One of the best HL2 singleplayer experiences available today, by the author of Someplace Else. Get it while it's hot and then post your thoughts here!
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Re: Minerva - Metastasis
Posted by Campaignjunkie on Sat Sep 3rd at 6:05am 2005

Campaignjunkie
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Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by Campaignjunkie on Sat Sep 3rd at 6:05am 2005
http://www.hylobatidae.org/minerva/
One of the best HL2 singleplayer experiences available today, by the author of Someplace Else. Get it while it's hot and then post your thoughts here!
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One of the best HL2 singleplayer experiences available today, by the author of Someplace Else. Get it while it's hot and then post your thoughts here!
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Re: Minerva - Metastasis
Posted by nooba on Sat Sep 3rd at 6:25am 2005
Posted by nooba on Sat Sep 3rd at 6:25am 2005
I really liked it. IMO, it was a bit short. 
EDIT: Actually, it was long enough for just one level.
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EDIT: Actually, it was long enough for just one level.
Re: Minerva - Metastasis
Posted by Captain P on Sat Sep 3rd at 8:08am 2005

Captain P
member
1370 posts
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Registered: Nov 6th 2003
Location: Netherlands
Occupation: Game-programmer
Posted by Captain P on Sat Sep 3rd at 8:08am 2005
Played it some hours ago, went to bed, and now I'm finally commenting on it...
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The map was great. Well-made, well thought out and it certainly kept you busy and maintained a good tension. I thought I couldn't get surprized like that in a custom map anymore, but Adam proved me wrong there. Challenging also, I almost ran out of life at several spots and was topped off at others. Really well made, good use of enemy placement too. It really felt as if the Combine were actively searching for me, rather than just standing at spots, waiting for things to come by, as you see in so many maps. A good example on that.
I do have some critics, though. The music, while nice made and a great improvement to the athmosphere at times, did get a little sloppy sometimes when another fragment was started. I also felt some indoor bunker area's could've been a little darker, to add to the athmosphere more. Especially the headcrabs part. And I missed a puzzle or two. There was a vent, for example, in that headcrab part, that I tried to get into using a barrel, but I couldn't see anything in it. That could've held a goodie or been a route to a secret. I love secrets, you know...
" SRC="images/smiles/icon_smile.gif">
So, overall, a very well-made map, and I'm looking forward to see more...
" SRC="images/smiles/icon_smile.gif">
The map was great. Well-made, well thought out and it certainly kept you busy and maintained a good tension. I thought I couldn't get surprized like that in a custom map anymore, but Adam proved me wrong there. Challenging also, I almost ran out of life at several spots and was topped off at others. Really well made, good use of enemy placement too. It really felt as if the Combine were actively searching for me, rather than just standing at spots, waiting for things to come by, as you see in so many maps. A good example on that.
I do have some critics, though. The music, while nice made and a great improvement to the athmosphere at times, did get a little sloppy sometimes when another fragment was started. I also felt some indoor bunker area's could've been a little darker, to add to the athmosphere more. Especially the headcrabs part. And I missed a puzzle or two. There was a vent, for example, in that headcrab part, that I tried to get into using a barrel, but I couldn't see anything in it. That could've held a goodie or been a route to a secret. I love secrets, you know...
So, overall, a very well-made map, and I'm looking forward to see more...
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Re: Minerva - Metastasis
Posted by Crono on Sun Sep 4th at 10:31pm 2005
Posted by Crono on Sun Sep 4th at 10:31pm 2005
Ran through it yesterday.
Well made. Felt like a new chapter of hl2, actually.
The entire prison felt very ... creepy, I guess I would say. The layout is purposfully confusing and several times I'd see a combine run down the hall and turn the corner and I'd get there and he's gone. I'm sure that's just because of the nodes he placed, but, still well done.
It's probably the only time I've actually been somewhat tense when there was actually nothing to worry about, since there was plenty of health and everything there. It was just the anticipation of what was next.
I look forward to the rest of it.
Well made. Felt like a new chapter of hl2, actually.
The entire prison felt very ... creepy, I guess I would say. The layout is purposfully confusing and several times I'd see a combine run down the hall and turn the corner and I'd get there and he's gone. I'm sure that's just because of the nodes he placed, but, still well done.
It's probably the only time I've actually been somewhat tense when there was actually nothing to worry about, since there was plenty of health and everything there. It was just the anticipation of what was next.
I look forward to the rest of it.
Blame it on Microsoft, God does.
Re: Minerva - Metastasis
Posted by Junkyard God on Tue Sep 13th at 10:11am 2005

Junkyard God
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Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Posted by Junkyard God on Tue Sep 13th at 10:11am 2005
looks pretty neat
" SRC="images/smiles/icon_smile.gif"> toobad i don't have a pc yet that runs it without not-rendering walls etc.
Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Hell, is an half-filled auditorium
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