Major Project - Anyone know a decent coder?
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Re: Major Project - Anyone know a decent coder?
Posted by Crono on Fri Jul 29th at 7:41pm 2005


Most of that sounds like it'd be scripting and not coding. It's probably stuff that's in configuration files.

It also sounds like you could just replace some files (models and such) and it'd do what you'd want. Not sure though.

Player invulnerability is built into the game, if I'm not mistaken. (Remember the beginning of HL2?)



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Re: Major Project - Anyone know a decent coder?
Posted by ReNo on Fri Jul 29th at 8:14pm 2005


I think much of it would require some simple coding (there sn't much potential for scripting in source as far as I've seen anyway), but as you had heard, most of it should be simple enough to do. Crono's thoughts about much of it working with simple resource replacement is also true, though I think you would be better off coding in new "weapons" to get them working optimally. Player invulnerability is built into the game in a sense, but I don't know if it would work in a multiplayer game the way its currently implemented. Its a bit of a non-issue however, given that if you are going to be doing some coding, stopping players taking damage is probably about as trivial as it gets <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Major Project - Anyone know a decent coder?
Posted by Crono on Fri Jul 29th at 10:57pm 2005


Right, as I said, I'm not familiar with The Source engine's code. But in most games properties of objects is just in configuration files since it'd make it MUCH easier to just define a new weapon that way instead of hard coding it. Because then you'd just make one piece of code for a weapon with a management system and define as many weapons as you wish in configuration files instead of coding it specifically 12 times or something like that.

However, as I've seen, a lot of game developers use templates ... and those are Satan incarnate. But, they follow the type of design I'm talking about (but are fundamentally flawed)

My suggestions were mostly regarding the time you have. It'd probably be a good idea to cut some corners instead of jumping waist deep in development.



Blame it on Microsoft, God does.



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Re: Major Project - Anyone know a decent coder?
Posted by Agent Smith on Sat Jul 30th at 12:25am 2005


Well the biggest task that needs doing is having inidividual decals for each weapon. As near as I can tell from going through the source code, decals for weapons are assigned by the 3 base weapon classes, which all HL2 weapons fit into, by the material the bullet/crowbar/rocket hits, and also within the weapon code itself. This is going to require a fair amount of coding, or at least code knowledge. Luckily the weapons could all be part of one weapon class, and I can use some of the exisiting weapons for my new set, just copy, paste and change values, etc.

Some of the stuff I want to do can be done through script files thankfully, and a lot of HUD options (mainly visual properties) can be found in .res files, so that also makes it easy. HL2 also has an in game VGUI editor, so essentially that shouldn't be too difficult, just take some reading to understand the system.



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Re: Major Project - Anyone know a decent coder?
Posted by Agent Smith on Tue Aug 2nd at 5:11am 2005


Almost got the coder for Hidden-Source mod to give me a hand, but he needed more time than I've got. Oh well, the search continues <img src=" SRC="images/smiles/icon_smile.gif">.



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Re: Major Project - Anyone know a decent coder?
Posted by rival on Tue Aug 2nd at 5:21am 2005


? quoting Agent Smith
Almost got the coder for Hidden-Source mod to give me a hand, but he needed more time than I've got. Oh well, the search continues .

Hidden-Source was pretty cool. the coder must have been good, though, it was a shame you didnt get him.




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&quot;I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!&quot;




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