Posted by Juim on Tue Aug 30th at 3:38pm 2005
Juim
member
726 posts
183 snarkmarks
Registered: Feb 14th 2003
Location: Los Angeles

Occupation: Motion Picture Grip
Posted by mazemaster on Tue Aug 30th at 3:52pm 2005
Posted by Juim on Tue Aug 30th at 3:55pm 2005
Juim
member
726 posts
183 snarkmarks
Registered: Feb 14th 2003
Location: Los Angeles

Occupation: Motion Picture Grip
Quote from God....Nietzsche is dead
Posted by Captain P on Tue Aug 30th at 4:31pm 2005
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by BlisTer on Tue Aug 30th at 4:49pm 2005
Posted by Junkyard God on Tue Aug 30th at 5:18pm 2005
if it's hl1 i'm in
i lurve lighting ![]()
( i've seen a similar thing happen in a contest over at twhl i think, but it was texturing , not lighting " SRC="images/smiles/icon_smile.gif"> )
Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Posted by MisterBister on Tue Aug 30th at 7:03pm 2005
I actually have a scene that could be used. However it doesnt give very much of choice in terms of lighting.
If no one else posts a scene here ill make one during the weekend.
MisterBister
member
277 posts
78 snarkmarks
Registered: Oct 17th 2004
Location: SWEDEN

Occupation: studying
Posted by Loco on Tue Aug 30th at 7:51pm 2005
I'll have a go over this week, but after that I can't do much (school connection you see).
Posted by Captain P on Tue Aug 30th at 8:08pm 2005
Nah, school's never been too busy last year...
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by rs6 on Tue Aug 30th at 8:16pm 2005
rs6
member
640 posts
94 snarkmarks
Registered: Dec 31st 2004
Location: New Jersey, USA

Occupation: koledge
Posted by jake on Tue Aug 30th at 11:47pm 2005
Posted by Myrk- on Tue Aug 30th at 11:53pm 2005
HL2 lighting, in all honesty is piss easy in most situations. Its only a situation of putting in spotlights (just like in the movie biz) but you can place your light anywhere without having to worry about anything! I find nice colours go well, especially if you can successfully use opposite ends of the spectrum, such as orange and green.
But then again it depends on the room completely.
Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
Posted by Addicted to Morphine on Wed Aug 31st at 3:22am 2005
On a side note, I really miss the ease of texture lighting in HL1. It's all I would ever use and I loved it.
Posted by Campaignjunkie on Wed Aug 31st at 4:13am 2005
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by BlisTer on Wed Aug 31st at 11:42am 2005
it's the same in HL2 m8
Posted by Myrk- on Wed Aug 31st at 12:00pm 2005
Nah it isn't, the whole conversion thing takes longer, its all long winded. They tried to make HL2 mapping easier than HL1 with customization being easier too, but they ended out making it harder!
Wads are far easier than what HL2 has (all those loose vtf's floating around, all messy).
Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
Posted by Captain P on Wed Aug 31st at 1:14pm 2005
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by BlisTer on Wed Aug 31st at 4:04pm 2005
Wads are far easier than what HL2 has (all those loose vtf's floating around, all messy).
i agree that materials are more complicated (but thats logical if you see what they are capable of now) but i was talking about texture lighting specifically. thats really the same: you just put your texture name in the lights.rad with color and brightness, et voila.
Posted by MisterBister on Wed Aug 31st at 4:09pm 2005
Well, i think its very hard to make a more complicated game and at the same time making it easier to create custom content to it.
Though i think it has been easier to create maps for hl2 except for the much higher demand of details. Hammer v4 actually has some great features that makes it easier to make maps.
MisterBister
member
277 posts
78 snarkmarks
Registered: Oct 17th 2004
Location: SWEDEN

Occupation: studying
Posted by MisterBister on Sun Sep 4th at 11:54am 2005
MisterBister
member
277 posts
78 snarkmarks
Registered: Oct 17th 2004
Location: SWEDEN

Occupation: studying
Snarkpit v6.1.0 created this page in 0.0107 seconds.

