HL1 vs HL2
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Re: HL1 vs HL2
Posted by Myrk- on Sun Jul 10th at 12:37am 2005


Another poll- did you prefer mapping for HL1 or HL2? I find the HL1 days were far more fun, mainly due to the ease of customization, and mapping. It didn't matter so much if the map didn't look amazing 'cus no one elses looked real. But now HL2 is out I don't see the point in mapping for HL1, kinda dissapointing really.

However I like HL2 mapping, but the weapon set is boring and doesn't lead to that great gameplay... I also feel that CS and HL2 look too similar, and theres a lack of some strange alien world textures.

Anyone else think along these lines? Which do you prefer and why?




-[Better to be Honest than Kind]-



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Re: HL1 vs HL2
Posted by asterix_vader on Sun Jul 10th at 12:54am 2005


i've never mapped for hl2 (yet). mapping for hl1 is cool, but it's too limited -_- so i think mapping for hl2 should be awesome
what if we had a new hl1 engine.. that can run hl2 maps... with same weapons.. em... nevermind





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Re: HL1 vs HL2
Posted by French Toast on Sun Jul 10th at 12:56am 2005


i've never mapped for hl1 (yet). mapping for hl2 is cool, and unlimited -_- so i think mapping for hl1 shouldn't be awesome
what if we had a new hl1 engine.. that can run hl2 maps... with same weapons.. em... nevermind

I didn't wanna word my own post <img src=" SRC="images/smiles/icon_smile.gif">




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Re: HL1 vs HL2
Posted by asterix_vader on Sun Jul 10th at 1:17am 2005


? quoting French Toast
i've never mapped for hl1 (yet). mapping for hl2 is cool, and unlimited -_- so i think mapping for hl1 shouldn't be awesome
what if we had a new hl1 engine.. that can run hl2 maps... with same weapons.. em... nevermind

I didn't wanna word my own post





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Re: HL1 vs HL2
Posted by Orpheus on Sun Jul 10th at 3:03am 2005


You needed an "Other" Myrk..

Methinks HL2 will catch up to HL1... IF they can just work out the bugs.

I vote, "Other"





The best things in life, aren't things.



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Re: HL1 vs HL2
Posted by Campaignjunkie on Sun Jul 10th at 5:42am 2005


It was much easier to make something impressive in HL1. Most everyone was familiar with the engine limits, and custom textures were much easier to create. I could even make simple static models for myself! But that was after a few years. Who knows what will happen with HL2? And with the recent announcement for Sin Episodes, maybe we'll have another game to map for! The HL2 community isn't even a year old yet, so I guess/hope it just needs some time to mature, much like fine wine. <img src=" SRC="images/smiles/icon_wink.gif">




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Re: HL1 vs HL2
Posted by SpiKeRs on Sun Jul 10th at 9:11am 2005


HL1 for me, in particular TFC. There is something about HL2 that isnt quite working out for me. Its not increased complexity cause have mapped for other advanced games than HL1, but have never dropped so many map ideas before. Hopefully that will change with Fortress Forever <img src=" SRC="images/smiles/icon_smile.gif">




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Re: HL1 vs HL2
Posted by Pegs on Sun Jul 10th at 9:19am 2005


I went for HL1 (ooo makes an evan poll) mainly because it is so much harder to impress / evan make a map on HL2. it's not hard to make a map better than what HL1 single player was. But to make a map better than HL2 single player is just way out of "my" question.




Yes, My spelling is still terrible!



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Re: HL1 vs HL2
Posted by Vix on Sun Jul 10th at 9:31am 2005


I never finished a map for HL1, but played with Worldcraft then (and mapped for Quake 2), and now with Hammer and HL2, i feel that HL2 is the same as HL1, but 'better'. I think that you can make the same map for HL1 as for HL2, but the difference is that in HL2 you can put more cool effects, and there are better textures, prop models, lights and all that. The problem is that you have to spend more time to make the HL2 map 'better' than HL1.




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Re: HL1 vs HL2
Posted by Orpheus on Sun Jul 10th at 10:30am 2005


I have a hypothesis, correct me if I am wrong.

I think the lack of anything HL2 (at least here at Snarkpit) is the lack of any maps with downloads available. Consider, the majority of anything we see is either images or 100% completed.

Once upon a time, everything we saw had our full attention because we all participated (or had the option to, we could be active or inactive by choice). Now all we get to do is look from the sidelines.

