The first Half Life is still my favorite game of all time. BS was alright but too short for me to enjoy a whole bunch.
There's nothing else like playing a great game like Half Life for the
first time. That first week that I bought Half Life were the best times
I've ever had playing a video game.
Great story
Great characters
Great enemies
Great Bosses
Great ending
+Great levels
_____________
Perfect Game
Re: Blue Shift
Posted by Myrk- on Mon Aug 29th at 7:16pm 2005

Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK
Occupation: CAD & Graphics Technician
Posted by Myrk- on Mon Aug 29th at 7:16pm 2005
Quake 2 did it for me, I used to be scared s**tless of Tanks and stuff. Great game, but Quake IV will never match Quake 2
They can't even get the logo right ffs!
Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
-[Better to be Honest than Kind]-
Re: Blue Shift
Posted by RaPtoR on Wed Aug 31st at 7:42pm 2005
Posted by RaPtoR on Wed Aug 31st at 7:42pm 2005
Yay, just completed blueshift, took me about two hours of straight gameplay
" SRC="images/smiles/icon_smile.gif">
God got tired waiting all sunday for the world to compile and finaly had it.
On the Eight day, god created func_details, and he saw that it was fast.
On the Eight day, god created func_details, and he saw that it was fast.
Re: Blue Shift
Posted by Campaignjunkie on Wed Aug 31st at 8:48pm 2005

Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by Campaignjunkie on Wed Aug 31st at 8:48pm 2005
I just finished Blue Shift yesterday. I still like it better than
Opposing Force. The style and layouts just feel more refined, and I
love some particular sequences and puzzles.
But what I enjoyed most of all though was how Dr. Rosenberg would interact with the player/world so much: talk to you about the labs, boost you out of the train car, activate lab machinery around you, etc. It's kind of a precursor to the kind of interaction you see in HL2, somewhat.
But what I enjoyed most of all though was how Dr. Rosenberg would interact with the player/world so much: talk to you about the labs, boost you out of the train car, activate lab machinery around you, etc. It's kind of a precursor to the kind of interaction you see in HL2, somewhat.
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Re: Blue Shift
Posted by $loth on Wed Aug 31st at 11:02pm 2005

$loth
member
2256 posts
286 snarkmarks
Registered: Feb 27th 2004
Location: South England
Occupation: Student
Posted by $loth on Wed Aug 31st at 11:02pm 2005
I don't give a rats ass, because I have it still in the gen pack. Maybe some day I will actually finish HL, BS and O4.
$loth
member
2256 posts
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Registered: Feb 27th 2004
Location: South England

Occupation: Student
Re: Blue Shift
Posted by Captain P on Wed Aug 31st at 11:20pm 2005
Heh, exactly what I liked so much about Bleushift. It all feels so more fleshed out, it just 'works' I think.
" SRC="images/smiles/icon_smile.gif">

Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands
Occupation: Game-programmer
Posted by Captain P on Wed Aug 31st at 11:20pm 2005
? quote:
I just finished Blue Shift yesterday. I still like it better than
Opposing Force. The style and layouts just feel more refined, and I
love some particular sequences and puzzles.
But what I enjoyed most of all though was how Dr. Rosenberg would interact with the player/world so much: talk to you about the labs, boost you out of the train car, activate lab machinery around you, etc. It's kind of a precursor to the kind of interaction you see in HL2, somewhat.
But what I enjoyed most of all though was how Dr. Rosenberg would interact with the player/world so much: talk to you about the labs, boost you out of the train car, activate lab machinery around you, etc. It's kind of a precursor to the kind of interaction you see in HL2, somewhat.
Heh, exactly what I liked so much about Bleushift. It all feels so more fleshed out, it just 'works' I think.
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Re: Blue Shift
Posted by KingNic on Sat Sep 3rd at 2:50pm 2005
Posted by KingNic on Sat Sep 3rd at 2:50pm 2005
Some of the puzzles are absolutely fiendish though - particularly that
"move the barrel to connect the wire". That had me stumped for at least
half an hour.
-KingNic
-Slapping polygons together incoherently since 2000
-Slapping polygons together incoherently since 2000
Re: Blue Shift
Posted by Captain P on Sat Sep 3rd at 4:37pm 2005

Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands
Occupation: Game-programmer
Posted by Captain P on Sat Sep 3rd at 4:37pm 2005
Half an hour? I found out in 5 minutes. Well, it's perhaps not as logic as most other puzzles, I mean, not as intuitive.
Anyway, it seems there's a mod team working on a Source version of Bleushift already... that's ok, but hey, why not a new story, or a continuation of the BS story or such?
Anyway, it seems there's a mod team working on a Source version of Bleushift already... that's ok, but hey, why not a new story, or a continuation of the BS story or such?
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
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