Hi Guys
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Re: Hi Guys
Posted by nickster on Sun Oct 2nd at 5:04am 2005


Hey whats up guys? Good to see most of you are all still here <img src=" SRC="images/smiles/icon_smile.gif"> I "lost" the site when you guys switched from .com to .net and for awhile I thought the Snarkpit had ceased to be!

I am still working on the Goldeneye Mod. We do have some open maps available if anybody is interested.

Runway

Surface (displacement hell)

Caverns

Jungle

The main reason I'm posting though is that we really need people with experience in compiling. We have a lot of stuff ready to go ingame.

http://www.goldeneyesource.com Our mod is looking for coders and people experienced compiling models/animations for HL2. We are also looking for animators to work on weapon animations specifically. If you are interested in joining then please post in our recruitment forums http://forums.goldeneyesource.com/index.php?showforum=16 or get in touch with me. MSN: studio420@hotmail.com

Thanks.





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Re: Hi Guys
Posted by ReNo on Sun Oct 2nd at 11:40am 2005


Hey again, long time no see <img src=" SRC="images/smiles/icon_smile.gif">

What do you mean about needing people with experience compiling? Do you mean maps, or models/textures/code? If maps, there really isn't all that much to it - like HL1 you just run the tools in the right order, specify compile parameters, and away you go.






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Re: Hi Guys
Posted by Andrei on Sun Oct 2nd at 1:21pm 2005


? quote:
Seeks Coders/Animators/Compilers


What's that you say?

I think he referres to something else (as in mappers). I really don't feel like working for a mod who's representative doesn't know what a compiler is .





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Re: Hi Guys
Posted by Windows 98 on Sun Oct 2nd at 3:15pm 2005


I might want to make a map or too for ya. I really would like to make "Stack" from the multiplayer maps.

also, are you providing textures? or do the mappers have to make them for themselves






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Re: Hi Guys
Posted by nickster on Sun Oct 2nd at 5:58pm 2005


? quoting ReNo
Hey again, long time no see

What do you mean about needing people with experience compiling? Do you mean maps, or models/textures/code? If maps, there really isn't all that much to it - like HL1 you just run the tools in the right order, specify compile parameters, and away you go.

We can compile maps Reno.

What I mean by compiling is converting models/animations to .smd format to go ingame. For example we have a new autoshotgun and grenade launcher that need to be put ingame.

Yes we have texture artists available to the team. We do have two versions of the stack level completed already, but thanks for your interest.

I looked at this smilie for a good minute and don't have any idea what it is. What's he holding? I'm afraid to ask.





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Re: Hi Guys
Posted by ReNo on Sun Oct 2nd at 6:02pm 2005


Its a little kitty <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Hi Guys
Posted by FatStrings on Sun Oct 2nd at 11:11pm 2005


apperently your not that afraid of asking




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Re: Hi Guys
Posted by Biological Component on Sun Oct 2nd at 11:36pm 2005


It's several ounces of fine cocaine- no, wait, it's probably just a kielbasa sausage or some bavarian cream-filled donuts.



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Re: Hi Guys
Posted by Dark Tree on Mon Oct 3rd at 1:19am 2005


It's a ukulele. He plays it all day long.





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