Urban Dead
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Re: Urban Dead
Posted by OtZman on Wed Oct 12th at 7:10am 2005


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I can't get the site to respond and its pissing me off. I'm sitting on full APs and they need to get spent!

.... this game is consuming my life.... i've started thinking about what i would do if zombies became a reality.

hmmm... i smell a new thread.


<img src=" SRC="images/smiles/icon_lol.gif">

The site's not responding for me either. I have to agree, this game is pretty involving. I think about my next move during the day and keep refreshing that site even though I know I haven't got 50 APs yet.






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Re: Urban Dead
Posted by Addicted to Morphine on Wed Oct 12th at 7:53am 2005


I do the same thing OtZman.

The site is back up and blazing fast compared to how it was this past week. It could also be that its 3:47 AM on a Wednesday morning.

My soldier is level 8 (and like 70 points away from a level and bargain shopping!). It was awesome, I killed 3 zombies in 1 turn. At least 2 of them had full health and 1 had a flak jacket (which was annoying). I burned through all my shotgun ammo but I still have plenty of pistol clips.

My firefighter is level 9 now, and once he hits 10 I'll pick up bargain shopping. That's the last useful skill (I refuse to use headshot with any of my characters, its so annoying as a zombie). I may pick up tagging for the amusement factor.

My zombie is still level 1 and but I managed to get about 10 XP my last 50 moves. I really need Lurching Gate... I burn so many APs just walking. I'm only about 48 xp away from getting it so thats good I guess. I'm wandering around Nichols Mall in Stanbury Village and I was shocked to see how many zombies are there with me. Literally around 80 zombies mobbed in a four block group. I can't even imagine attempting to wander in there as a survivor. At least now as a zombie I know I'll gain 50 AP without dying overnight. Finding food will be another matter entirely....




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Re: Urban Dead
Posted by Hugh on Wed Oct 12th at 8:12am 2005


Meh, my guy died in 15 minutes on the streets, and not even in a particularly dangerous neighborhood...


One day you'll know what you're talking about, I can hardly imagine

Maps! - Audio blog!



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Re: Urban Dead
Posted by OtZman on Wed Oct 12th at 1:58pm 2005


AtM, have you had any trouble with the maximum site reload limit now that you're playing with three characters?

I'm tempted to create another one aswell.

[edit]

I just spent around 40 AP searching two police stations, and all I found was two flare guns and a flak jacket. smiley And when I used up about the same amount to search a pub before that the only useful thing I found was a shotgun.

Bad luck I guess.

I just noticed that when you've run out of AP the map window used to navigate turns grey and "You are asleep." appears. Haven't noticed that before so it must be a recent improvement. smiley






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Re: Urban Dead
Posted by Addicted to Morphine on Wed Oct 12th at 2:32pm 2005


Well, I've hit the limit a couple times but I just have to keep myself from checking the status of my characters ever couple hours like I used to.

I actually wish I hadn't started this zombie character. I think I'll abandon it if it remains as hard to level up. What I'll do is take one of my human characters and save up ~1,000 XP and then let a zombie eat me, or maybe I'll jump off a roof. Anyway -- I'll come back as a zombie with a flak jacket, bodybuilding, diagnosis, and enough XP to buy all the skills I need to do well. It'll probably be less frustrating and if I ever want to be a human again the options still there.

The hardest part of having 3 characters is keeping it clear in your mind how many APs each has and where they're holed up and which skills each already have.

Are you thinking of creating a zombie? If so, definitely go the path I described above, its so much easier when you think about it (no getting headshotted and losing XP).

I've noticed the new feature too. When you run out of turns as a zombie you get a message along the lines of "You can't think anymore" or "Too tired to think." It's pretty cool.




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Re: Urban Dead
Posted by Loco on Wed Oct 12th at 2:42pm 2005


Anywhere in particular where we're meeting up again? I notice everyone's left the police station. Where to next?






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Re: Urban Dead
Posted by Addicted to Morphine on Wed Oct 12th at 3:01pm 2005


I'm making it my goal to get bargain shopping and then hit the mall directly north of the police station. That's what I'm doing. I'm trying to get enough ammo to build up 10 levels worth of XP before joining the zombies.

I realized that (high level) zombies are more fun to play as because there is an actual goal. Taking over the entire city.

Since zombies can't be permanently killed, when a survivors kills a zombie it pretty much means nothing. But when a zombie tears down barricades with 70 friends and eats everyone inside... there's a tangible swing in the balance of power in Malton...

Eventually -- the city will be so overrun that new players cant survive long enough to fight back... and the game will become incredibly difficult. How sweet would it be to have only 1 human controlled area in the game, that's continually fending off zombie raids....




