The Quick and the Dead
Post Reply
Quote
Re: The Quick and the Dead
Posted by BlisTer on Tue Sep 13th at 5:13pm 2005


? quote:
It's really a collaborative effort. Some people figured out one trick, and others filled in the gaps.

What I am most amazed about is the manual dexterity of these speedsters. Hopping from one spot to the next with incredible ease. They must have played the game hundreds of times.



I think so too.

Some things i loved were (in the level after power up i think) where he reloads his guns while running down a tunnel, then meeting a group of enemies and whiping them out lightning fast with a combo of gun gren, magnum and shotgun. Also where he uses snarks to get over things, or where he runs on top of those cayons (which got me wondering why valve didnt have/use null/nodraw textures there).



These words are my diaries screaming out loud



Quote
Re: The Quick and the Dead
Posted by Captain P on Tue Sep 13th at 6:02pm 2005


Heh, that weapon switching between 3 weapons was rare, yeah. I usually switch between 2 weapons...

That canyon trick was actually walking through a skybrush. The old compile tools didn't clip the sky, and a skybrush behaves as water (you can drown in them, too). That level designer never thought someone would ever get up there... neither did I... <img src=" SRC="images/smiles/icon_smile.gif">






Quote
Re: The Quick and the Dead
Posted by Dark Tree on Tue Sep 13th at 8:30pm 2005


I thought it was sweet where you saw him charging up his tau, but you didn't know why, then he opens the door to the gate, goes around the corner and Blasts the marine in the face with full power, successfully eliminating him AND blasting him up to the top of the side of the cliff, lol. It's like, you wanna have my babies?




Quote
Re: The Quick and the Dead
Posted by BlisTer on Wed Sep 14th at 7:36am 2005


<img src=" SRC="images/smiles/icon_smile.gif">

The HL2 speedrun is quite amazing too. impressive how he practically skips ravenholm and doesnt use the car to get to nova prospect. seems to be using a running script though. also weird how alyx glides instead of walks.



These words are my diaries screaming out loud



Quote
Re: The Quick and the Dead
Posted by Cash Car Star on Wed Sep 14th at 8:40am 2005


? quoting BlisTer
(which got me wondering why valve didnt have/use null/nodraw textures there).
Null textures were not originally in Halflife. A third-party programmer named zoner (since hired by either Valve or Gearbox) modified the compile tools following the game's release to integrate null textures. Frankly, I don't think Valve had any idea what kind of mapping optimization craze their game would spawn.




Quote
Re: The Quick and the Dead
Posted by mazemaster on Wed Sep 14th at 8:55am 2005


Actually, it was Merl who added the null texture. That was origionally the whole point of Merl's build :add a "caulk" texture to zoners tools. Of course after Merl did that he went on to do other modifications too.





Quote
Re: The Quick and the Dead
Posted by Dark Tree on Wed Sep 14th at 10:53am 2005


? quoting BlisTer
also weird how alyx glides instead of walks.


Oh yeah I forgot to ask....WTF was that all about? Everywhere she went, she just twirled like a ballerina......pretty funny if you ask me.




Quote
Re: The Quick and the Dead
Posted by mazemaster on Wed Sep 14th at 11:12am 2005


Bug with demo recording.





Quote
Re: The Quick and the Dead
Posted by Max]I[muS-X on Wed Sep 14th at 3:14pm 2005


Just for the record, speedruns like this these two (HL2 in 2:15 and HL1 in 0:45) are done segmented, meaning one section at a time. If they are done straight in one try, which is hard to prove in a game like this, it usually says so somewhere in the title and also usually has worse quality of tricks. The runs are still very difficult segmented though, and takes lots of time and practice!

