Re: Major Project - Anyone know a decent coder?
Posted by Agent Smith on Fri Jul 22nd at 3:12pm 2005
The players can roam freely around the maps like normal and there'll be
some camera's focused on the main work area's, so that at the end of
the rounds there will be opportunities to capture the work done. I
might try and work in an automatic screen capture system.
The maps for the project will offer some varied locals for work. Since
the tools available for this initial mod will be more graffiti style
there will an aquaduct or train yard setting. Also a gallery setting, a
studio setting and a white void with invisible walls to work on.

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Re: Major Project - Anyone know a decent coder?
Posted by DrGlass on Fri Jul 22nd at 9:10pm 2005
I'd be happy to work on some simple decals for you, I'm quite a wizz with photoshop, but not with the whole hl2 textue thing.

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Re: Major Project - Anyone know a decent coder?
Posted by Andrei on Fri Jul 22nd at 9:48pm 2005
I haven't even bothered myself to do that. What compiler do you use?

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Re: Major Project - Anyone know a decent coder?
Posted by Agent Smith on Sat Jul 23rd at 3:15pm 2005
Thats what I was thinking Myrk. A lot of the exisiting HL2DM functions
carry across beautifully. If I end up taking it further than the beta
stage I get to for the assignment, I'd like to set up some kind of
customisation system, so that users can add a number of custom made
elements for specific work.
Obviously at this point the mod aims at designers or creative people,
in particular those in a collaborative situation. I've also been
thinking that if the more graffiti styled tools work well, I'd work on
making a more graffiti and street culture mod, so that it becomes more
of a game again.
Anyway, the site/blog for my project is coming along nicely, so I should have it up by this wednesday.

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Re: Major Project - Anyone know a decent coder?
Posted by Agent Smith on Fri Jul 29th at 4:25am 2005
Well as the revised thread title would suggest, I'm in need of a coder.
I wouldn't say I'm desperate yet, but getting close. I've tried some of
it myself and failed quite miserably. I'm way over my head when it
comes to coding of any type, and have come to the realisation my
project will only succeed if I can find someone to do it for me.
So if everyone and anyone could recommend a coder if they know one,
someone experienced and reliable, that I could contact, I would be much
obliged to say the least.

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Re: Major Project - Anyone know a decent coder?
Posted by rival on Fri Jul 29th at 5:58am 2005
this mod is a really good idea. but i dont know any coders though, sorry!

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Re: Major Project - Anyone know a decent coder?
Posted by Crono on Fri Jul 29th at 6:13am 2005
I could probably give you some pointers (no pun intended), but I've got too much school work to finish before Fall starts for me to be able to do anything for you.
Not to mention I haven't sat down with the source engine at all. So that'd take some time (after I finish vomiting from all the global variables and terrible MS practices in use)
But, if you have a specific question I could help as much as I can. I have a feeling though that you could just do some research on the source sdk to get some clues as to how to change things.

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Re: Major Project - Anyone know a decent coder?
Posted by Agent Smith on Fri Jul 29th at 11:53am 2005
Thanks for the replies fella's. Here's a list of the stuff that needs doing Crono:
1 Individual damage decals for each weapon.
2 Extra weapons (Most weapons are different from standard HL2DM set, no exisiting weapons except crowbar).
3 Extra places in drop down weapon HUD display for extra weapons.
4 Player invulnerability (ie cant get hurt).
5 Limited range for all weapons.
6 Weapon decals that dont fade (Increased number of allowed decals if too low).
7 Re-organise the weapon HUD classes to suit new tool classes (eg spraypaint, letters, shapes, stencils, etc).
8 Round based gameplay, with or without teams.
I've been asking around some various HL2 coding forums and all the
stuff is do-able, most of it easily so. The hard ones seem to be 1, 6 and 7. If anyone has tuts, or forum threads, or even if your a 1337 coder and know how to do this stuff, let me know.

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