Re: The Quick and the Dead
Posted by BlisTer on Tue Sep 13th at 5:13pm 2005
? quote:
It's really a collaborative effort. Some people figured out one trick, and others filled in the gaps.
What I am most amazed about is the manual dexterity of these
speedsters. Hopping from one spot to the next with incredible
ease. They must have played the game hundreds of times.
I think so too.
Some things i loved were (in the level after power up i think) where he
reloads his guns while running down a tunnel, then meeting a group of
enemies and whiping them out lightning fast with a combo of gun gren,
magnum and shotgun. Also where he uses snarks to get over things, or
where he runs on top of those cayons (which got me wondering why valve
didnt have/use null/nodraw textures there).

BlisTer
member
801 posts
370 snarkmarks
Registered: Jun 10th 2004
Location: Belgium
These words are my diaries screaming out loud
Re: The Quick and the Dead
Posted by Dark Tree on Tue Sep 13th at 8:30pm 2005
I thought it was sweet where you saw him charging up his tau, but you
didn't know why, then he opens the door to the gate, goes around the
corner and Blasts the marine in the face with full power, successfully
eliminating him AND blasting him up to the top of the side of the
cliff, lol. It's like, you wanna have my babies?

Dark Tree
member
646 posts
144 snarkmarks
Registered: Apr 30th 2004
Location: USA
Occupation: DigiPen student
Re: The Quick and the Dead
Posted by mazemaster on Wed Sep 14th at 8:55am 2005
Actually, it was Merl who added the null texture. That was origionally the whole point of Merl's build :add a "caulk" texture to zoners tools. Of course after Merl did that he went on to do other modifications too.

mazemaster
member
890 posts
162 snarkmarks
Registered: Feb 12th 2002
Re: The Quick and the Dead
Posted by satchmo on Wed Sep 14th at 4:05pm 2005
o40 from HL2DQ took my
Justice - SP map
for a spin. He did it in forty seconds.
I never imagined it would be possible. It's ironic that someone
else beat the map in fifteen minutes before, and everyone thought he
was a liar. No one thought it could be done.
With amazing gaming skills and persistence, the clan at HL2DQ is the Olympic team for fast gaming.
If you are interested, you can check out the recorded demo (four
segments) for Justice by o40
here.
It's about 2 MB zipped.
I am quite impressed by their ability to scale vertical walls with a crowbar and a phys object. Fascinating!

satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: The Quick and the Dead
Posted by BlisTer on Wed Sep 14th at 9:57pm 2005
nice. i never realised there were teams specialising in this. I kinda
suspected they did it segmented, but still, really impressive. You guys
also use running scripts etc ?

BlisTer
member
801 posts
370 snarkmarks
Registered: Jun 10th 2004
Location: Belgium
These words are my diaries screaming out loud
Re: The Quick and the Dead
Posted by satchmo on Wed Sep 14th at 10:29pm 2005
I don't see anything wrong with running scripts, as long as the runner
stays within the boundary of what's possible. And by that I mean
no no_clip or all_ammos.
It's pushing the gameplay to its limit, and a lot of ingenuity goes into the runs.

satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: The Quick and the Dead
Posted by Dark Tree on Wed Sep 14th at 11:48pm 2005
Holy Christ! I dunno what all the files were for.....but I watched p2_d2_coast_05_kitsune_25s.dem
And it was pretty damn cool. Also, I watched all of satchmos demos, and those were wicked too.
I know thse are real....but....HOW THE f**k DO you climb up walls with
a crowbar and a computer? And how do you run/jump so fast? It
seems about twice as fast as I can run and jump....seems
illogical...just have to assume its all real......
edit: I just had to watch that clip like 5 times to believe my eyes.

Dark Tree
member
646 posts
144 snarkmarks
Registered: Apr 30th 2004
Location: USA
Occupation: DigiPen student
Re: The Quick and the Dead
Posted by Cash Car Star on Thu Sep 15th at 4:38am 2005
Meh, a little part of me just died when I just read that Valve implemented (there really is no other term for it at this point) bunnyhopping in HL2.

Cash Car Star
member
1260 posts
301 snarkmarks
Registered: Apr 7th 2002
Location: Connecticut (sigh)
Occupation: post-student
Re: The Quick and the Dead
Posted by WarloK on Thu Sep 15th at 9:40pm 2005
someone completed HL1 in 30 mins flat.

WarloK
member
172 posts
17 snarkmarks
Registered: Apr 9th 2005
Location: Inverness