Blue Shift
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Re: Blue Shift
Posted by Spartan on Mon Aug 29th at 6:34pm 2005


The first Half Life is still my favorite game of all time. BS was alright but too short for me to enjoy a whole bunch.

There's nothing else like playing a great game like Half Life for the first time. That first week that I bought Half Life were the best times I've ever had playing a video game.

Great story
Great characters
Great enemies
Great Bosses
Great ending
+Great levels
_____________
Perfect Game




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Re: Blue Shift
Posted by Myrk- on Mon Aug 29th at 7:16pm 2005


Quake 2 did it for me, I used to be scared s**tless of Tanks and stuff. Great game, but Quake IV will never match Quake 2 :P They can't even get the logo right ffs!


-[Better to be Honest than Kind]-



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Re: Blue Shift
Posted by RaPtoR on Wed Aug 31st at 7:42pm 2005


Yay, just completed blueshift, took me about two hours of straight gameplay <img src=" SRC="images/smiles/icon_smile.gif">



God got tired waiting all sunday for the world to compile and finaly had it.
On the Eight day, god created func_details, and he saw that it was fast.



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Re: Blue Shift
Posted by Campaignjunkie on Wed Aug 31st at 8:48pm 2005


I just finished Blue Shift yesterday. I still like it better than Opposing Force. The style and layouts just feel more refined, and I love some particular sequences and puzzles.

But what I enjoyed most of all though was how Dr. Rosenberg would interact with the player/world so much: talk to you about the labs, boost you out of the train car, activate lab machinery around you, etc. It's kind of a precursor to the kind of interaction you see in HL2, somewhat.




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Re: Blue Shift
Posted by $loth on Wed Aug 31st at 11:02pm 2005


I don't give a rats ass, because I have it still in the gen pack. Maybe some day I will actually finish HL, BS and O4.




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Re: Blue Shift
Posted by Captain P on Wed Aug 31st at 11:20pm 2005


? quote:
I just finished Blue Shift yesterday. I still like it better than Opposing Force. The style and layouts just feel more refined, and I love some particular sequences and puzzles.

But what I enjoyed most of all though was how Dr. Rosenberg would interact with the player/world so much: talk to you about the labs, boost you out of the train car, activate lab machinery around you, etc. It's kind of a precursor to the kind of interaction you see in HL2, somewhat.


Heh, exactly what I liked so much about Bleushift. It all feels so more fleshed out, it just 'works' I think. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Blue Shift
Posted by KingNic on Sat Sep 3rd at 2:50pm 2005


Some of the puzzles are absolutely fiendish though - particularly that "move the barrel to connect the wire". That had me stumped for at least half an hour.



-KingNic

-Slapping polygons together incoherently since 2000



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Re: Blue Shift
Posted by Captain P on Sat Sep 3rd at 4:37pm 2005


Half an hour? I found out in 5 minutes. Well, it's perhaps not as logic as most other puzzles, I mean, not as intuitive.

Anyway, it seems there's a mod team working on a Source version of Bleushift already... that's ok, but hey, why not a new story, or a continuation of the BS story or such?







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