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Re: Urban Dead
Posted by OtZman on Wed Oct 12th at 4:29pm 2005


Wonder how many human players and how many zombie players there are.






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Re: Urban Dead
Posted by Yak_Fighter on Wed Oct 12th at 10:10pm 2005


? quoting Addicted to Morphine

It's a very useful skill, just don't stay where you're not wanted. Sometimes very heavily barricaded buildings are host to some paranoid and violent hermits.

I haven't been PKed yet, but I've had to ask nicely to stay a few times.

Some asshole spraypainted over my "Stay out or get shot!" message with "Everyone is welcome to stay here!"... so many people are going to pay for that...




Every time something happens that gives me additional cause to hate humanity I add another room to my Half-Life level.



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Re: Urban Dead
Posted by Addicted to Morphine on Fri Oct 14th at 4:33pm 2005


Ok my Military guy just got bargain hunting and is currently boarded up in the mall searching for weapons and ammunition until I can't carry anymore.

After that its gonna be a bunch of turns slaying zombies just to get enough XP to throw myself out a window and come back as a zombie with all the skills.

<img src=" SRC="images/smiles/icon_smile.gif">




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Re: Urban Dead
Posted by OtZman on Fri Oct 14th at 5:55pm 2005


3 zombies had made it into the building I was in and the barricade had apparently been torn down, so I killed one of them and hurt another one before I found another building to hide in. Leveled up to level 2 and bought advanced pistol training.






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Re: Urban Dead
Posted by fishy on Fri Oct 14th at 6:06pm 2005


Otz, that sounds like the police station that i was in yesterday. there were 3 z's inside, and i think 17 outside. i'd used up all my ap's earlier in the day, but logged in from my mates house when i was troubleshooting his connection.(nowt wrong with it, as it turned out)

i'd only aquired another 3 ap's, but it was enough to shout a warning and get out. (free running was my #1 upgrade <img src=" SRC="images/smiles/icon_smile.gif">)




i eat paint



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Re: Urban Dead
Posted by OtZman on Fri Oct 14th at 7:07pm 2005


It wasn't a police station I was in. I think it was a NecroTech building because in the building description it said that there was NecroTech logo on one of the walls.

I'm in Kempsterbank by the way.

So, how's it going for the snarkpit alliance?






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Re: Urban Dead
Posted by OtZman on Mon Oct 17th at 11:52pm 2005


I just killed two zombies and leveled up, now on level 3. I bought the free running skill. Useful.






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Re: Urban Dead
Posted by Addicted to Morphine on Tue Oct 18th at 12:15am 2005


Well my level 9 firefighter got caught outside when the servers went down today. When I finally managed to log back on he was dead. Luckily I had about 280 XP so I immediately bought lurching gait and vigor mortis. So now I guess my firefighter is a level 11 zombie.

My other zombie finally leveled (to 2!) and I increased his chance to hit.

My marine is still searching for ammo in the mall. He's level 10 and almost has 100 xp. I'm going to save up at least 500 xp with him (if I can) before dying and coming back as a zombie.

My final gameplan is to have 3 zombies scattered near Ridleybank (although not working together) to help out with the general human / zombie ratio.




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Re: Urban Dead
Posted by FatStrings on Tue Oct 18th at 2:08am 2005


im at jensen i just use all my ap to search
have a couple pistols a vest and some shotgun shells
tell me where to go and ill come revive some of you




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Re: Urban Dead
Posted by Addicted to Morphine on Tue Oct 18th at 2:45am 2005


My ex-firefighter now undead shambler is in southwest Raines Hills. I can meet you outside Jensen later. I'll try to make my way there.




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Re: Urban Dead
Posted by fishy on Tue Oct 18th at 10:27am 2005


i went hunting last night, and by the time i got back to the police station with my final AP, i couldn't get in. i had to hang around outside to collect some AP's to go elsewhere, but i got chewed before i managed that. <img src=" SRC="images/smiles/sad.gif">


i eat paint



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Re: Urban Dead
Posted by Loco on Tue Oct 18th at 2:46pm 2005


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i went hunting last night, and by the time i got back to the police station with my final AP, i couldn't get in. i had to hang around outside to collect some AP's to go elsewhere, but i got chewed before i managed that.

That happens to me a lot. Currently I go on hunts to find a police station which I can actually get into, hopefully with enough AP to get back to the Necrotech building I'm currently in just in case. Currently I've done this three times, and I couldn't get into any of the five stations.






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Re: Urban Dead
Posted by Addicted to Morphine on Tue Oct 18th at 2:57pm 2005


I've resolved to stay a zombie and make it my personal mission to get rid of all barricades.





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