Re: The Quick and the Dead
Posted by satchmo on Mon Sep 12th at 9:58pm 2005
I actually had a dream the other day that I was walking around in a map. I was amazed at the details of the map, and I was wondering "how come the framerates are so high, even with all these prop_physics?"
This is a sure sign that I've played too much games. In fact, I was driving the other day, and I saw these distant apartment buildings. I thought to myself "that 3D skybox could have been done much better, they're not realistic enough." Then I realized that I *am* in the real world, and those *are* real apartment buildings.
Scary huh?

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Re: The Quick and the Dead
Posted by ReNo on Mon Sep 12th at 10:05pm 2005
? quote:
I can still almost dream games like Tomb Raider. I've got whole
walkthroughs in my head.
Haha, likewise
" SRC="images/smiles/icon_biggrin.gif"> I remember I read some Tomb Raider level completion
times in a high score section of a magazine years ago so set about
trying to beat them, and after doing so by pretty significant margins
and sending them in, they never got published (probably due to the game
being too old or no longer interesting enough)
" SRC="images/smiles/sad.gif"> Was still a good
challenge, and satisfying as hell when you shave minutes off by
learning a few quicker routes and things.
Satch, I wouldn't worry mate, it's happened to the best of us
" SRC="images/smiles/icon_wink.gif">

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Re: The Quick and the Dead
Posted by Crono on Mon Sep 12th at 10:18pm 2005
The first time I played GTA 3, I went out right afterwards and got very paranoid about the status of my locked doors.

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Re: The Quick and the Dead
Posted by Captain P on Mon Sep 12th at 10:49pm 2005
Games are just quickly memorable since they're so interactive, I think.
ReNo, at some points you sound just like me. Played TR, mapped for HL,
somewhat bored out of the HL2 content, programming games...
You're sure we're not brothers or such?
Just kidding. 
EDIT: Those speedgame recordings are insane. Just saw the HL one. Crazy.
" SRC="images/smiles/icon_smile.gif">

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Re: The Quick and the Dead
Posted by mazemaster on Mon Sep 12th at 11:45pm 2005
? quote:
I actually had a dream the other day that I was walking around in a map. I was amazed at the details of the map, and I was wondering "how come the framerates are so high, even with all these prop_physics?"
This is a sure sign that I've played too much games. In fact, I was driving the other day, and I saw these distant apartment buildings. I thought to myself "that 3D skybox could have been done much better, they're not realistic enough." Then I realized that I *am* in the real world, and those *are* real apartment buildings.
Scary huh?
Thats a good topic for a thread... Mapping/Gaming dreams. I've had a few.

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Re: The Quick and the Dead
Posted by satchmo on Tue Sep 13th at 12:00am 2005
No need to start a new thread. We can just allow this one to naturally mutate into another topic.
Hmm, "naturally mutate", is that an oxymoron?

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Re: The Quick and the Dead
Posted by Crono on Tue Sep 13th at 12:21am 2005
I think it's called evolution.

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Re: The Quick and the Dead
Posted by French Toast on Tue Sep 13th at 3:03am 2005
Hah.
Microsoft Works is the top rated oxymoron, by the way.

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Re: The Quick and the Dead
Posted by omegaslayer on Tue Sep 13th at 3:26am 2005
I remember watching HL1 in 45 minutes, this guy that did it skipped
entire levels! Mainly "We've got Hostiles", and "Power up" with his
trip mine ladder. This guy should be hired by game companys to seek out
design/hack errors in maps.

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Re: The Quick and the Dead
Posted by satchmo on Tue Sep 13th at 4:11am 2005
It's really a collaborative effort. Some people figured out one trick, and others filled in the gaps.
What I am most amazed about is the manual dexterity of these
speedsters. Hopping from one spot to the next with incredible
ease. They must have played the game hundreds of times.
Most of the monsters don't even have time to react to him before he disappeared to the next corner.
I just saw the .dem files. I decided to download the demos
instead because this file type is much more compact than a full-blown
video file. It just makes more sense.
By the way, if anyone is feeling lethargic or bored, they should just
load up these speed maps. Watching it is equivalent of drinking
some Red Bulls.

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Re: The Quick and the Dead
Posted by Cash Car Star on Tue Sep 13th at 6:19am 2005
One definite bulls**t aspect of the SMB3 run... you can't walk across the handtraps in level 8 without at least one of them pulling you in. The only way to rush them like he did is to splice your tape...

