dod source mapping good time to start thinking?
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Re: dod source mapping good time to start thinking?
Posted by smidsy on Tue Jun 14th at 1:12pm 2005


dod source mapping is it good time to start thinking about maps? as i am an avid dod player and am in to ww2 would it be recomendable to start planning out maps for the new game? ive got a few ideas lined up but im not sure to start or not.




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Re: dod source mapping good time to start thinking?
Posted by Agent Smith on Tue Jun 14th at 1:15pm 2005


I am and would recommend it. You could even start some basic brush work if you wanted. There's nothing stopping you from planning them at least <img src=" SRC="images/smiles/icon_smile.gif">.



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Re: dod source mapping good time to start thinking?
Posted by smidsy on Tue Jun 14th at 1:21pm 2005


1 thing puzzles me tho do u think that some hl2 brushes will b used, i dont wanna start texturing the map and when its released to find my map is covered in white..and its been a complete waste of time.




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Re: dod source mapping good time to start thinking?
Posted by ReNo on Tue Jun 14th at 2:48pm 2005


Well first of all, brushes are not textures - brushes are the blocks, arches, cylinders and what have you that build the form of your level. These can be built as a DM map or single player map or whatever, and easily turned into a DoD:S map. I'm sure DoD:S will mostly if not exclusively use its own textures, so chances are your map will be all white when you start running it as a DoD:S map, but it doesn't mean its been a waste of time. Most of the textures are the same size, so its easy to find a suitable temporary texture and then find a good permanent texture that fits just the same once DoD:S is actually available. I wouldn't recommend bothering with many/any props however, unless they are also just generic placeholders like your textures.






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Re: dod source mapping good time to start thinking?
Posted by Spartan on Tue Jun 14th at 5:25pm 2005


I'm just porting a DoD map that I never finished to Source. That will probably be the only DoD Source map I'll make unless I change my mind.




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Re: dod source mapping good time to start thinking?
Posted by $loth on Tue Jun 14th at 5:45pm 2005


I would start with just the brush work, get it all sorted and then add models and textures.




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Re: dod source mapping good time to start thinking?
Posted by fishy on Tue Jun 14th at 7:09pm 2005


i wouldn't bother my arse starting at all. but that's because i bought hl2 from a store, and i don't expect to be able to play DoD:s when it's released.


i eat paint



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Re: dod source mapping good time to start thinking?
Posted by $loth on Tue Jun 14th at 7:13pm 2005


? quote:
i wouldn't bother my arse starting at all. but that's because i bought hl2 from a store, and i don't expect to be able to play DoD:s when it's released.


me too.....





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