Valve are a bunch of fools, I have no respect for them at all as game developers.
Re: The DoD:S thread
Posted by Myrk- on Fri Sep 23rd at 7:15pm 2005

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Posted by Myrk- on Fri Sep 23rd at 7:15pm 2005
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Re: The DoD:S thread
Posted by pepper on Fri Sep 23rd at 7:56pm 2005
Posted by pepper on Fri Sep 23rd at 7:56pm 2005
Why is that?
RUST Gamedesign
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The strength of the turbulence is directly proportional to the temperature of your coffee.
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The strength of the turbulence is directly proportional to the temperature of your coffee.
Re: The DoD:S thread
Posted by Andrei on Fri Sep 23rd at 8:08pm 2005
Well I agree that they made a few mistakes...like , oh, I dunno, the not-pointing-out-that-you-wouldn't-have-access-to-upcoming-mods-with-retail problem, for instance. "Fools" is a little harsh though.
And why "as game devs" when the thing that sucked and still continues to suck is the distribution?
Posted by Andrei on Fri Sep 23rd at 8:08pm 2005
? quote:
Valve are a bunch of fools, I have no respect for them at all as game developers.
Well I agree that they made a few mistakes...like , oh, I dunno, the not-pointing-out-that-you-wouldn't-have-access-to-upcoming-mods-with-retail problem, for instance. "Fools" is a little harsh though.
And why "as game devs" when the thing that sucked and still continues to suck is the distribution?
Re: The DoD:S thread
Posted by French Toast on Fri Sep 23rd at 10:03pm 2005

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Posted by French Toast on Fri Sep 23rd at 10:03pm 2005
I don't think that you can really whine about Valve. They make
their mistakes, but you have to keep in mind they're doing really damn
well and advancing the industry.
First off, the guys made Half-Life/HL2. Enough said about that.
Secondly, they've created a huge community, with easy modibility which helps promote the game.
Thirdly, they did Steam. Bitch as you will, it really is an amazing program which helps keep everyone on the same page.
I, as you, disagree with some of their moves, but I respect them as intelligent people.
First off, the guys made Half-Life/HL2. Enough said about that.
Secondly, they've created a huge community, with easy modibility which helps promote the game.
Thirdly, they did Steam. Bitch as you will, it really is an amazing program which helps keep everyone on the same page.
I, as you, disagree with some of their moves, but I respect them as intelligent people.
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Re: The DoD:S thread
Posted by Andrei on Fri Sep 23rd at 10:18pm 2005
Posted by Andrei on Fri Sep 23rd at 10:18pm 2005
Those of you who ran steam this evening probably noticed a neat little
update under the form of HDR. It's full of bugs, of course, but at
least it looks cool. See for yourselves. And this is only the tip of
the iceberg.
/me drools.


/me drools.


Re: The DoD:S thread
Posted by Addicted to Morphine on Sat Sep 24th at 7:31am 2005
Posted by Addicted to Morphine on Sat Sep 24th at 7:31am 2005
Andrei, can you point out what I'm supposed to be seeing? I can't make out what's so great about those two shots...
Re: The DoD:S thread
Posted by Crono on Sat Sep 24th at 7:39am 2005
Posted by Crono on Sat Sep 24th at 7:39am 2005
The most noticable difference is the floor. Obviously, the bottom shot is with HDR.
Blame it on Microsoft, God does.
Re: The DoD:S thread
Posted by wil5on on Sat Sep 24th at 9:12am 2005

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Posted by wil5on on Sat Sep 24th at 9:12am 2005
Actually, it looks more like the bottom shot is just with normal/cube maps on the floor to me. It doesnt look all that special to me.
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Re: The DoD:S thread
Posted by Andrei on Sat Sep 24th at 9:26am 2005
Posted by Andrei on Sat Sep 24th at 9:26am 2005
Like I said, it's the tip of the iceberg. I was just pointing out the
immediate effect of this new feature on a map not designed with/for HDR.
Re: The DoD:S thread
Posted by French Toast on Sat Sep 24th at 1:51pm 2005

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Posted by French Toast on Sat Sep 24th at 1:51pm 2005
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Re: The DoD:S thread
Posted by Andrei on Sat Sep 24th at 5:30pm 2005
Posted by Andrei on Sat Sep 24th at 5:30pm 2005
/me likes but is worried about the FPS
Re: The DoD:S thread
Posted by French Toast on Sun Sep 25th at 8:05pm 2005

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Posted by French Toast on Sun Sep 25th at 8:05pm 2005
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Re: The DoD:S thread
Posted by Andrei on Sun Sep 25th at 8:10pm 2005
Posted by Andrei on Sun Sep 25th at 8:10pm 2005
This looks almost photo realistic:

Can you imagine how the next generation of game engines will look like?

