The fun behind mapping for HL1 was seeing how much you could push the engine while still keeping it all running at a decent speed (god bless r_speeds!). With HL2, it's just not there for me - there's no real challenge.
I used to enjoy mapping through thinking up ideas that wouldn't be possible, and trying to cram them into creaky ol' HL1. Some weren't successful, others were.
Yak is right though. The more spangly the engines get, the more time is required to create a decent original map - which pushes us amateur mappers further away. I don't see myself mapping again for a very long time.
Oh, and come on back Orph - 'tis quiet here without you and your nappies " SRC="images/smiles/icon_wink.gif">