Personally, I am fully cognizant of the thinking that the bigger a website gets, the less personal it also gets but... I think that if we applied just a few of our old morals to the newer members we would generate more interest in HL2 mapping.

The problem is IMO, most of the newer member have not taken the time to read through our maps forums and seen all the high level critiques we have made in the past. Sad really, but I wish we had put more pressure on Lep to include quality feedback critiques in the site and made them "On Par" with "Reviews"

I bet if we polled the new members, they wouldn't have a clue as to what a critique is, and those that did know, wouldn't know what a quality one looked like. Tis why none of them request any.

HL2 won't ever be on par with HL1 until the community creates the conditions necessary to have it so. Ask yourself this.. When was the last time more than 10-15 members actively participated in a n00b map? I am not talking about idle comments, I mean in depth. We used to have that all the time.

/observational commentary.





The best things in life, aren't things.



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Re: HL1 vs HL2
Posted by ReNo on Sun Jul 10th at 10:36am 2005


Very true orph, well said. I'd almost forgotten those days, sadly.






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Re: HL1 vs HL2
Posted by Orpheus on Sun Jul 10th at 10:55am 2005


Thanx Duncan.. I needed that. <img src=" SRC="images/smiles/icon_smile.gif">

Another small note. Few members seem to be using the personal rating system anymore..

Perhaps we should begin a campaign to inform the new members of exactly what Snarkpit stands for..

How does this sound.. We get Lep to add a page, so that when you submit a new map it informs you of things like critiques and such that you can request, or utilize in your maps creation.. The page would be full of links like to tutorials and to pages with exceptionally written critiques.. The page couldn't be closed for say... 3-5 minutes to assure that either you read the links or are annoyed enough to not submit.. preferably the first option. <img src=" SRC="images/smiles/icon_smile.gif">





The best things in life, aren't things.



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Re: HL1 vs HL2
Posted by ReNo on Sun Jul 10th at 10:59am 2005


While I'm not sure I agree on the time delay, I think thats a pretty good idea. A demonstration of sorts, showing what the snarkpit can do, and how well it can be used.






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Re: HL1 vs HL2
Posted by Orpheus on Sun Jul 10th at 11:10am 2005


? quoting ReNo
While I'm not sure I agree on the time delay,

Sad, but true.. People whom are inclined to read don't need the incentive, and people who aren't will only wait the time and ignore it anyway.

I will be home today. Perhaps I will pick a random map and critique it.. Of course I will chose a map that clearly states something along the lines about "opinions welcome" <img src=" SRC="images/smiles/icon_wink.gif">





The best things in life, aren't things.



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Re: HL1 vs HL2
Posted by Natus on Sun Jul 10th at 11:13am 2005


I prefer mapping for hl2, when i was mapping for hl1 i just started and i sucked greatly because i didn't really understand all the entities and stuff.
so i had a break, while having a break hl2 comes out, i buy it and i end up here mapping for hl2.






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Re: HL1 vs HL2
Posted by Orpheus on Sun Jul 10th at 11:20am 2005


? quoting Natus
I prefer mapping for hl2, when i was mapping for hl1 i just started and i sucked greatly because i didn't really understand all the entities and stuff.
so i had a break, while having a break hl2 comes out, i buy it and i end up here mapping for hl2, and I still suck balls.

There, I fixed it for you bud..

/runs laughing maniacally





The best things in life, aren't things.



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Re: HL1 vs HL2
Posted by Madedog on Sun Jul 10th at 11:38am 2005


I like the oldschool ways, or the HL1 ways, where the whole map depended on your skill and your skill alone. Nobody else, perhaps only textures... These days it sucks - some random noob makes a hollow box, fills it with cool props and people think it is cool. Old days you would be lolled for this, but now... it really sucks.



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



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Re: HL1 vs HL2
Posted by Natus on Sun Jul 10th at 11:38am 2005


smiley





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Re: HL1 vs HL2
Posted by Orpheus on Sun Jul 10th at 11:49am 2005


? quoting Natus
smiley

STOP!!.. I have already changed twice today.. You are adding to my diaper budget. <img src=" SRC="images/smiles/rofl.gif">





The best things in life, aren't things.



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Re: HL1 vs HL2
Posted by habboi on Sun Jul 10th at 12:00pm 2005


I remember the old school mapping, you had to make the props yourself, every map I see uses the same grafitti decals, the same tables and chairs...

I'm more used to HL2 now sadly, HL1 was where I started and it is thanks to HL1 that i'm safe at home with HL2.

*Cough* Opinions are welcome *cough*






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