Map Lighting
Post Reply
Quote
Re: Map Lighting
Posted by Juim on Tue Aug 30th at 3:38pm 2005


I have been working on a map for awhile now(between 70 hour work weeks) and at every new posting I get comments about lighting. Now I work in the Movie biz and deal specifically with lighting on a daily basis. The trouble is, due to the limitations of the source engine, you cant light a map like in the real world, so you have to make short-cuts and learn little tricks which not everybody knows. I was wondering if you might be interested in a sort of contest. Not a contest actually, but more of a showcase. Pick (or create) a well structured room with lots of architecture and allow everyone to take it and light it as they seem fit.No limitations(such as light emitting textures or adding entities), but the architecture itself can't be altered. Save the finished product as "your name" so we know who did it. I know I could learn alot from you guys, and so could others. Bad idea? What do you think?



Quote
Re: Map Lighting
Posted by mazemaster on Tue Aug 30th at 3:52pm 2005


Great idea. Someone once said that "A great mapper can make a simple box look good using only lighting". I think that is true, lighting can make of break a map. Also, I like the idea of having a contest since it wouldn't take very long to do (compared to making a full map).





Quote
Re: Map Lighting
Posted by Juim on Tue Aug 30th at 3:55pm 2005


Cool. So we need to find a map to light, or perhaps someone could export a favorite part of a map they made. I seem to recall several people made their vmf's public for others to use.


Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead



Quote
Re: Map Lighting
Posted by Captain P on Tue Aug 30th at 4:31pm 2005


Hmm, not a bad idea at all. Let's just do a part of a map, one or a few rooms. Just an open kind of 'contest' to learn sounds great.






Quote
Re: Map Lighting
Posted by BlisTer on Tue Aug 30th at 4:49pm 2005


yep good idea.



These words are my diaries screaming out loud



Quote
Re: Map Lighting
Posted by Junkyard God on Tue Aug 30th at 5:18pm 2005


if it's hl1 i'm in i lurve lighting

( i've seen a similar thing happen in a contest over at twhl i think, but it was texturing , not lighting <img src=" SRC="images/smiles/icon_smile.gif"> )




Hell, is an half-filled auditorium



Quote
Re: Map Lighting
Posted by MisterBister on Tue Aug 30th at 7:03pm 2005


Sounds supergreat, I think it would be coolest if we just set up lighting in one particular scene using a camera to take photos from exactly the same positions each time.
I actually have a scene that could be used. However it doesnt give very much of choice in terms of lighting.
If no one else posts a scene here ill make one during the weekend.




Quote
Re: Map Lighting
Posted by Loco on Tue Aug 30th at 7:51pm 2005


Damnit, I was intending to take a long break from mapping and then something interesting like this comes along! <img src=" SRC="images/smiles/icon_smile.gif">

I'll have a go over this week, but after that I can't do much (school connection you see).






Quote
Re: Map Lighting
Posted by Captain P on Tue Aug 30th at 8:08pm 2005


Yeah, school is coming at me real fast now. And just now that I'm more or less over my mapping block! I've got inspiration but probably not the time now...

Nah, school's never been too busy last year... <img src=" SRC="images/smiles/icon_wink.gif">






Quote
Re: Map Lighting
Posted by rs6 on Tue Aug 30th at 8:16pm 2005


This sounds cool. I'd like to give it a go. I can't really think of a good room to use.



Quote
Re: Map Lighting
Posted by jake on Tue Aug 30th at 11:47pm 2005


A brilliant idea, I hope it's taken up by the more talented/experienced members.




Quote
Re: Map Lighting
Posted by Myrk- on Tue Aug 30th at 11:53pm 2005


HL2 lighting, in all honesty is piss easy in most situations. Its only a situation of putting in spotlights (just like in the movie biz) but you can place your light anywhere without having to worry about anything! I find nice colours go well, especially if you can successfully use opposite ends of the spectrum, such as orange and green.

But then again it depends on the room completely.




-[Better to be Honest than Kind]-



Quote
Re: Map Lighting
Posted by Addicted to Morphine on Wed Aug 31st at 3:22am 2005


Damn Juim, great idea. Too bad I'm going back to college tomorrow, otherwise I'd be really tempted to give it a shot.

On a side note, I really miss the ease of texture lighting in HL1. It's all I would ever use and I loved it.




Quote
Re: Map Lighting
Posted by Campaignjunkie on Wed Aug 31st at 4:13am 2005


Sounds like a good idea to me: really easy for anyone to participate, and it's just throwing some lights on a map and seeing what works.This is all assuming the architecture is interesting enough, of course. <img src=" SRC="images/smiles/icon_wink.gif">




Quote
Re: Map Lighting
Posted by BlisTer on Wed Aug 31st at 11:42am 2005


? quote:
On a side note, I really miss the ease of texture lighting in HL1. It's all I would ever use and I loved it.


it's the same in HL2 m8



These words are my diaries screaming out loud



Quote
Re: Map Lighting
Posted by Myrk- on Wed Aug 31st at 12:00pm 2005


Nah it isn't, the whole conversion thing takes longer, its all long winded. They tried to make HL2 mapping easier than HL1 with customization being easier too, but they ended out making it harder!

Wads are far easier than what HL2 has (all those loose vtf's floating around, all messy).




-[Better to be Honest than Kind]-



Quote
Re: Map Lighting
Posted by Captain P on Wed Aug 31st at 1:14pm 2005


Nah, I kinda like the materials system. It allows folders and subfolders so you can organize as you want. Plus that materials now have their own properties like decals, transparancy and all...






Quote
Re: Map Lighting
Posted by BlisTer on Wed Aug 31st at 4:04pm 2005


? quote:
Nah it isn't, the whole conversion thing takes longer, its all long winded. They tried to make HL2 mapping easier than HL1 with customization being easier too, but they ended out making it harder!

Wads are far easier than what HL2 has (all those loose vtf's floating around, all messy).



i agree that materials are more complicated (but thats logical if you see what they are capable of now) but i was talking about texture lighting specifically. thats really the same: you just put your texture name in the lights.rad with color and brightness, et voila.



These words are my diaries screaming out loud



Quote
Re: Map Lighting
Posted by MisterBister on Wed Aug 31st at 4:09pm 2005


? quote:
Nah, I kinda like the materials system. It allows folders and subfolders so you can organize as you want. Plus that materials now have their own properties like decals, transparancy and all...


Well, i think its very hard to make a more complicated game and at the same time making it easier to create custom content to it.
Though i think it has been easier to create maps for hl2 except for the much higher demand of details. Hammer v4 actually has some great features that makes it easier to make maps.




Quote
Re: Map Lighting
Posted by MisterBister on Sun Sep 4th at 11:54am 2005


Sorry guys.. Lots of stuff have popped up that I have to take care of, which means that i will not have time to make the scene this weekend.





Post Reply