MMO crackdown
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Re: MMO crackdown
Posted by Crono on Sun Sep 11th at 12:28pm 2005


And how exactly would everyone connect together? All net connections are based around servers.
Not to mention, how would the developers control the content? Downloadable packages means the game would become easily modifyable, making it a nightmare to play and terribly difficult to keep 'clean'.

The monthly fee is retarded though. I think it would be warrented if they did more, such as have a team of people who do nothing but work with that online community to make the game more immersive and such. (I'm not talking about developing models or art or anything like that)



Blame it on Microsoft, God does.



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Re: MMO crackdown
Posted by Underdog on Sun Sep 11th at 12:38pm 2005


I am guessing here but I assume "MMO" means "Multi-Member online?"

IMO, the concept went downhill since the advent of "Tradewars". Somehow, having to keep the entire universe in your head was preferable to me. Tradewars ruled for years.




There is no history until something happens, then there is.



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Re: MMO crackdown
Posted by Fjorn on Sun Sep 11th at 12:55pm 2005


MMO = Massively Multiplayer Online


And dammit, there are no rangers in WoW, thats like EQ2 or GW or something



Signature? What signature!?



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Re: MMO crackdown
Posted by French Toast on Sun Sep 11th at 3:31pm 2005


So to play GuildWars I have to pay some extra monthly fee?




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Re: MMO crackdown
Posted by MisterBister on Sun Sep 11th at 4:14pm 2005


I think that the concept of MMO games is fantastic, and I still have problems to understand how it is technically possible to make an MMO..

Although i think that there are extremely few MMO's that are worth playing, why?
Because there are no mustique in them.
All the combat systems, abilities and so on are known by the user and can be read in numbers which destroys it all.

Because then people can easily measure eachothers strength and for example the damage of a weapon. When people can do that, they get obsessed by getting more powerfull stuff and all they are talking about is values back and forth.

The games are created to make the users get stuck in them and I think that is wrong. Personally I would much rather prefer a game where a new player could defeat a hardcore veteran if he had the skills and luck.

The other thing that bothers me is the players of the game.
When I play an MMORPG I want to roleplay, I want to BE the big ugly troll in a world where everyone else ARE the other uggly characters that they have created. Instead 99% of all the players use their characters as avatars and never stop talking about their friggin items and about how cool girlfriends they have.
Im aware that World Of Warcraft has a roleplay server and I think its supergreat that they have one, although i think its very sad that almost no other company has done the same.

In the best of worlds i would have MMORPGs where there would be no stats at all, if my character was strong, he would look strong, not have a high value in strength. And there would definitively NOT BE ANYTHING LIKE LEVELS which told about the characters veteran status. If the character used an axe alot, he would become skillful in using axes.




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Re: MMO crackdown
Posted by Junkyard God on Sun Sep 11th at 4:30pm 2005


I Thinks games like WoW are great, i realy like playing them BUT they should make more variaty, not just the usual warriors with beserk abilities, paladins who are healing c**ts but just maybeh ave em set it getto's or stuff liek that ( or make allow a modding community to make that kind of twisted games of them! )




Hell, is an half-filled auditorium



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Re: MMO crackdown
Posted by Y2kBen_2000 on Sun Sep 11th at 4:57pm 2005


I'm just getting started with mmo's, excluding Runescape. Runescape was a good idea to make it free, but when they stope expanding the free region and it became too full; like like a herd of horses in a small pen.

I believe that mmo's should, however, go the way of Runescape. By that I mean offer both a free an subsrciption based service. The free just add a refreshing banner bar at the top and a pre-bank start-up add that lasts 1 sec before accessing banks or what not. The idea is to add minor nusences that people can stand, but also allows people to get rid of all the free-be banners with a subscription service, and maybe give subscriber access to a few subcription only tems and abilities.

As you can tell, I've been thinking about this for a long time. I love mmo's because it's real prople that I see moving around, like a real universe. But when the universe is too big and empty, it sort of bores me out some.

I'd also like o see an mmo designed for average game devs. A mmo were they can create their own section of the universe and find someone else who has done the same, and link the two servers togeth. Plus allow those game devs to place their own adds in the game to help keep server costs down. Imagine a world hosted by the people, linked by the people, nd the fate in the control of the people. Of coarse, the only way this could work is if there was still a central server that stored items, ships, and basic building for quik loading. Also allow the origanal games developer to accept modals and ideas from the public to once more influence the Universe.

I'm full of ideas, as you can see. I still have many more though. And by the way, I hate Runescape. Likeothers, I layed it from the begining, before the fancy interface was finished, an before the members area was so big. But I got tired of fighting hundreds of other people for the only two accessable coalmines in the free server, not inclding the pvp area.



