How about something bigger for us snarkpitters?
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Re: How about something bigger for us snarkpitters?
Posted by Windows 98 on Thu Jun 23rd at 3:17pm 2005


well i have some fun ideas. Ninjas there has to be ninjas. The Snark mod could be like Pirates vs. Ninjas. And the pirates have oldy time pistols and swords. and the ninjas have like throwing stars and a sword. and ninjas can be like super jumping. That would give some mappers a opportunity to make a map that couldcombine them. Lie make the connection how they met. That mod would be interesting.






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Re: How about something bigger for us snarkpitters?
Posted by Madedog on Thu Jun 23rd at 3:37pm 2005


Indeed... an Old-Style Modification, ninjas and pirates... would be real cool <img src=" SRC="images/smiles/icon_smile.gif">
And if Ninjas could even do buncha ninjitsu tricks... even better! (and, Win98, ninjas' swords are called Katanas :P)



HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: How about something bigger for us snarkpitters?
Posted by Hugh on Thu Jun 23rd at 3:52pm 2005


I'd join as a mapper once I got HL2, probably wouldn't get too much done since I'm so lazy, but you'd probably get a nice-looking WIP screen.


One day you'll know what you're talking about, I can hardly imagine

Maps! - Audio blog!



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Re: How about something bigger for us snarkpitters?
Posted by Forceflow on Thu Jun 23rd at 4:33pm 2005


I'd be in for coding or webdesign. I'm not th?t good at coding, tho, just started.



:: Forceflow.be :: Nuclear Dawn developer



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Re: How about something bigger for us snarkpitters?
Posted by Dark_Kilauea on Thu Jun 23rd at 7:07pm 2005


18 mappers.... I guess we won't have any shortage in that respect.

I'd be able to map, as well as model props. I don't do characters, just props. *shudders at memory of horred stick person*

Until Later...



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: How about something bigger for us snarkpitters?
Posted by Natus on Thu Jun 23rd at 7:32pm 2005


if i learn a bit more about xsi i might be able to make some props and maybe weapon models../me dreams about a big evil rifle thing with laser included






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Re: How about something bigger for us snarkpitters?
Posted by ReNo on Thu Jun 23rd at 7:39pm 2005


I'd probably help out with odds and ends, but as of yet I've not really heard a theme or idea that sells it to me.






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Re: How about something bigger for us snarkpitters?
Posted by fishy on Thu Jun 23rd at 8:19pm 2005


pirates v's ninjas sounds daft enough to be cool. cartoony, cell shaded, and based loosely on a kind of tfc gameplay.


i eat paint



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Re: How about something bigger for us snarkpitters?
Posted by habboi on Thu Jun 23rd at 8:45pm 2005


Heh why not work together and make a map for the competition <img src=" SRC="images/smiles/icon_biggrin.gif">
It is an interesting idea but a vast majority are mappers ranging from ok to pro.

I'm sure this could work well provided people stop saying it will be cool and actually make it cool <img src=" SRC="images/smiles/icon_wink.gif">

I'm sorry and I wish I could help but I have my attention towards www.nightfallmod.net

Anyone here live in australia? There is a gameshow over there and you can watch a demo of it there.





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Re: How about something bigger for us snarkpitters?
Posted by nooba on Fri Jun 24th at 5:34am 2005


I'd join as an average mapper, and a newbie prop modeller. <img src=" SRC="images/smiles/heee.gif">




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Re: How about something bigger for us snarkpitters?
Posted by Loco on Fri Jun 24th at 10:21am 2005


I am going to be brutally honest here, so please bear with me.

Although pirates vs. ninjas is vaguely original, I would rather gnaw my own hand off than play that sort of thing. Maybe it's just me (actually, it's almost definitely just me), but I look at it this way:
Die Hard is cool. Bits of Star Wars are cool. Rugrats are certainly not cool. If you have an excess quantity of mappers and are doing a cartoon pirates vs. ninjas mod, I'll volunteer to be the first to go I'm afraid.

Sorry to be so damn boring/cynical/whatever, but this really isn't my sort of thing.






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Re: How about something bigger for us snarkpitters?
Posted by Agent Smith on Fri Jun 24th at 11:05am 2005


Been thinking about a Die Hard mod just recently Loco, always though it would make for a cool idea. Not sure how well it would work mulitplayer, but it would be great single player.

Which reminds me, the second half of this year I will be building a basic mod for my major graphic design project. How did I convince my lecturers to let me make a game for a graphic design course you might ask, well I'm sure some of you could figure it out <img src=" SRC="images/smiles/icon_smile.gif">. Anyway, long - short is I will be calling on this community for advice at verious points in the not too distant future, so heads up.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: How about something bigger for us snarkpitters?
Posted by BlisTer on Fri Jun 24th at 11:56am 2005


? quoting Loco
Maybe it's just me (actually, it's almost definitely just me

its not just you




These words are my diaries screaming out loud



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Re: How about something bigger for us snarkpitters?
Posted by Adam Hawkins on Fri Jun 24th at 11:58am 2005


I've wanted to turn my Pacman maps into a full-blown mod for ages, but don't have the coding skills to do so <img src=" SRC="images/smiles/sad.gif"> Anyone who's played 'Pacman Vs.' on the Gamecube will have a pretty good idea of how great it could be.




You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through



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Re: How about something bigger for us snarkpitters?
Posted by Andrei on Fri Jun 24th at 12:05pm 2005


Ahem:

? quote:

4 Coder 0
1
Mapper 20


I'm sorry to say this but don't get your hopes up. Without atleast 1 coder this mod will be nothing more than a map pack.




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Re: How about something bigger for us snarkpitters?
Posted by Madedog on Fri Jun 24th at 12:22pm 2005


yeah, as much as it hurts, but that's the truth. Without coders you cannot even dream about calling it "mod"...

Perhaps, if we could get some coders, we would be able to create a killer Single Player mod (don't know the topic, though, but I believe something surrealistic would be cool).
So... think about it... 20 maps are enough for a MP mod at first (if one mapper would create one map), but SP requires a lot more. And I suggest to do something connected with combines...
But again.. right now it's only a dream, we NEED at least 1 coder, Andrei is right, and the more the merrier. My C++ skills are bad, so I am not in as a coder. I know couple C++ pro's but they are not in snarkpit <img src=" SRC="images/smiles/sad.gif">



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



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Re: How about something bigger for us snarkpitters?
Posted by Quaver on Fri Jun 24th at 12:48pm 2005


Well if we get a coder what would everyone prefer, a simgle player or multiplayer mod as this wll narrow down some ideas. I reakon we should go for multiplayer as it would be easier to code.

As for ideas, so far i like the ideas for concs especially if we can get conc jumps working, i also like th idea of a sniper and portable strider gun.




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Re: How about something bigger for us snarkpitters?
Posted by Madedog on Fri Jun 24th at 1:48pm 2005


Well... incase of an MP, there should most certainly be conc jumps and rocket jumps. Perhaps we could even get a grenade launcher (DMC style)...



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



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Re: How about something bigger for us snarkpitters?
Posted by Loco on Fri Jun 24th at 2:17pm 2005


Didn't Gollum do some coding for GMDM2? I think there was a bit of spirit codethat he modified pretty heavily...






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Re: How about something bigger for us snarkpitters?
Posted by Natus on Fri Jun 24th at 2:27pm 2005


hey guys, i made a grenade <img src=" SRC="images/smiles/icon_biggrin.gif">
i just need to find a good skinnig tutorial.







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