small idea
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Re: small idea
Posted by Junkyard God on Fri Sep 9th at 5:41pm 2005


hey, Paladin[NL] ( Coen ) gave me a neat idea for how to continue my hl2 mapping untill i get a better computer, he suggested just prefabbing stuff, making hall ways, outdoor sets, small parts of maps realy ( like one room bits ) untill i get a new pc, as i didn't come up with the idea i though other people might have the same problem as me and also not have a clue what to do :o , wanting to map for hl2 but realy not having the pc to handle it yet.

As i'll have a better pc soon i can now just make prefabs and import stuff from those into maps when i get a new pc.

hope this helps someone, don't flame me for posting it, i'm sure there's other people there on a level design break or still mapping for HL1 just becouse of a low spec pc.

thanks Paladin[NL] smiley i'm happy mapping now xD




Hell, is an half-filled auditorium



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Re: small idea
Posted by Captain P on Fri Sep 9th at 9:05pm 2005


Use visgroups in Hammer to hide parts of the map. That should be a lot better than prefabbing all your stuff...

Or just stick to creating rough layouts that you detail later on your better PC, and do some small detail maps as a reference.

EDIT: You Dutchies have some contact with each other or so? Maybe you could hook up with my crew, a 5 or so Dutch mappers...






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Re: small idea
Posted by pepper on Fri Sep 9th at 9:38pm 2005


Yes sire, standing bye


RUST Gamedesign
pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.



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Re: small idea
Posted by BlisTer on Sat Sep 10th at 1:52pm 2005


make that Benelux ? <img src=" SRC="images/smiles/icon_smile.gif">



These words are my diaries screaming out loud



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Re: small idea
Posted by Junkyard God on Sat Sep 10th at 4:39pm 2005


we used to play cs with eachother and for some very silly coincidence i saw his name on the members lsit once and pmed him -_- , very odd <img src=" SRC="images/smiles/icon_smile.gif"> what is this group you speak of kapitano P ? <img src=" SRC="images/smiles/icon_smile.gif"> i would join -_- <img src=" SRC="images/smiles/icon_biggrin.gif">


Hell, is an half-filled auditorium



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Re: small idea
Posted by mazemaster on Sat Sep 10th at 4:46pm 2005


Its all about the visgroups. My comp stalls when I have more than a couple buildings visible at any given time.





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Re: small idea
Posted by Captain P on Sat Sep 10th at 5:25pm 2005


Benelux? Sure. <img src=" SRC="images/smiles/icon_smile.gif">

I started building a Dutch site some month ago, stopped with it due to a lot of other projects, but I hope to continue it these days. But we've got a little forum for over a year now, so if you're interested, here it is: CPCP forums. There's a few HL mappers around and occasionally a CSS mapper drops by. I'm mainly going for HL2DM/HL2, another guy likes DoD and models... quite the different group, but hey, it's fun. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: small idea
Posted by Junkyard God on Sat Sep 10th at 5:59pm 2005


*signs up <img src=" SRC="images/smiles/icon_biggrin.gif"> *


Hell, is an half-filled auditorium



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Re: small idea
Posted by Forceflow on Sat Sep 10th at 6:14pm 2005


Belgium - woojay.

Yes, using visgroups (and I mean a lot of visgroups) is the key. Ever tried to load the CS:S example map de_cbble with all the visgroups visible ? I did. I couldn't move my mouse pointer for like 30 seconds ...

Another good thing is to limit the amount of undo's Hammer saves. Don't cut it too short, you might need them.



:: Forceflow.be :: Nuclear Dawn developer



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Re: small idea
Posted by Myrk- on Sat Sep 10th at 6:29pm 2005


Dunno if anyone has said, but you can still map with hammer 3.4 for HL1, then import it and retexture it all. Its quite simple, and you should know by now that most textures are gridded onto 512x512 etc grids, with details also appearing at 128 up the texture etc.


-[Better to be Honest than Kind]-



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Re: small idea
Posted by Junkyard God on Sat Sep 10th at 6:34pm 2005


i don't want my maps looking like HL1 and i want to get a feel for the new editor a bit. <img src=" SRC="images/smiles/icon_wink.gif">


Hell, is an half-filled auditorium



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Re: small idea
Posted by Myrk- on Sat Sep 10th at 6:50pm 2005


Dude its the same god damn game but with models and a few extra effects. The editor is identical apart from a few renames and the new displacement tools. Its not that different. I'd suggest using HL1 mapping layouts, make your map kickass for HL1, then when you get it into HL2 soup it up. HL2 mapping is the same process I find, except you gotta go further now. You can always use HL1 to go most of the way.


-[Better to be Honest than Kind]-



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Re: small idea
Posted by Junkyard God on Sat Sep 10th at 8:13pm 2005


i could make it like you said, make a base first, but i hate leaving all the detailing to the last part, i always work in small section,s otherwise the detailing gets a bit boring imo.


Hell, is an half-filled auditorium



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Re: small idea
Posted by Captain P on Sat Sep 10th at 9:01pm 2005


I used to work like that, BioPulse, and all too often I ended up with nice looking, loose parts that I just couldn't connect right. Give it a try, draw a layout and swap down a few basic looking brushes. Play it a few times, change the things you think aren't gonna work (in HL2DM, movement is slow and sprint power runs out quickly so I found some paths in the map I'm working on were just too long - something I wouldn't have liked to find out after 3 months detailing...).
During that stage, surely make some small detail test maps to get a right mood and look for the map. Once the layout works, mix those things in and start finalizing. Much more chance of a good-looking and more important, well-working map.

It's just something to get used to, I think. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: small idea
Posted by Junkyard God on Sat Sep 10th at 9:14pm 2005


i draw out my maps etc. , and make small logical sections out of it, detail one section and test it, then make the next section and detail it , test the together etc.etc., but maybe i should work liek you mentioned, but for now big compiles are out of the question anyway <img src=" SRC="images/smiles/icon_smile.gif"> so i'll just be rpe - fabbing practicing and learnign new stuff


Hell, is an half-filled auditorium



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Re: small idea
Posted by Captain P on Sat Sep 10th at 9:17pm 2005


Oh, that's fine. Learning a new engine takes some time anyway so that isn't really lost time, I think.

What sort of map is it going to be then?







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