Can you imagine how the next generation of game engines will look like?
Re: The DoD:S thread
Posted by Crono on Sun Sep 25th at 8:41pm 2005
Posted by Crono on Sun Sep 25th at 8:41pm 2005
Wait ... by looking at those greenbars over the other player icons in the overview ... it looks like you can see their health.
That does look good ... but it doesn't look photorealistic .... yet. Honestly, DoD looks more 'fake' then hl2. At least, that's what it looks like from screens and videos I've seen. But it does look good.
I'd like to see what they plan on doing for some night maps.
That does look good ... but it doesn't look photorealistic .... yet. Honestly, DoD looks more 'fake' then hl2. At least, that's what it looks like from screens and videos I've seen. But it does look good.
I'd like to see what they plan on doing for some night maps.
Blame it on Microsoft, God does.
Re: The DoD:S thread
Posted by French Toast on Sun Sep 25th at 11:41pm 2005

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Posted by French Toast on Sun Sep 25th at 11:41pm 2005
Indeed it does look like you can see their health, however one would assume that those are allied soldiers...
I hope!
It does not look photorealistic, but still damn sexy! The reflectiveness on those rocks really adds a whole new element (methinks that's the HDR at work, correct me if I'm wrong)
Night maps would be interesting, yes, and I can't wait for dod_charlie!
I hope!
It does not look photorealistic, but still damn sexy! The reflectiveness on those rocks really adds a whole new element (methinks that's the HDR at work, correct me if I'm wrong)
Night maps would be interesting, yes, and I can't wait for dod_charlie!
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Re: The DoD:S thread
Posted by Crono on Mon Sep 26th at 12:06am 2005
Posted by Crono on Mon Sep 26th at 12:06am 2005
Yeah, you can see the symbol of the side. Of course, if I remember properly (I haven't played DoD in awhile) you can't see the other side on your overview, only your team ... which makes sense, since it's suppose to be a deployed operation in war. If you could see your team members health ... man ... that'd make it completely different with medics and such. It'd be nice if they started making more modes for DoD, I believe they're adding an assault mode for source. But, what if there was a "command" or whatever mode, where there was a commander of your 'platoon', which could be determined by score or first come first serve (depending on how long the server has been going). Anyway, it would structure out rank and they'd basically have to give commands, and you'd have to follow them ... if they were logical of course ... and you'd get points based on your role and not just flag captures.
Like, if you were a medic, your score would be based on your healing average. If you were an MG it would depend on how many people you've gunned down and how many lives you've saved, so to speak. It could be calculated by using visual distance and whether the enemy is visible or not.
If you've got a machine gun, it would depend on how much you rush and when told to. So on and so fourth. I think it'd be really cool to force team-play. Likewise, a default in that mode should be a limit of 4 TKs within a certain amount of time (like if you kill someone it'll increment and then decrement once every couple of minutes or something, until reaching zero, of course)
Anyway, I'm just thinking out ... typing.
Yeah, the lighting on the rocks is the HDR ... same with the shine on the water.
I know something I was planning for DoD, which I realized I couldn't do, was a day/night cycle map where the allies would have to barrow under the ground in places. Not terribly realistic, but awesome nonetheless. I also had plans for an alarm system and generators being destroyable. Controllable spot lights, etc.
Like, if you were a medic, your score would be based on your healing average. If you were an MG it would depend on how many people you've gunned down and how many lives you've saved, so to speak. It could be calculated by using visual distance and whether the enemy is visible or not.
If you've got a machine gun, it would depend on how much you rush and when told to. So on and so fourth. I think it'd be really cool to force team-play. Likewise, a default in that mode should be a limit of 4 TKs within a certain amount of time (like if you kill someone it'll increment and then decrement once every couple of minutes or something, until reaching zero, of course)
Anyway, I'm just thinking out ... typing.
Yeah, the lighting on the rocks is the HDR ... same with the shine on the water.
I know something I was planning for DoD, which I realized I couldn't do, was a day/night cycle map where the allies would have to barrow under the ground in places. Not terribly realistic, but awesome nonetheless. I also had plans for an alarm system and generators being destroyable. Controllable spot lights, etc.
Blame it on Microsoft, God does.
Re: The DoD:S thread
Posted by Nickelplate on Mon Sep 26th at 12:31am 2005

