Game Development group looking to expand
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Re: Game Development group looking to expand
Posted by Leviathan on Fri Sep 16th at 2:57am 2005


There will be a post ont he front page with this same content, Please do not call this to my attention. I have only done it on the front page as well so that I may catch the attention of people who dont check out the forums often.
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We have a great team working on C:O and it is pulling through very well.

You may be asking "Conflict omega?? what?"

CONFLICT:Omega is a new game we have under developement and in my opinion, I think it promises to be one of the best game ideas I've ever seen.

It is a cross between an MMORPG - FPS - and RTS.

But thats not even the full idea of this game. The idea is to make a game that pretty much everyone and anyone can play and enjoy, so we are trying to incorporate almost everything you could want to do in a game.

To learn more go to www.conflictomega.com

Currently, I am a mapper for the team. We are doing great, but we wouldnt mind speeding up the process.

We need more:
Programmers
Modelers
Mappers
Concept Artists
Texture Artists

If you think you can help us out, email anorris1@charter.net with any previous works you have done.
Tell them you were referred by "Leviathan". You dont have to, but it helps for him to know how you got his email :

You can also go to the website and post your things on the "join the team" forum.

One more thing - don't expect this to be like a full time/part time job.
This is more about building up a portfolio, gaining references, adding bulk to your resume, and most importantly having fun.

You may or may not receive payment based on your commitment to our project, but don't expect to see a paycheck the moment you join.



-=Levi=-



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Re: Game Development group looking to expand
Posted by Agent Smith on Fri Sep 16th at 7:42am 2005


Is this a stand-alone game with a new engine, or a mod of an existing one? The reason I ask is because I doubt any existing game is set-up for this kind of mod. The sheer amount of coding involved would be huge, then you'd have thousands of other elements and pieces to make. Even if it was from scratch, you'd need an extremely huge and dedicated team with no lives in order to pull this off in any amount of time.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: Game Development group looking to expand
Posted by Crono on Fri Sep 16th at 8:18am 2005


How ambitious.

It looks like it's from scratch, otherwise they would have clearly stated it (not to mention, building on top of other engines costs money)

I'm sure they're already aware it's going to take a long time, Smith. Their news dates back to 2003.

They have a hefty crew. Around 30 people. Now, how many people are doing what and where is a different question.

The only thing that would make this seem promising would be some sort of media. Either get that FAQ updated so it doesn't say the beta will be out this year, or start putting up screen-shots. At this point the entire engine should be done, to be honest, as level design is really the close to the last step. How is it going to be accessed? If you have no money, how do you plan to cater the game to the entire planet?

It's just some thoughts. But, to be honest ... all that site has to show is that you have thought out ideas and a bunch of people. There's no specifications on the engine or anything. Not to mention, there are claims of what the engine can do ... yet it isn't done ... that creates scepticism.

Anyway, good luck.



Blame it on Microsoft, God does.



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Re: Game Development group looking to expand
Posted by Loco on Fri Sep 16th at 10:01am 2005


Ditto. Really nice concept and idea, but until I see some media I'm probably going to be a bit sceptical about this. Good luck though.






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Re: Game Development group looking to expand
Posted by Captain P on Fri Sep 16th at 11:27am 2005


Indeed, me wants media.

Also, a good description of the game is hard to find. The key features list is too long and doesn't really quickly give me points that are unique to your game - many MMORPG games give superb 3D graphics and wide, persistent worlds, that's not really a key feature of your game but a feature of the genre.
I could form a sort of impression of what the game is going to look like but it's not so easy to find. You might want to look into those sections of the site.

All in all, got something to back-up those claims about great gameplay and superb graphics? Otherwise you'll just look like any of the other games that fail, whether you will fail or not.






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Re: Game Development group looking to expand
Posted by keved on Fri Sep 16th at 11:47am 2005


Blimey, talk about aiming for the stars...

http://www.conflictomega.com/index.php?module=ContentExpress&func=display&ceid=3

Even if you had a full-time large professional development team you'd be told to cut about half of that list.





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Re: Game Development group looking to expand
Posted by Underdog on Fri Sep 16th at 12:08pm 2005


Looking at the current member roster, one word springs to mind... "HUGE"

Can you not motivate the current list to provide the necessary materials? Seems to me that if you are still recruiting that you might have considered your choices more closely before the list grew to its present proportions.

At this point, if anyone of skill joined, you'd have a power struggle for top billing. What if a new member is more skilled than say "Lead Animator" or "Lead Writer"?

Sadly, I think/feel that more forethought should have transpired beforehand.

A sentence flashed through my head when the page loaded. "TOO MANY CHIEFS AND NOT ENOUGH BRAVES"

good luck.




There is no history until something happens, then there is.



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Re: Game Development group looking to expand
Posted by Leviathan on Fri Sep 16th at 6:36pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

guys, a media release will occur in early october.

New website
New screenshots

everything.

here are some screens for now :

image
image





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Re: Game Development group looking to expand
Posted by Loco on Fri Sep 16th at 10:29pm 2005


That's better. I like the weapon models a lot. Only criticism is that the guys trousers look a little odd, but apart from that, keep up the good work, and good luck.






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Re: Game Development group looking to expand
Posted by wil5on on Sat Sep 17th at 4:33am 2005


Yeah, he looks like hes wearing a codpeice. Apart from that, its good.

Your avatar doesnt exactly scream professionalism so I was a bit skeptical...




"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher



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Re: Game Development group looking to expand
Posted by Madedog on Sat Sep 17th at 4:29pm 2005


you were wondering about the engine? I don't know if I am allowed to say it but... it's torque...



HL2 tutorials 'n' stuff: http://madedog.pri.ee
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