I've been thinking about this question lately: prop_physics_multiplayer or prop_physics, which is better? or rather, which do people prefer? The reason the prop_physics_multiplayer exists is to reduce the amount of bandwidth needed, but I've read that the difference is negligable with the amount of physics objects on most CS:Source maps. The main problem I have with PP's as opposed to PPM's is the fact that when walking on them you can sometimes get propelled through the air. But on the other hand you've got the PPM bouncing you away.
The differences that I know of:
prop_physics_multiplayer
they bounce players away
players can get stuck in them when cornered
lower bandwidth usage
they cannot hurt you
prop_physics
players can interact better with them (push them, stand on top of them)
they can propel you away at high speeds if you walk/jump on them "wrong"
higher bandwidth usage
they can hurt you
I think thats enough background on the matter, I'm leaning towards minimal use of physics objects (I hate barrels) with a mix of the two entities.



