Posted by Leviathan on Fri Sep 16th at 2:57am 2005
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We have a great team working on C:O and it is pulling through very well.
You may be asking "Conflict omega?? what?"
CONFLICT:Omega is a new game we have under developement and in my opinion, I think it promises to be one of the best game ideas I've ever seen.
It is a cross between an MMORPG - FPS - and RTS.
But thats not even the full idea of this game. The idea is to make a game that pretty much everyone and anyone can play and enjoy, so we are trying to incorporate almost everything you could want to do in a game.
To learn more go to www.conflictomega.com
Currently, I am a mapper for the team. We are doing great, but we wouldnt mind speeding up the process.
We need more:
Programmers
Modelers
Mappers
Concept Artists
Texture Artists
If you think you can help us out, email anorris1@charter.net with any previous works you have done.
Tell them you were referred by "Leviathan". You dont have to, but it helps for him to know how you got his email :
You can also go to the website and post your things on the "join the team" forum.
One more thing - don't expect this to be like a full time/part time job.
This is more about building up a portfolio, gaining references, adding bulk to your resume, and most importantly having fun.
You may or may not receive payment based on your commitment to our project, but don't expect to see a paycheck the moment you join.
Posted by Agent Smith on Fri Sep 16th at 7:42am 2005
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Posted by Crono on Fri Sep 16th at 8:18am 2005
It looks like it's from scratch, otherwise they would have clearly stated it (not to mention, building on top of other engines costs money)
I'm sure they're already aware it's going to take a long time, Smith. Their news dates back to 2003.
They have a hefty crew. Around 30 people. Now, how many people are doing what and where is a different question.
The only thing that would make this seem promising would be some sort of media. Either get that FAQ updated so it doesn't say the beta will be out this year, or start putting up screen-shots. At this point the entire engine should be done, to be honest, as level design is really the close to the last step. How is it going to be accessed? If you have no money, how do you plan to cater the game to the entire planet?
It's just some thoughts. But, to be honest ... all that site has to show is that you have thought out ideas and a bunch of people. There's no specifications on the engine or anything. Not to mention, there are claims of what the engine can do ... yet it isn't done ... that creates scepticism.
Anyway, good luck.
Posted by Loco on Fri Sep 16th at 10:01am 2005
Posted by Captain P on Fri Sep 16th at 11:27am 2005
Also, a good description of the game is hard to find. The key features list is too long and doesn't really quickly give me points that are unique to your game - many MMORPG games give superb 3D graphics and wide, persistent worlds, that's not really a key feature of your game but a feature of the genre.
I could form a sort of impression of what the game is going to look like but it's not so easy to find. You might want to look into those sections of the site.
All in all, got something to back-up those claims about great gameplay and superb graphics? Otherwise you'll just look like any of the other games that fail, whether you will fail or not.
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Posted by keved on Fri Sep 16th at 11:47am 2005
Blimey, talk about aiming for the stars...
http://www.conflictomega.com/index.php?module=ContentExpress&func=display&ceid=3
Even if you had a full-time large professional development team you'd be told to cut about half of that list.
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Posted by Underdog on Fri Sep 16th at 12:08pm 2005
Looking at the current member roster, one word springs to mind... "HUGE"
Can you not motivate the current list to provide the necessary materials? Seems to me that if you are still recruiting that you might have considered your choices more closely before the list grew to its present proportions.
At this point, if anyone of skill joined, you'd have a power struggle for top billing. What if a new member is more skilled than say "Lead Animator" or "Lead Writer"?
Sadly, I think/feel that more forethought should have transpired beforehand.
A sentence flashed through my head when the page loaded. "TOO MANY CHIEFS AND NOT ENOUGH BRAVES" ![]()
good luck.
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Posted by Leviathan on Fri Sep 16th at 6:36pm 2005
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
guys, a media release will occur in early october.New website
New screenshots
everything.
here are some screens for now :



Posted by Loco on Fri Sep 16th at 10:29pm 2005
Posted by wil5on on Sat Sep 17th at 4:33am 2005
Yeah, he looks like hes wearing a codpeice. Apart from that, its good.
Your avatar doesnt exactly scream professionalism so I was a bit skeptical...
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Posted by Madedog on Sat Sep 17th at 4:29pm 2005
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