CS_OfficeSiege- Critique
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Re: CS_OfficeSiege- Critique
Posted by Orpheus on Sun Jul 10th at 11:49pm 2005


WARNING:This is not a review. I am sorry to say that I do not know enough about Counter-Strike to even attempt one. However, I am damned good at critiquing maps, so even though I was requested to do a review, I am opting for a critique instead. My hopes are that this will be sufficient.

WARNING #2: It seems that with the new system, you cannot begin a thread in the "Maps" forum unless its about YOUR MAP!.. It also seems that you cannot post in a thread with a finished map so here we are, and I am in a quandary.. Just assume this is being posted in the maps forum and perhaps an Admin will move it there for me.

CS_OfficeSiege

I would also like to request that if anyone else cares to critique this map, that they do so. There is plenty left to comment on I assure you.

My machine specs include:

AMD 3500+ @ 2.2 ghz
Radeon 9800 pro 256 meg.
512m pc3200 ram





The best things in life, aren't things.



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Re: CS_OfficeSiege- Critique
Posted by rival on Sun Jul 10th at 11:52pm 2005


hmmm ... page cannot be displayed. have i tried to post too soon?

edit: nevermind i got it up and running comments coming soon...





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Re: CS_OfficeSiege- Critique
Posted by Orpheus on Sun Jul 10th at 11:54pm 2005


? quoting rival
hmmm ... page cannot be displayed. have i tried to post too soon?

edit: nevermind i got it up and running comments coming soon...

Sorry, when I was forced to move it here from the Maps forum, the link borked till I re-entered its address..

Should work now.





The best things in life, aren't things.



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Re: CS_OfficeSiege- Critique
Posted by rival on Mon Jul 11th at 12:17am 2005


roof: like how things are too far away to be drawn ive never seen that before ingame. the textures just dont seem right for the oof of an office building though, i think you would have more concrete or metal tiles arent used on such big buildings. you get some damn good fps though!

ct spawn: a bit bland. the floor texture doesnt look good and you would never have that on a floor, ceilings not too bad. again textures dont really match an office building, unless this one hase been abandoned or deserted?

other: for the bit with the fish tank or whatever it is once again one texture doesnt quite fit in. the tiling doesnt seem to match with the theme or the rest of the textures. fish tank is a nice edition though.
what happened to the doorway?? the room on #13 seems a bit out of place for the whole office theme a bit bland aswell.
really like the parking garage could do with some more small details though
the vent is not realy that bad though i doubt it would be at ground level. that light seems strange but the vent texture is really good. ledge does look a bit odd.
hmmm strange outside of the ct spawn. it just doesnt fit into the office theme.
hallways are out of place. one starts to think that some of this ugly archtechture and texture misplacement is on purpose?

overall there were some good bits but it really didnt achieve the office theme (quote title) and some bits seemed delibertly made to look awful. plus imalmost sure it isnt finished.

is that enough critique orph?





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Re: CS_OfficeSiege- Critique
Posted by Orpheus on Mon Jul 11th at 12:25am 2005


? quoting rival

is that enough critique orph?

You aren't doing this for me bud, I am a nobody. If you are happy, everyone should be.

Any critique, is long enough.





The best things in life, aren't things.



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Re: CS_OfficeSiege- Critique
Posted by G4MER on Mon Jul 11th at 3:54am 2005


My Mommy said if you aint got nothing nice to say, smack the bitch up.. no no thats not it, I think my dad said that.. my mommy said, if you aint got nothing nice to say, pee on thier leg.. no no that was the dog.. my mommy said if you aint got nothing nice to say.. say nothing at all.

So my opinon of the map is...




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Re: CS_OfficeSiege- Critique
Posted by rival on Mon Jul 11th at 5:24am 2005


? quoting Orpheus
? quoting rival

is that enough critique orph?

You aren't doing this for me bud, I am a nobody. If you are happy, everyone should be.

