Posted by SuperCobra on Wed Jun 29th at 7:00am 2005
Thanks
Posted by Andrei on Wed Jun 29th at 10:59am 2005
Posted by Adam Hawkins on Wed Jun 29th at 3:51pm 2005
Thanks
*adopts Orph tone* " SRC="images/smiles/icon_wink.gif">
I search the forum using the little box at the bottom of the page...and read all the other identical threads " SRC="images/smiles/icon_biggrin.gif">
Adam Hawkins
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Posted by satchmo on Wed Jun 29th at 4:49pm 2005
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Posted by Noir on Wed Jun 29th at 5:10pm 2005
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Posted by habboi on Wed Jun 29th at 5:32pm 2005
Posted by Dark_Kilauea on Wed Jun 29th at 7:18pm 2005
Until Later...
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Posted by G.Ballblue on Thu Jun 30th at 7:44pm 2005
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Posted by Dred_furst on Thu Jun 30th at 8:49pm 2005
Posted by Spartan on Fri Jul 1st at 1:15am 2005
When your trying to come up with a new map you need to find something that fits your style. People enjoy making enviroments that they would like to visit. Mapping is an art and gives you the ability to create your own world to walk around in. People enjoy creating a varying amount of things whether it be an Italian village, gloomy factory, a research station on mars, etc. Think of what you enjoy and imagian a place that you'd like to go to. Then make it. Maps can be based on a real place or imaginary. They don't have to be filled with NPCs and enemies. They can be quiet and peaceful. Or they can have explosions and chaos everywhere. Most of the time it's good to have both.
Posted by Finger on Fri Jul 1st at 1:27am 2005
Posted by Spartan on Fri Jul 1st at 2:32am 2005
Sounds like someone's been eating too many shrooms.
Posted by Madedog on Fri Jul 1st at 5:59am 2005
*just a joke, don't take it seriously :-P*
Anyway, uh, I look at pictures of reality or other maps or stuff and make things after those...
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Posted by BlisTer on Fri Jul 1st at 7:00am 2005
When your trying to come up with a new map you need to find something that fits your style. People enjoy making enviroments that they would like to visit. Mapping is an art and gives you the ability to create your own world to walk around in. People enjoy creating a varying amount of things whether it be an Italian village, gloomy factory, a research station on mars, etc. Think of what you enjoy and imagian a place that you'd like to go to. Then make it. Maps can be based on a real place or imaginary. They don't have to be filled with NPCs and enemies. They can be quiet and peaceful. Or they can have explosions and chaos everywhere. Most of the time it's good to have both.
i think this is indeed the essence.
once you have defined your style, the next step is to have some great architecture in mind, but then integrate it with good-gameplay-layout (which is the most difficult part). Then comes texturing. The next step is to create lighting that makes the architecture stand out and create atmosphere (which is the most frustrating part cause you have to trial and error in game. Thank god they improved this in HL2). The final step is to spice things up here and there and basicly work out all the little things that you dismissed during the previous steps.
Posted by habboi on Fri Jul 1st at 1:41pm 2005
Posted by Myrk- on Fri Jul 1st at 3:33pm 2005
Theres 2 main ways- building your idea, or stumbling across it.
First method involves choosing a direction and developing it till its done.
Other method is self explanitory ![]()
One thing which may intruige you music map creators, you can actually "decompile" music to its musical notation and feeling, and translate it into architecture. Takes a while, but it has been done (apparantly). Just one of many wierd facts I find out.
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