You know, I've actually got nothing to say



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Re: MMO crackdown
Posted by French Toast on Sun Sep 11th at 5:13pm 2005


Yar. I dislike the new Runescape models. They're not that great, and the old ones had this kind of cool feel..




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Re: MMO crackdown
Posted by Dark_Kilauea on Sun Sep 11th at 6:22pm 2005


? quote:
So to play GuildWars I have to pay some extra monthly fee?


No, you do not.



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: MMO crackdown
Posted by omegaslayer on Sun Sep 11th at 7:42pm 2005


Cas- if that was a response to me, then your correct. I realize now that its all about team work in WoW. I guess I was depressed because the raid party that I was in wasnt able to kill Magmadar (5 tries, all whipes). And Im playing a crappy class, the paladin, to add to the frustration =P.






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Re: MMO crackdown
Posted by wil5on on Mon Sep 12th at 7:49am 2005


Actually, I just realised, I'd play MMOs quite a lot if there was a good MMOFPS out there. I've heard its been tried, but not successfully. You could have a combination FPS/RTS, Natural Selection style, with thousands of players, when the available server hardware is good enough (and when everyone has >2mbit connections x_x)


"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher



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Re: MMO crackdown
Posted by Captain P on Mon Sep 12th at 11:57am 2005


I've thought about that for a while too. Sounds like it could be great when we've got the right network speeds and all.
There's also a few MMORTS around as far as I've seen, but these are mostly space-based games (probably due to the cost of terrain collision detection and path-finding, or similar things) and that's not really what I'm looking for.

So all in all, I'll stick to regular multiplayer games (or singleplayer, I still like that most) untill something good comes by in those genres.






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Re: MMO crackdown
Posted by Pvt.Scythe on Mon Sep 12th at 12:25pm 2005


MMOFPS? Planet Side, anyone?


''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires



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Re: MMO crackdown
Posted by Crono on Mon Sep 12th at 7:43pm 2005


I believe they said a GOOD MMOFPS :P


Blame it on Microsoft, God does.



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Re: MMO crackdown
Posted by Gaara on Thu Sep 15th at 11:42am 2005


I've never played planetside (dam dial up) although I really wanted to because some people said it was really fun and I thought the concept was good too. Was it really that bad?




Reckless disregard for childrens well being, women and nothing but utter contempt for other cultures.



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Re: MMO crackdown
Posted by ReNo on Thu Sep 15th at 11:44am 2005


My flatmates got into Planetside and said it could be really awesome at times, but they gave it up pretty quickly as it was apparently lag central <img src=" SRC="images/smiles/sad.gif">






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Re: MMO crackdown
Posted by Gaara on Thu Sep 15th at 11:50am 2005


I wonder if lag will ever be eliminated, with connections growing faster and faster, although while these connections get faster and faster the game's demand more and more bandwidth because of the increase in information needing to be relayed (Volumetric fluids in the near future). Will there be a ever be a time when lag will be looked back on and laughed at?

Also, NameWithheld, where do you live abouts in Australia cause NOBODY except me and some other kids (like 4) actually play games like more than once a week in our school. We've got a clan with like 9 members, although for some reason I'm the only one not asian .




Reckless disregard for childrens well being, women and nothing but utter contempt for other cultures.



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Re: MMO crackdown
Posted by wil5on on Thu Sep 15th at 12:03pm 2005


Something like Freelancer could work as an MMO I think. Youd need a huge network of planets and stuff, but it would be worth it if it were possible to put some realistic physics in there. The demand on your connection wouldnt be *too* bad I guess, you just wouldnt have to transfer data about players too far away to see (youd have at max about 50 around a planet I guess).




&quot;If you talk at all during this lesson, you have detention. Do you understand?&quot;
- My yr11 Economics teacher



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Re: MMO crackdown
Posted by Jinx on Thu Sep 15th at 3:19pm 2005


? quote:
Just to show off my warrior...

This is Joaquin Nasura, he's lvl 20.

image

Purple armor pwns.


So now you can even choose your character's sexual orientation? Because that guy look pretty... uh... yeah....




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Re: MMO crackdown
Posted by moonracer1313 on Thu Sep 15th at 4:10pm 2005


I've played a bunch of MMORPGs and while fun for a while, they get old. It is interesting watching communities develop and seeing what elements developers try to add over the years to improve games.

But leveling (and the artificial skill systems)really ruins the games. As a casual gamer I'll join a guild and make friends with members. Then after a month or so they will power level and go off doing higher level stuff while I'm left behind. All because I don't feel like puting in 5+ hours a day in a game.

And BTW, I went back and tried Anarchy Online this summer because it's having a free one year trial. Through out the game world there are buildboard advertisements for RL stuff like TV shows and movies (even Fanta). I guess the company isn't doing so hot.

I had looked into PlanetSide as well, but I heard there was a skill system involved as well, so haven't bothered trying it.





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