Posted by Alvar on Thu Jul 21st at 9:10pm 2005
Andrei im not liking your maturity level and your lack of respect.
Posted by Captain P on Thu Jul 21st at 9:20pm 2005
A first impression is invaluable. If you think your mod is doing well, show it. I'm not interested in the shots on your forum when they're not found on the media page. You want a coder? Then work for it. Give a good impression. Coders are hard to find, and there's a lot of other mods they're going for rather than yours.
That's not to flame you. That's reality.
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Posted by Alvar on Thu Jul 21st at 9:24pm 2005
Captain, that is what helps us, however, if you scroll up you will find that previous posters were not posting very politely and frankly, I think they were coming off extremely strong. I appreciate your level of maturity in this thread.
Two other things. Technically speaking it is not a MMO. If you actually understand the definition of MMO you will understand why. Also, the reason people fail at such tasks is because they are not dedicated enough to the project of figure things out. This will be a learning experience for all of us on the development team and I understand its challenging. However, mods only die if you let them.
Salute
-Alvar
Posted by Myrk- on Thu Jul 21st at 10:12pm 2005
OK take my advice, or ignore it, its your choice.
I think you are being narrow minded as to the scale of the project you've taken on. The likelyness of finding a good coder with the free time to code this mod is slim, and if you search around I'm sure you'll find theres other mods just like yours in production which you would be much better joining rather than competing with. If any coders read this then please explain how much work it will take for these guys to achieve what they are asking.
And please, TRUST ME! I've been in so many mods, so many simple mods, yet many fail. Coding isn't as quick as you may think. The first stage to a successful mod is realising the work load, until then your just creating maps and models for nothing.
As I said, take it or leave it, but ignoring it would be a sign of your ignorance. You are not god, you've never made a mod, and you do not realise the work load.
Also your mod is too unoriginal tbh- why would someone play a mod like yours when they can play Guildwars which is at least twice as good as you guys could ever pull off?
.
.
Just to pick at you some more though, I'll explain the work load-
I'm assuming that this is set in some sort of dark ages, with armour, swords, bows etc. Now, lets look at a sword- easy to code, a few animations. Then your gunna have many different swords, different skins and animations. Your then gunna have a bow. Animations, arrow calcs in code, plus more. Your then gunna have your player customization, involving lots of models, and coding as usual. 6 different races in my books = 6 different sets of anims. 2 Is a more realistic number for a mod at first, but still, theres alot of work. Your gunna have to code a helluva lot of stuff here. The maps are gunna need to be finely tuned, and unless its just PvP then its gunna be extremely complex laying it out. Just think about guildwars- the only difference here is that the engine is already made- its gunna take you a few years to get anything remotely as good as Guildwars.
Think about it- a games company working 9-5 monday friday for 3 years makes Guildwars, you guys (amatuers) working 3-4 hours a day max, how many years?!
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Posted by Crono on Thu Jul 21st at 11:02pm 2005
1) You'll likely get someone who doesn't know what they're doing, just because you don't know what to look for and those type of people are the ones to answer first on a forum ...
2) They'll have to familiarize themselves with the source engine code that's available and know it inside and out before you can do anything. (Assuming they're already well versed in C/C++)
3) YOU NEED MORE THEN ONE PROGRAMMER.
4) Plan on taking about 8 years to get your mod to a show-able state, taking that you want all this multi-server stuff going on.
Good luck, I suppose. If you have trouble finding people to help you out, I doubt you'll find anyone to stick with it for very long.
If you want some advice, state that you're looking for several programmers:
A few general programmers who optimize their own code and comment well (basic code for the mod) [C/C++]
NetCode Programmers [Needs to be versed in many programming languages and THEORIES]
Shader Programmers [C/C++, Asm, Cg, well versed in x86 and GPU architecture]
With all of that you'd have a good chance to finish this in 3 years or so. Multiplayer is the most difficult type of game to create, code wise, mapping is another thing, perhaps you should keep some of this in mind?
Posted by French Toast on Fri Jul 22nd at 12:08am 2005
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Posted by Pegs on Fri Jul 22nd at 12:20am 2005
Thats lame..... Its like doing a survay and telling them what to say. Where would be the point in making something and not getting CONSTUCTIVE critisism.
And christ

Yes, My spelling is still terrible!
