Posted by NameWithHeld on Sat Sep 10th at 12:36pm 2005
evertywhere are spending hours on end trying to level up their ranger, so I bring
it to you, what do you think of MMO's?
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Posted by Windows 98 on Sat Sep 10th at 1:13pm 2005
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Posted by NameWithHeld on Sat Sep 10th at 1:16pm 2005
IT DRIVES ME INSANE
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Posted by $loth on Sat Sep 10th at 2:30pm 2005
Same here, I couldn't really care for those people who say omg wtf my lvl blahlbah just got a new titanium diamond tipped ultra cool dagger!....
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Posted by Fjorn on Sat Sep 10th at 2:42pm 2005
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Posted by Addicted to Morphine on Sat Sep 10th at 3:08pm 2005
I mean -- its very engrossing at points but when you get down to it the gameplay isn't that much fun.
Posted by Captain P on Sat Sep 10th at 4:31pm 2005
After all, it doesn't get you any further with life, does it? And games are meant to be fun, some recreation, not to be time-absorbing monsters.
And the gameplay seems pretty repetetive to me. Slicing monsters, solving quests, gaining points, and on to the same cyclus, with just some higher skills...
- (I really don't like that sort of skill-types: players themselves get skilled at games already, why enhance that with an artificial skill system? Because it's random hitting (which I don't like too)? Players get smart enough to know what they need to beat something or someone, no skill-system needed for that.) -
Anyway, people choose what to play themselves, so if they want to, I won't stop them...
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Posted by Crono on Sat Sep 10th at 8:29pm 2005
I think, they'd be better if they were treated like any other game. That includes innovation.
It'd also be nice if they weren't endless games. Because, seriously, what is the point of putting in 500 hours in some game if there's no payoff?
I think the only MMORPG that I think is a good idea is Guild Wars, just because there's no monthly fee. Either, make the initial game lower in price or make the monthly fee not existence. I know there's a way to work it out so you still make money. Look at websites (I'm not suggesting plastering ads everywhere)
But, imagine if there were an MMO set in a modern urban setting. All the billboards and ads could actually be marketed out to companies, like in real life, to pay for the servers and such. Considering the amount of people that play online games, you'd definitely benefit from working in some sort of corporation marketing. I'm not suggesting they do this in all games, like they do it in movies or anything, but, in this situation, it'd help.
The other problem is ... almost all the MMORPGs are set in some medieval time! I know there are a few that aren't, but still.
Anyway. If people want to waste away time on games that would get slammed if they were beatable, that's their choice.
They're a good idea, just really never executed well.
Posted by Forceflow on Sat Sep 10th at 10:16pm 2005
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Posted by French Toast on Sat Sep 10th at 11:42pm 2005
Start talking back about your account on BF2 and some of your wicked strats to take out the enemy's atillery, the whole while making aggresive hand gestures.
Bam, within no time, no WoWers will want to go near you.
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Posted by omegaslayer on Sat Sep 10th at 11:52pm 2005
So in answer to your questions I like MMOs, they are fun to play, but you just need to know when to stop with out wasting your days away, like I did today. For 5 hours I sat through a long ass raid, and for what? A large bill to pay for the armor I broke ><. So I guess what im trying to say is MMOs are nice to play, but not to take to obsessive levels. There was thread recently here about putting restrictments on the amount of time you can play MMOs, I now agree with that, not to be tyranical, but to keep you from replacing your life with the life of your uber character from WoW.
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Posted by Cassius on Sun Sep 11th at 12:25am 2005
So you get a good group. I've done three UBRS runs and two Baron runs in one day, back to back - any instance is quick and simple if you're organized and everybody knows what to do.
Get in a guild with a lot of 60's, and go on private raids. If there are no groups availible, log on later. You won't have to deal with ninjas, Chinese farmers, etc.

Here's me, Carciareth. Level 59 Human Warrior, hailing from Mal'Ganis. Sergeant. Second in command of a guild whose inception I was not a part of. Decked out with Helm, Spaulders, and Bracers of Valor; Arcanite Reaper, the materials for which I farmed personally; Stormpike Plate Girdle / Soldier's Pendant; Hydralick Armor; Obsidian Greaves; Warmaster Legguards; Bloodmoon Cloak; et cetera.
The PvE aspect of the game is not at all difficult so long as everybody knows what they should be doing and who they should be listening to. My brother's old guild would run Onyxia in half an hour. My brother's friend's guild recently went through all of Molten Core and killed Ragnaros without a single wipe. The fun and difficult parts of the game are PvP and the teamwork/leadership required for raiding. If you're playing because you like the PvE experience itself, you might be a masochist; PvE is a chore, which I take part in for getting drops and practicing how to play my class. The real fun is in cooperating and competing with other people.
By the way, if you are just starting with Stratholme, Scholomance, and Blackrock Spire, you are in no way at or near the epic level. You need to have your class' rare set or better to get into guilds that run instances with epic drops.
Posted by Addicted to Morphine on Sun Sep 11th at 12:38am 2005
Posted by Kage_Prototype on Sun Sep 11th at 12:40am 2005
That kiiiinda misses the point; the lasting appeal of MMOs are the friends you make and the ties to the community you have around you, not the far off notion that you may one day beat the game or something.
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Posted by Crono on Sun Sep 11th at 12:53am 2005
The reason why I made the point of being able to beat it is that, most people don't want to play a SINGLE game that goes on forever. I didn't say anything about other plot lines or anything like that. But, the basic set up of most MMORPGs is just ... bad.
A group of friends and I had a pretty nice idea for an MMO, but it wouldn't be something we could ever make. It'd just be too difficult and time consuming to create, but generally it took the base ideas of most MMOs and made it fun and completable, so much so that'd you'd want to play again, with a different story, or continue your characters' stories in other places.
I don't think you should have to "dredge" through any part of any game. That's just missing the point of playing games in the first place. And, to me, it seems that's pretty much all MMORPGs and the like have become.
Posted by wil5on on Sun Sep 11th at 2:22am 2005
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Posted by French Toast on Sun Sep 11th at 2:50am 2005
The only MMO's that I've played are Runescape and Lineage 2. I liked Runescape before it got huge. I was one of the first about 500 people that played it, and I liked it more when it wasn't mainstreamish. I loved Lineage 2, but I was kinda wasting away from playing it, so I deleted it.
I want top lay it though
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Posted by Dark_Kilauea on Sun Sep 11th at 6:37am 2005
I have also played a little runespace, frankly, that game disappointed me greatly. I can not see why anyone could like to run around for hours just to gain 3 levels in mining.
Just to show off my warrior...
This is Joaquin Nasura, he's lvl 20.

Purple armor pwns.
Until Later...
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Posted by Myrk- on Sun Sep 11th at 12:08pm 2005
Leps character looks better, as does mine
I'm suprised Natus hasn't joined this thread with his GW antics- hes completely adicted lol " SRC="images/smiles/icon_biggrin.gif">
As for MMO's in general, I think its disgusting that developers charge for the game and per month for bandwidth. I think its about time that some net code arise that elimiates the need for a server, especially with faster net speeds I think its possible.
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Posted by Captain P on Sun Sep 11th at 12:25pm 2005
But I like nicely detailed (including the little touches, not just the visual details) RTS games and FPS more anyway.
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