Re: Aaei, it burns!
Posted by $loth on Thu Sep 1st at 7:56am 2005
There are too many to name, quite a while ago pre HL2 days (well
actually about 2+ years ago) I tested for the server of the clan that I
was in what seemed like millions of CS maps (we had a cd with a couple
of hundred cs maps on them) and I could only find about 10-15 of them
that I liked.

$loth
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Re: Aaei, it burns!
Posted by Foxpup on Sat Sep 3rd at 12:09am 2005
SP:
I hate traps that give you absolutely no warning. There always needs to be at least some warning so if you do fall for it you say "Aargh! I should have seen that!" A trap with no warning just makes you say "WTF!?"
I don't like it when there's no logical progression in the map, eg you exit a factory and find yourself on the moon, like in a really old Duke3d map I saw once.
MP:
I hate killboxes. The only killbox I like is DooM 2's "Dead Simple", probably because it has the best juice cycle I've ever seen.
I hate dead ends. Dead ends are a very easy way to get fragged so unless there's a really powerful weapon there, nobody will go there and it's just wasted space.

Foxpup
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Better to be in denial than to be human.
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Re: Aaei, it burns!
Posted by Captain P on Sat Sep 3rd at 8:18am 2005
The instant sudden death traps are indeed annoying, Foxpup. I once read
a Tomb Raider level designer saying that sometimes he just used a trap,
not to hurt the player, but to make him alert, to keep the tension.
Death of a player shouldn't be the main concern of mappers (sadly, I
see this happen often). Enjoyment should be.

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Re: Aaei, it burns!
Posted by **Dedi** on Sat Sep 3rd at 9:58am 2005
I hate parts where there's no logical way of going through a part of a map. Like, you have to jump on one square, then on the other, then press the button and then the door opens. Well, that's more like Tomb Rider, but still, that annoys me.

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