Posted by keved on Fri Jul 22nd at 8:55am 2005
You guys will probably take this as flaming or whatever, but this is a serious question; how can you have worked out how to deal with most of the issues (streaming in levels, cheating, etc etc) when you haven't even got a programmer yet?!?! Apart from not having the technical knowledge required that a programmer will have in order to solve these issues, a programmer would raise a multitude more issues that you're unaware of.
Seriously, you've got to expect people to ask difficult questions about your mod. They aren't going to invest countless hours of their own spare time with only the meagre details currently on your website to base their decision upon.
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Posted by Andrei on Fri Jul 22nd at 9:56am 2005
Good to see that the admins of this site still do not give two flying f**ks about people pointlessly flaming others. (edit - look who's talking).
Good to see that ignorant assholes thrive, and that this place is still garbage, and it was; as it will remain to be.
And, Dark_Kilauea, you need to shut the f**k up before someone punches you out.
[edit]
Judging by his offensive (to say the least) attitude displayed in his last posts, it's becoming clear that he hasn't changed a bit all this time.
Cyax, you say we're all ignorant yet you keep yelling you don't care about what people think about your mod. That's ignorant. So an entire mapping/modding community is ignorant but you aren't. You are God among men. If you despise snarkpit then leave; no-one's holding you here by force. I'm not convinced whether your "inspiring" personality will ever be missed. And now that i've posted this reply bearing my most honest thoughts about you, I should expect you to spamm each and every prefab and map I have ever made and then make multiple registrations so that you can rate me 1s 5 or 6 times (note your hidden rating. what are you hiding? the fact that you've gotten many people pissed at you?).
Posted by Alvar on Sat Jul 23rd at 9:42am 2005
Posted by Cyax on Sat Jul 23rd at 4:05pm 2005
Let it be said,
We are a devoted team, everyone in it is always on everyday, and notifys one another of their absense. We discuss and have meetings often.
This is not a MMORPG.
Only the lack of peoples' will to create, will it be lost.
-- Amen
Posted by Captain P on Sat Jul 23rd at 11:12pm 2005
then change your sites About page. It gives a totally different impression.
Already know for what reason people should play your mod? Why not share the reason with us on your site? That's the kind of things you want to put on to get people interested...
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Posted by Alvar on Sat Jul 23rd at 11:45pm 2005
But for Myrk
What I fail to see is why you so strongly oppose out mod. It appears to me that CS or any CS clone mods or DoD / clones seem ok, but when a group of developers get together to create something unique and original, we get replies full of hate. From the way you are sounding you are acting like you WANT us to fail. Please, no more posts from you, because im growing tired of your garbage.
If you don't want to help then you can leave. I hardly consider it advice when you are critically calling our mod an instant failure. Thats not advice thats just being an asshole.
Posted by Myrk- on Sun Jul 24th at 12:04am 2005
I'm very realistic, its part of how I am, and realistically, if one of the original creators isn't the coder, then the job more than not never gets done. And my "garbage" far succeeds your puny knowlegde on the subject of modding.
My advice is to make you realise what you are partaking in before you waste your time. I am not saying you will fail, I'm saying that chances are highly stacked against you in creating a decent mod, let alone releasing one. Just look at ModDB for stats on HL1 and HL2 mods, you'll find that 99.9% of all mods that are started never get finished and die as a load of random maps and models with some code making it a very basic alpha at most. As such, you should keep your ideas open till you find a coder who likes the basic idea, who will then tell you what he feels is possible and worth the effort.
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Posted by Underdog on Sun Jul 24th at 12:20am 2005
"As such, you should keep your ideas open till you find a coder who likes the basic idea, who will then tell you what he feels is possible and worth the effort. "
If I am reading this correctly, then this guy is suggesting that you wait for the guy/girl who will really be in charge to show up before you close any doors.
Sound about right?
I know nothing about mods or maps, but it sounds reasonable to me.
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Posted by Cyax on Sun Jul 24th at 12:47am 2005
Posted by Alvar on Sun Jul 24th at 12:47am 2005
Posted by Cyax on Sun Jul 24th at 12:52am 2005
The world.
Will be in segments, (Like the Onyx mire is a different map than the Scantuary of the Goddess.) Connected by transitions that will only proceed if will of all players abide.
If a server is running lets say the map, "The Scantuary of the Goddess" and a guy with a character in the "Emerald Forest" will have to wait a "journey" time, that journey time gives the realistic feel of being in a world, and not in a game.
Posted by French Toast on Sun Jul 24th at 1:23am 2005
Pwned.
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Posted by Alvar on Sun Jul 24th at 4:45am 2005
Thanks.
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