i need some advice
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Re: i need some advice
Posted by Vicodin on Sat Sep 24th at 5:14am 2005


Hi, my name is Martin. I am from Chicago and I am really intrigued by the whole level designing thing. My problem is that I am new and I don't know where to start and that drives me crazy because I stare at my 0/10 rated maps and I don't know where to begin to make it look real. Please help me by telling me where should I begin if I know the basics and I understand the SDK software. Thank you!




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Re: i need some advice
Posted by Crono on Sat Sep 24th at 5:39am 2005


Welcome.

Honestly. I don't think it's a good idea to start with HL2 mapping. Give a map in HL1 a try, for your favorite mod.

Then, use the tutorials on this site to help aid you. If you have a specific problem that you can't find anywhere else, post it in the editing forum.

The reason why I suggest HL1 first, is because it's the same thing without all the pretty getting in the way. Understand how it works, then you just add new concepts to it, which are in hl2.

Not to mention, a good chunk of the HL1 maps that were being pumped out on this site were far better then almost all of the hl2 maps so far. Better looking too, if that makes sense. It's because there was more knowledge and a better command of the older engine.

All of that is documented here in some form or another.

If you start with hl2, like most people, you'll probably get caught up in the physics and prop aspect. Since those are missing from HL1 you can focus on actual level design and optimizing, which for one or two things is identical to hl2 level design.

I've seen this asked a lot lately ... maybe we should get a tutorial up on "where to start" or a "hl1 or hl2?" type of thing.



Blame it on Microsoft, God does.



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Re: i need some advice
Posted by Kain on Sat Sep 24th at 6:14am 2005


If I understand correctly, you know how to map, but not realistic things? In that case, you could start modelling a real space that you know well (your house, your school, your street,...), and focus on all the details ( dimensions of stairs and handrails, maximum distance between pillars, maximum length of steel beams, etc..). Then you can take these parts, and use them in another map.

Or you can make a killbox <img src=" SRC="images/smiles/icon_smile.gif">





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Re: i need some advice
Posted by Vicodin on Sat Sep 24th at 7:55pm 2005


Thank you for the ideas. I decided to start making a exact replica of the simplest room in my condo - my bedroom. One wall has one double window, the other wall is a closet with 2 sliding doors, third wall's got the door and the queen bed is in the middle with two nightstands on each side, the nightstands got like 5 candles each and THATS IT. The perfect love nest, ain't it?



- simply ...perfeKt



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Re: i need some advice
Posted by rival on Sat Sep 24th at 11:14pm 2005


? quoting Crono
Welcome.

Honestly. I don't think it's a good idea to start with HL2 mapping. Give a map in HL1 a try, for your favorite mod.

Then, use the tutorials on this site to help aid you. If you have a specific problem that you can't find anywhere else, post it in the editing forum.

The reason why I suggest HL1 first, is because it's the same thing without all the pretty getting in the way. Understand how it works, then you just add new concepts to it, which are in hl2.

Not to mention, a good chunk of the HL1 maps that were being pumped out on this site were far better then almost all of the hl2 maps so far. Better looking too, if that makes sense. It's because there was more knowledge and a better command of the older engine.

All of that is documented here in some form or another.

If you start with hl2, like most people, you'll probably get caught up in the physics and prop aspect. Since those are missing from HL1 you can focus on actual level design and optimizing, which for one or two things is identical to hl2 level design.

I've seen this asked a lot lately ... maybe we should get a tutorial up on "where to start" or a "hl1 or hl2?" type of thing.

i started out mapping at hl2. now while it took me almost 6 months before i started work on my first map i have to say i love mapping for HL2. but i do agree with what you say about the physics and everything. i really control all my props and focus more on level design.




Bullet Control: $5000 for a bullet.
&quot;I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!&quot;



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Re: i need some advice
Posted by Crono on Sun Sep 25th at 6:40am 2005


The other thing I've noticed is that .. some of the HL1 maps that came out right before HL2 ... look better then a lot of HL2 stuff. (Off the top of my head, Cass' zombie map looked very good. Not that it'll ever see light now)

I think it's just because there was larger command of the engine. Of course, you can make amazing looking things in hl2, but ... I don't know a lot of the custom stuff looks so ... unpolished.



Blame it on Microsoft, God does.




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