessna 172 prefab
Posted by fishy on Wed Jun 8th at 3:33pm 2005


? quoting Wild Card
Umm, how do I import the prefab into Milkshape? Since Milkshape only reads its own files...

milkshape only reads its own with File>Open. File>Import is what you're looking for.




i eat paint



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Re: Cessna 172 prefab
Posted by Wild Card on Thu Jun 9th at 3:42am 2005


Yea, milkshape has it's own filetype. I've tryed opening the .DXF file as such but it didnt work.





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