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Posted by Nickelplate on Mon Sep 26th at 12:31am 2005
? quoting Myrk-
Valve are a bunch of fools, I have no respect for them at all as game developers.
Amen.
"September 23rd"
bulls**t...
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Re: The DoD:S thread
Posted by French Toast on Mon Sep 26th at 1:05am 2005

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Posted by French Toast on Mon Sep 26th at 1:05am 2005
Get over it, if you hate them, hate them somewhere else.
Indeed, Crono, some way of forcing teamplay would be awesome in DoD. It's already a good game for that, what with certain flags needing 2 people and such. That makes it a good LAN game, where you have to talk with eachother.
I agree with arranging them into platoons, or squads, and having a squad leader (woah, BF2 anyone?). I doubt the whole "Gunner getting points by saving ass" idea would work, it would be difficult to implement and get right, methinks.
I can't wait to set up my MG whever I want. That's got to be the best upgrade of the whole game!
Indeed, Crono, some way of forcing teamplay would be awesome in DoD. It's already a good game for that, what with certain flags needing 2 people and such. That makes it a good LAN game, where you have to talk with eachother.
I agree with arranging them into platoons, or squads, and having a squad leader (woah, BF2 anyone?). I doubt the whole "Gunner getting points by saving ass" idea would work, it would be difficult to implement and get right, methinks.
I can't wait to set up my MG whever I want. That's got to be the best upgrade of the whole game!
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Re: The DoD:S thread
Posted by Crono on Mon Sep 26th at 2:19am 2005
Posted by Crono on Mon Sep 26th at 2:19am 2005
Not really ... it would add a higher detrimental value to their score calculation if someone on their team gets killed in their site. Also, it could be weighed against how many people the do save and gun down. Hell it could also be weighed against how many people are rushing them.
It can be done. I can imagine several ways to do it right now (based on vis calculations)
Also, with different modes comes different capabilities of the mod. That's the reason why you can't use a FFA map in ASSAULT mode. It'd have special entities. Something to make that even easier is to mark areas, kind of like portals, like while in that leaf it will count axis and allies that enter and exit that area. And, of course, the engine already determines which way you're facing and all that stuff.
It can be done.
Hell it could even calculate the probability of you being able to do the task (grading you easily if it is an easy path, for example). It could use frequency of the area traveled ... how many people on your side have been killed there ... even the amount of cross fire that's going on at the moment.
It can be done. I can imagine several ways to do it right now (based on vis calculations)
Also, with different modes comes different capabilities of the mod. That's the reason why you can't use a FFA map in ASSAULT mode. It'd have special entities. Something to make that even easier is to mark areas, kind of like portals, like while in that leaf it will count axis and allies that enter and exit that area. And, of course, the engine already determines which way you're facing and all that stuff.
It can be done.
Hell it could even calculate the probability of you being able to do the task (grading you easily if it is an easy path, for example). It could use frequency of the area traveled ... how many people on your side have been killed there ... even the amount of cross fire that's going on at the moment.
Blame it on Microsoft, God does.
Re: The DoD:S thread
Posted by Nickelplate on Mon Sep 26th at 4:51am 2005

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Posted by Nickelplate on Mon Sep 26th at 4:51am 2005
? quoting French Toast
Get over it, if you hate them, hate them somewhere else.
You're all about people's rights and freedoms 'til I say something you disagree with. Dude, I think Valve has buggered it up. And I don't like them for it. So i'm saying this to you, French Toast: If Valve is so great, prove it to me and I'll admit that I'm wrong. Or even if you can tell me good reasons why they DON'T suck. Okay? instead of being curmudgeonly and just telling ppl to leave, tell them why you disagree with them.
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