Desperate need of a Programmer!
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Re: Desperate need of a Programmer!
Posted by rival on Thu Jul 28th at 7:44pm 2005


but think about some of the levels in half life 2 were pretty small so an 'average' size would not be that big.


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Re: Desperate need of a Programmer!
Posted by Alvar on Thu Jul 28th at 7:56pm 2005


The capacity of HL2s engine regarding level size all depends on the amount of detail. An emensly detailed map would have to be made smaller then it could have been should it have been moderately detailed. Don't underestimate the capabilities of halflife 2s engine it is still able to support pretty big maps if the mapper is efficient in clipping and using multiple techniques to reduce fps lag. Expect the maps to be of good size and also run very well on your computer.




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Re: Desperate need of a Programmer!
Posted by Alvar on Fri Jul 29th at 4:13pm 2005


We are still looking for a very good texture artist for custom textures in the maps.




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Re: Desperate need of a Programmer!
Posted by Cyax on Sun Jul 31st at 11:40pm 2005


The "Supercomputer" is your computer. You will contain all map files, all save files, everything. However you will not be able to create youe own map or modify your character out-of-game (hack). The maps, me being a mapper I understand the potential of the HL2 engine, and being the Head Mapper I will see that this is met. No puny tiny maps and loading screens every ten seconds, each map will have something to do that will amuse you... Or so I plan.

-Cyax







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Re: Desperate need of a Programmer!
Posted by Alvar on Mon Aug 1st at 4:15pm 2005


We still have multiple positions that need to be filled. Check out our site for more information. http://www.medultile.com




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Re: Desperate need of a Programmer!
Posted by Alvar on Sat Aug 13th at 5:46pm 2005


Ok we still could use another coder and are very much in need of a texture artist! HL2 = no medieval textures :P





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