We at HL2DQ are actually improving Marshmellow's time by half an hour. The old team which has mostly faded away (LightningX, Lonerville, Suga, DaleLewill, lml-mike, Chomp, Downup, Wampa, Fragalishus, etc) brought the time down to 2 hours in seperate runs of each map. Since then a new team consisting of me, Bandit5k, o40, nVa, Pincus, DaleLewill, and Catalyst (with new routes mostly made by me smiley) are now managing to pull the time below 1 hour, 45 minutes! That's more than a half an hour improvement over Marshmellow's run, on Hard difficulty no less!

The site is www.hl2dq.net, and the current times are:

d1_trainstation_01 2:40 Lonerville
d1_trainstation_02 0:26 Lonerville
d1_trainstation_03 0:13 Max]I[muS-X
d1_trainstation_04 1:27 Max]I[muS-X
d1_trainstation_05 7:30 Max]I[muS-X
d1_trainstation_06 0:13 Max]I[muS-X
d1_canals_01 0:54 Max]I[muS-X
d1_canals_01a 1:19 Bandit5k
d1_canals_02 0:12 Bandit5k
d1_canals_03 1:45 Pincus
d1_canals_05 1:18 Bandit5k/DaleLewill
d1_canals_06 0:37 FU3L3D
d1_canals_07 1:34 Max]I[muS-X
d1_canals_08 1:12 Max]I[muS-X
d1_canals_09 1:14 DaleLewill
d1_canals_10 1:45 Catalyst
d1_canals_11 1:28 Max]I[muS-X
d1_canals_12 1:37 Max]I[muS-X
d1_canals_13 0:26 LightningX
d1_eli_01 6:43 Max]I[muS-X
d1_eli_02 5:43 Max]I[muS-X
d1_town_01 0:23 Bandit5k
d1_town_01a 0:13 Bandit5k
d1_town_02 0:15 Bandit5k
d1_town_02a 0:11 Bandit5k
d1_town_03 0:00 Map skipped
d1_town_04 0:35 Bandit5k
d1_town_05 2:30 Bandit5k/Max]I[muS-X
d2_coast_01 0:14 Max]I[muS-X
d2_coast_03 0:44 Bandit5k
d2_coast_04 0:28 nVa
d2_coast_05 0:25 Bandit5k
d2_coast_07 0:31 Bandit5k
d2_coast_08 0:00 Map skipped
d2_coast_09 0:48 Bandit5k
d2_coast_10 0:16 o40

If you're interested, feel free to check on the site once in awhile to see any progress made. If you just want to wait until the final movie is out, it's slow going right now, so you might have to wait a little while ;P

If you want to help the speedrun (some members, such as myself, might not be available for a long time sometime soon...), register at the site and don't be afraid to ask questions about how to do tricks, etc.




Quote
Re: The Quick and the Dead
Posted by satchmo on Wed Sep 14th at 4:05pm 2005


o40 from HL2DQ took my Justice - SP map for a spin. He did it in forty seconds.

I never imagined it would be possible. It's ironic that someone else beat the map in fifteen minutes before, and everyone thought he was a liar. No one thought it could be done.

With amazing gaming skills and persistence, the clan at HL2DQ is the Olympic team for fast gaming.

If you are interested, you can check out the recorded demo (four segments) for Justice by o40 here. It's about 2 MB zipped.

I am quite impressed by their ability to scale vertical walls with a crowbar and a phys object. Fascinating!



"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge



Quote
Re: The Quick and the Dead
Posted by BlisTer on Wed Sep 14th at 9:57pm 2005


nice. i never realised there were teams specialising in this. I kinda suspected they did it segmented, but still, really impressive. You guys also use running scripts etc ?



These words are my diaries screaming out loud



Quote
Re: The Quick and the Dead
Posted by Max]I[muS-X on Wed Sep 14th at 10:20pm 2005


Yes, a bunnyhopping script which essentially spams the jump button. It is pretty much essential for flying and for doing the more complex tricks in the run.