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Re: The Quick and the Dead
Posted by Crono on Tue Sep 13th at 7:17am 2005
Actually, I've been able to make it across a few times without being "dragged in". On my NES, if you were wondering. Of course it wasn't the first time that play session that those levels were encountered. But, it is possible.
However, that was probably spliced, just taking the fact that the rest of the video is spliced too.

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Re: The Quick and the Dead
Posted by Captain P on Tue Sep 13th at 8:02am 2005
? quote:
This guy should be hired by game companys to seek out
design/hack errors in maps.
No... no perfect maps please... those speeddemo's are a fun aspect of
games too, albeit not really intented by the designers, it's still fun.
For multiplayer maps it makes much more sense, though.
" SRC="images/smiles/icon_smile.gif">

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Re: The Quick and the Dead
Posted by ReNo on Tue Sep 13th at 9:46am 2005
Yeah, I quite like it when you find some exploit or shortcut that
wasn't designed. I don't like ones that are gamestoppingly powerful (my
flatmate "destroys" every game he plays basically by finding exploits
to gain money or experience or whatever; its almost depressing
), but
bits and bobs here and there that make you feel great for finding them

Another magazine, I think it was the PS1's official mag, had a
competition to complete the demo of a game called "Moho" in as short a
time as possible. Going by the proper route, my mate and I got pretty
fast times but not exceptional. We did however find two shortcuts - one
that shaved about 10 seconds off your time, the other than cut your
time to under 10 seconds
You were only allowed one entry each so one
of us submitted a good time using the minor shortcut, while the
other submitted the insane time. Unfortunately, we never heard
back, either because they were discounted or beaten
Can't recall now
if the winning times were obviously using shortcuts or not. I suppose
anybody could have used the insane shortcut and sat at the finish line
and effectively picked their final time.
Think I'll look for that game on Ebay sometime actually, I really enjoyed that demo
" SRC="images/smiles/icon_smile.gif">

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Re: The Quick and the Dead
Posted by satchmo on Tue Sep 13th at 1:46pm 2005
? quote:
I quite like it when you find some exploit or shortcut that
wasn't designed
I agree. It's like the gamers outwitting the designers at Valve. It's really quite a feat.
However, as my wife pointed out last night as I showed her the
Half-Life speed demo, so much effort and energy could have been devoted
to something more useful, as in inventing cold fusion or the cure for
cancer. These people must have spent hundreds of hours perfecting
their runs, as most of it is virtually flawless.
As I was going through Half-Life with the speed demon, I was intrigued
by the fact that he seemed to be able to fall from a tremendous height
without losing any health. How's that possible? I didn't
see him pulling out a grenade or special weapon to create an explosive
force to break the fall or anything.
And for many of the tripmines, he just jumped over them like it's
nothing. I tried jumping over some of the exact same tripmines
myself, but I didn't find it possible. What's up with that?
It is an adrenaline rush to watch, nevertheless.

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Re: The Quick and the Dead
Posted by Captain P on Tue Sep 13th at 2:25pm 2005
Sometimes a little time spend on recreation is good. But hundreds of
hours... yes, it could've been used better. Depends on how long it took
him though. 100 hours over a two-year span isn't too insane, methinks.
But that's probably not the case here.
Anyway, gripping a ladder or falling in water prevents any fall damage.
It's amazing how he could grip some of those ladders... must have taken
him a lot of tries, I'm sure about that.

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Re: The Quick and the Dead
Posted by Andrei on Tue Sep 13th at 2:31pm 2005
Now that i've seen the whole film, I have to say that playing a game
the way it wasn't intended to be played is almost equal to using
"noclip", IMHO. The canyon scene for instance and the red tripmines
near the rocket. Still, some of the moves were quite impressive.

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Re: The Quick and the Dead
Posted by Addicted to Morphine on Tue Sep 13th at 3:15pm 2005
When he drops down the elevator shaft in Blast Pit he air strafes onto
the ladder at the last moment. Pretty sweet. I tried it a
couple times and just gibbed.
As for the tripmines Satchmo, are you jumping then crouching in midair?

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Re: The Quick and the Dead
Posted by satchmo on Tue Sep 13th at 3:56pm 2005
I guess jumping and crouching could be done, but I have to do it many
times before getting the timing just right to not trip off the bomb.
He did it over and over again like licking lollipops.

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Re: The Quick and the Dead
Posted by Addicted to Morphine on Tue Sep 13th at 4:09pm 2005
Hahah great simile.
Anyway -- in HL1 I usually had no problem jumping over certain tripmines.
There were a couple tricky sections but nothing a hardcore gamer couldn't get over (ie. the guy who did HL done quick).

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