Any critique, is long enough.

your right i am happy. im quite proud at my opnions and how i put them forth. i was just saying that cause you were talking about it in another discussion





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Re: CS_OfficeSiege- Critique
Posted by DrGlass on Mon Jul 11th at 5:56am 2005


I'll get to this net week, the auther sent me a PM a few days ago and requested I review it, so I will.




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Re: CS_OfficeSiege- Critique
Posted by G4MER on Mon Jul 11th at 7:33am 2005


DR. Glass your web page forums are down. sorry for the OT.




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Re: CS_OfficeSiege- Critique
Posted by DrGlass on Mon Jul 11th at 1:13pm 2005


? quoting MoneyShot
DR. Glass your web page forums are down. sorry for the OT.

and they arn't going to get fixed untill at least next week! bah!





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Re: CS_OfficeSiege- Critique
Posted by mudbeed on Tue Jul 12th at 3:38am 2005


Thanks Guys,

I agree about the office name being incorrect to the building. One of my favorite old maps that I spent way to much time playing was Siege....(yes i admit it) I loved how you had to rush the garage type fortress.....Hence my garage entrance. I also agree that the CS spawn is bland but is a good start. Now this kinda sucks cause I promised myself I would not put anymore time into this map, but I have to honestly say after taking a step back....The CT spawn definately needs tmore stuff. I am most proud of the layout and the office itself. I am also proud of the actual gameplay the map has to offer (try it with the bot NAV i included) I wanted to get the best of office and siege in one map, but rather than an office....I'm kind of left with a run-down facility (nothing wrong with that) The ducts being ground level is something I never thought of, but I wouldn't dare remove it <img src=" SRC="images/smiles/icon_wink.gif"> (I liked it too much) I completely agree with the Roof texture....Yuck!

Maybe an improvement would be to transform the building into a run-down neglected office. Fix up the roof. Add more dirty barrels, etc to the CT spawn.

Thank you for your reviews. I really appreciate all the feedback. When you get a second, I urge you to test my map with the Bots. I have an awesome time playing with real people when I set up a server every now and then, but Bots will give ya an idea how the map moves in combat

Thanks!

Mudbeed





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Re: CS_OfficeSiege- Critique
Posted by habboi on Tue Jul 12th at 9:52am 2005


It's good that you finished a map! I tend to get lazy...de_boshi was my first CSS map which for the first time I spent 3 months on and promised to finish it. Sadly I think i've lost that spark for a while <img src=" SRC="images/smiles/sad.gif">

Your map looks interesting although the picture quality looks bad...





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Re: CS_OfficeSiege- Critique
Posted by Orpheus on Tue Jul 12th at 10:01am 2005


? quoting habboi

Your map looks interesting although the picture quality looks bad...

Then read my critique butthole.. The image quality is just fine there. <img src=" SRC="images/smiles/icon_wink.gif">





The best things in life, aren't things.



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Re: CS_OfficeSiege- Critique
Posted by mudbeed on Fri Jul 15th at 12:35am 2005


Anybdy Willing to review my map would get the almighty bow of respect.

-Mudbeed





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Re: CS_OfficeSiege- Critique
Posted by mudbeed on Sun Aug 14th at 7:35pm 2005


Its a good map!!!



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Re: CS_OfficeSiege- Critique
Posted by French Toast on Sun Aug 14th at 7:40pm 2005


Great!!



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Re: CS_OfficeSiege- Critique
Posted by Tracer Bullet on Mon Aug 15th at 5:49am 2005


Page cannot be displayed...


Some people are like slinkys...

They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.



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Re: CS_OfficeSiege- Critique
Posted by mudbeed on Mon Aug 15th at 9:56pm 2005


Hey Jerkfaces,

Try my map

I blew myself up like you told me to:





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Re: CS_OfficeSiege- Critique
Posted by Myrk- on Mon Aug 15th at 11:03pm 2005


Hey d***h**d, go blow yourself up in real life :P


-[Better to be Honest than Kind]-



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Re: CS_OfficeSiege- Critique
Posted by mudbeed on Wed Aug 17th at 1:08am 2005


Im Telling






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