but think about some of the levels in half life 2 were pretty small so an 'average' size would not be that big.
Re: Desperate need of a Programmer!
Posted by rival on Thu Jul 28th at 7:44pm 2005

rival
member
512 posts
81 snarkmarks
Registered: Apr 7th 2005
Location: inverness
Occupation: being a pain in the ass
Posted by rival on Thu Jul 28th at 7:44pm 2005
rival
member
512 posts
81 snarkmarks
Registered: Apr 7th 2005
Location: inverness

Occupation: being a pain in the ass
Bullet Control: $5000 for a bullet.
"I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!"
"I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!"
Re: Desperate need of a Programmer!
Posted by Alvar on Thu Jul 28th at 7:56pm 2005
Posted by Alvar on Thu Jul 28th at 7:56pm 2005
The capacity of HL2s engine regarding level size all depends on the
amount of detail. An emensly detailed map would have to be made smaller
then it could have been should it have been moderately detailed. Don't
underestimate the capabilities of halflife 2s engine it is still able
to support pretty big maps if the mapper is efficient in clipping and
using multiple techniques to reduce fps lag. Expect the maps to be of
good size and also run very well on your computer.
Re: Desperate need of a Programmer!
Posted by Alvar on Fri Jul 29th at 4:13pm 2005
Posted by Alvar on Fri Jul 29th at 4:13pm 2005
We are still looking for a very good texture artist for custom textures in the maps.
Re: Desperate need of a Programmer!
Posted by Cyax on Sun Jul 31st at 11:40pm 2005

Posted by Cyax on Sun Jul 31st at 11:40pm 2005
The "Supercomputer" is your computer. You will contain all map files, all save files, everything. However you will not be able to create youe own map or modify your character out-of-game (hack). The maps, me being a mapper I understand the potential of the HL2 engine, and being the Head Mapper I will see that this is met. No puny tiny maps and loading screens every ten seconds, each map will have something to do that will amuse you... Or so I plan.
-Cyax

Re: Desperate need of a Programmer!
Posted by Alvar on Mon Aug 1st at 4:15pm 2005
Posted by Alvar on Mon Aug 1st at 4:15pm 2005
We still have multiple positions that need to be filled. Check out our site for more information. http://www.medultile.com
Re: Desperate need of a Programmer!
Posted by Alvar on Sat Aug 13th at 5:46pm 2005
Posted by Alvar on Sat Aug 13th at 5:46pm 2005
Ok we still could use another coder and are very much in need of a texture artist! HL2 = no medieval textures 
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