Some might think it makes the run easier, but on the contrary it opens the door for far more complex tricks than would be possible for bhopping by hand. Not to mention, bunnyhopping is so frequent and tedious for speedrunning HL2 that there isn't much wow factor in simply seeing someone jump ad nauseum, stumbling frequently.

Jumping by itself isn't very impressive, but handling insane speeds, finding interesting and undiscovered new routes, and being able to use a whole series of new and difficult tricks makes for good viewing <img src=" SRC="images/smiles/icon_smile.gif">




Quote
Re: The Quick and the Dead
Posted by satchmo on Wed Sep 14th at 10:29pm 2005


I don't see anything wrong with running scripts, as long as the runner stays within the boundary of what's possible. And by that I mean no no_clip or all_ammos.

It's pushing the gameplay to its limit, and a lot of ingenuity goes into the runs.



"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge



Quote
Re: The Quick and the Dead
Posted by Max]I[muS-X on Wed Sep 14th at 11:33pm 2005


Also, Marshmellow wasn't running a script, and even for being manual bunnyhopping it wasn't that good. Once you see the final movie for the < 1:45 run (or just watch the demos), you'll definitely see the difference in speed ;P

I recently watched Marsh's 2:15 run again just to see what it looked like, and it felt like I was watching a cripple limping through a marathon. I had to close it early.

If you know how to run demos in HL2, here's a taste of what's to come...

http://zombie.bhdnet.com/b5k/hl2crap/p2_d2_coast_05_kitsune_25s.zip

The file named "p2_d2_coast_05_kitsune_25s.dem" is the one you want.




Quote
Re: The Quick and the Dead
Posted by Dark Tree on Wed Sep 14th at 11:48pm 2005


Holy Christ! I dunno what all the files were for.....but I watched p2_d2_coast_05_kitsune_25s.dem

And it was pretty damn cool. Also, I watched all of satchmos demos, and those were wicked too.

I know thse are real....but....HOW THE f**k DO you climb up walls with a crowbar and a computer? And how do you run/jump so fast? It seems about twice as fast as I can run and jump....seems illogical...just have to assume its all real......

edit: I just had to watch that clip like 5 times to believe my eyes.




Quote
Re: The Quick and the Dead
Posted by Max]I[muS-X on Wed Sep 14th at 11:57pm 2005


In HL2, if you jump as soon as you touch the ground, you gain speed. If you jump every single time you hit the ground, you keep gaining speed. Over enough space you gain a LOT of speed. This is called bunnyhopping

I haven't watched the custom map demos, but I'm assuming you mean flying. There is no need for the crowbar, I'm guessing it was just in his hands. Flying is a useful bug in HL2. If you grab and object, put it at your feet (still holding it), walk on top of it and then quickly jump, the object will follow you up. Then you can jump midair again, and the object will follow again. Keep doing this fast enough and you have flight. It's not like noclipping at all, and in fact controlling flight (gliding, landing, climbing, hovering, etc) is pretty complicated. Flat objects work best.

Wallclimbing is a variation of flying, and it works when you press a small, usually round object against a wall and gain maximum vertical speed, using a combination of jump/pulling, the same method as flying. It feels like you're rolling up the wall, not just bumping up it, which is still considered (bad) flying. Wallclimbing works best with small, cylindrical objects, rather than flat objects like flying.




Quote
Re: The Quick and the Dead
Posted by Cash Car Star on Thu Sep 15th at 4:38am 2005


Meh, a little part of me just died when I just read that Valve implemented (there really is no other term for it at this point) bunnyhopping in HL2.



Quote
Re: The Quick and the Dead
Posted by Andrei on Thu Sep 15th at 6:54am 2005


It's what made (the old) CS such a great game (not!)!




Quote
Re: The Quick and the Dead
Posted by Max]I[muS-X on Thu Sep 15th at 1:45pm 2005







Quote
Re: The Quick and the Dead
Posted by WarloK on Thu Sep 15th at 9:40pm 2005


someone completed HL1 in 30 mins flat.




Post Reply