Half Life 2: Nightfall
Post Reply
Quote
Re: Half Life 2: Nightfall
Posted by habboi on Sat Jun 11th at 9:24pm 2005


The HUGE media update has finally been released and I would like to hear your thoughts on the pictures!

Hope you like it, the demo shocked me!

www.nightfallmod.net





Quote
Re: Half Life 2: Nightfall
Posted by French Toast on Sat Jun 11th at 10:03pm 2005


Cool.



Quote
Re: Half Life 2: Nightfall
Posted by Pureferret on Sat Jun 11th at 10:11pm 2005


Woah.



Quote
Re: Half Life 2: Nightfall
Posted by Addicted to Morphine on Sat Jun 11th at 10:22pm 2005


The mapping looks really good, especially the background shots. While a lot of it seemed to be corridors, they did a good job with lighting (I liked the shot of the men running up the stairs). They also seem to have a reflective mirror going on in that bathroom.

Thanks for sharing.




Quote
Re: Half Life 2: Nightfall
Posted by habboi on Sat Jun 11th at 10:38pm 2005


Hey no problem!
I'm just advertising after all my map is in the media <img src=" SRC="images/smiles/icon_wink.gif">





Quote
Re: Half Life 2: Nightfall
Posted by Addicted to Morphine on Sat Jun 11th at 11:25pm 2005


Really? Which shot?




Quote
Re: Half Life 2: Nightfall
Posted by DrGlass on Sun Jun 12th at 12:26am 2005


this shot stuck out for me, notice the sun it infront of the veiw, yet the light beams are comming from the right?

Looks nice, good to see some more SP mods out there.

I would also talk to some one about that thing you put on the bottom of your screen shots, it takes up a huge chunk of the shot...




Quote
Re: Half Life 2: Nightfall
Posted by Madedog on Sun Jun 12th at 6:12am 2005


Hmm... I see they are always looking for Mappers... well... it seems that the Strikeback mod is not going anywhere (most of the guys I have are either busy or noobs, and OmegaSlayer has exams, too... and he IS already working for other project and is busy aswell...), so I am thinking about stopping the whole project, Taking two maps together and making a small chapter (not named under strikeback anymore)... I was hoping I could get some media, but yes... all the level designers are lazy or busy or don't care, so why should I? And if help is not to come within June, I will throw it away totally (I am paying 10 bucks for three monts for hosting :-P), but I'd like to participate if someone is leading ME. So...
I believe the progress will start going faster when the Nightfall will get some people.

I like SP mods more than MP ones. They usually are lot more fun (remember the 3-part HL mod, I can't remember its name, but it took its place in night and was FILLED with creatures and creatures alone.

Anyway, I like the Nightfall idea and the stuff that is already made, so I think I'll contribute.



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



Quote
Re: Half Life 2: Nightfall
Posted by habboi on Sun Jun 12th at 10:41am 2005


I need to point out that the media doesn't have everything made so far.
I might as well explain the whole story so you can get an idea of what we have to work with:

You start out in a dream map which is a significant part in the story because each area has a symbol of the main characters thoughts. It's hard to explain but think of it as a vision later on.
You start in the Asylem, then 'my' graveyard and finally a Church. In the church you hear voices of a child crying and a woman screaming with voices talking of a hero...

You suddenly wake up inside the Rebel Compound where the last resistance base is located. You look around and as you go around the corner you hear someone shouting 'COMBINE' and thats where the trouble begins. As you explore the base you see different rooms with rebels inside and storage rooms.
(I was given a quick demo and I didn't expect the amount of action that suddenly hit me! I was so shocked and smiled, I can guarantee you that if you like action mixed with horror then this mod is for you!)
You find a HEV suit in the storage room and suddenly Combine burst in and you have to fight them.
As you progress dodging the HUGE and I mean HUGE amounts of explosions, destruction and jaw dropping sequences you end up in the sewers because the base is being wiped out. You have no choice but to carry on down the sewers where you meet a friendly rebel. He sticks with you helping you throughout the sewers until he is shot and you leave via the sewer exit. You find a airboat and you are forced to watch the player being chased until he is shot and gets knocked out as the airboat crashes.
Thats when the credits appear as your forced to go on the train to the Sillouette. The Sillouette is nearly as big as the Citadel but has four other towers situated around it. (*Note that this mod starts way before the entrance of Gordon Freeman*)

