EA to distribute Valve games
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Re: EA to distribute Valve games
Posted by Myrk- on Wed Jul 20th at 9:48am 2005


HAhahahahha, which fewl thinks CS or HL2 will outsell Halo2!? They truely don't own an xbox, and are king of fools among fools!

And Wil50n it probably can load custom maps. I've downloaded extra maps for Halo 2 for my Xbox, I'm sure it will probably use a similar map editor for HL2 Xbox (if not the same one), and probably the same format systems knowing valve, lazy buggers.




-[Better to be Honest than Kind]-



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Re: EA to distribute Valve games
Posted by keved on Wed Jul 20th at 12:32pm 2005


? quoting Myrk-
I'm sure it will probably use a similar map editor for HL2 Xbox (if not the same one), and probably the same format systems knowing valve, lazy buggers.

The file formats and such would most definately be identical to the current PC version - there's nothing lazy about not changing them - why would devs create more work for themselves? HL2 on Xbox would just be a straight port of the PC levels, models, textures and so on, scaling the art assets if necessary to maintain framerate.

As for custom maps, maybe there would be a means for Valve to supply new content - ie a maps directory on the Xbox hdd - and if so, it'd probably be possible for new HL2 Xbox maps to be created and compiled on a PC then copied over to the Xbox (even if Valve don't supply the in's and out's of how to do it, some clued-up punter would doubtless find out). What's for sure is that there wouldn't be a means of creating new maps on the Xbox itself.

As Reno suggests, HL2 Xbox wouldn't be shipped with either CS:S or DoD (too good an opportunity to release as standalone games and make more $$$).





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Re: EA to distribute Valve games
Posted by KungFuSquirrel on Wed Jul 20th at 1:45pm 2005


? quote:
I'm sure it will probably use a similar map editor for HL2 Xbox (if not the same one), and probably the same format systems knowing valve, lazy buggers.


uhh... All they're doing to the content is probably scaling down some textures and maybe splitting some maps to reduce total memory footprints. This is what most people would call "intelligent" and a "worthwhile use of time." In fact, that is exactly how you make a port. Of course it's the same editor; the content is built on a PC anyway. Not like people sit around with worldcraft or maya installed and running on dev kits. :P

But it's not like this is all they're doing. Factor in the memory reductions and the code work needed to port the engine/remove a lot of Steam code, plus Live! support (which I assume will be included), and that's still a pretty immense (and tedious!) amount of work. Oh, and they also need to adjust and possibly re-do all the interface work to function smoothly with a controller.



<A HREF="http://www.button-masher.net" TARGET="_blank">www.button-masher.net</A>



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Re: EA to distribute Valve games
Posted by ReNo on Wed Jul 20th at 3:14pm 2005


I heard it was single player only, but I could be wrong. Might be live support in the way of downloadable content and the usual friends network stuff I guess.






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Re: EA to distribute Valve games
Posted by rival on Thu Jul 21st at 6:18am 2005


im just going to be stubborn and say hl2 should remain on the pc (though i agree completely with what some of the arguments about money that people have put across)





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Re: EA to distribute Valve games
Posted by Windows 98 on Thu Jul 21st at 3:27pm 2005


Its true. EA is going to rule the world. First the are gunna rule s**tty video games then they are going to ruin all good video games until they are s**tty. Then they will move onto kitchen ware. And Form there they will sell realistate and own your house.






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Re: EA to distribute Valve games
Posted by French Toast on Thu Jul 21st at 3:48pm 2005


Maybe they'll own the schools and force Windows 98 to learn how to speak English.




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Re: EA to distribute Valve games
Posted by Windows 98 on Thu Jul 21st at 4:56pm 2005


Maybe







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