You enter the Sillouette and are taken to the conversion room where you are changed / converted into a Metrocop.
This is when the second dream starts...
Once it has ended you wake up changed into a Metrocop but a failed experiment called the INERT breaks free so your left on your own while the full conversion is not finished. You manage to escape as a Metrocop with his mind still there.
You have to escape the Sillouette without being noticed (Splinter Cell Style Supposedly)


I won't spoil the rest but lets just say you will encounter new characters like female combine, new monsters, and an adventure that will make you gasp!
Lost Towns, Snow mountains and well I am not at liberty to say!

Addicted - Graveyard Map <img src=" SRC="images/smiles/icon_wink.gif">




Quote
Re: Half Life 2: Nightfall
Posted by Madedog on Sun Jun 12th at 11:07am 2005


Wow... sounds cool <img src=" SRC="images/smiles/icon_biggrin.gif"> I can't wait until I am accepted as mapper, since I believe I get to play it too :P



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



Quote
Re: Half Life 2: Nightfall
Posted by Andrei on Sun Jun 12th at 11:39am 2005


Very nice looking but uhm... "asylum dream" ? If the character is dreaming or deluding like in maxpayne he shouldn't be able to read "storage" at all :P (do'h it's IMPOSSIBLE to read in dreams unless you remember the general shape of a short word).




Quote
Re: Half Life 2: Nightfall
Posted by habboi on Sun Jun 12th at 11:39am 2005


Yeah but I joined like a month ago and had to wait ages to get it!

I didn't even know a demo existed :/
Well goodluck.





Quote
Re: Half Life 2: Nightfall
Posted by Orpheus on Sun Jun 12th at 1:05pm 2005


I used to know someone named "Kreamator Fudge" (or somesuch close) /me wonders if its the same guy...

/me wishes the mod luck..





The best things in life, aren't things.



Quote
Re: Half Life 2: Nightfall
Posted by habboi on Sun Jun 12th at 1:46pm 2005


Me thanks Orph <img src=" SRC="images/smiles/icon_biggrin.gif">
His also known as Cremator...





Quote
Re: Half Life 2: Nightfall
Posted by Orpheus on Sun Jun 12th at 1:54pm 2005


ask him if it used to have "Fudge" added as well..

If its him, tell him "Orph" says heyho. <img src=" SRC="images/smiles/icon_smile.gif">





The best things in life, aren't things.



Quote
Re: Half Life 2: Nightfall
Posted by habboi on Mon Jun 13th at 10:14am 2005


Ahh he said he doesn't recognise you <img src=" SRC="images/smiles/sad.gif">

Shame really <img src=" SRC="images/smiles/icon_smile.gif">





Quote
Re: Half Life 2: Nightfall
Posted by Orpheus on Mon Jun 13th at 11:39am 2005


? quoting habboi
Ahh he said he doesn't recognise you

Shame really

Are you saying its fudge or not?

he might only remember [DRS]Orpheus.. My old clan tag.

Anywho's.. tis no biggie. smiley





The best things in life, aren't things.



Quote
Re: Half Life 2: Nightfall
Posted by habboi on Tue Jun 14th at 8:44am 2005


Oh no I mean it's a shame you don't know him otherwise you could help aid us <img src=" SRC="images/smiles/icon_smile.gif">
You realise the name isn't copyrighted so a lot of people could use it.

There could be 100 other habboi's online now :S





Post Reply