Snarkpit today isn't the same place as Snarkpit of lore, why?
Course, you may see it better today or worse, but it is different, Why?
Snarkpit today isn't the same place as Snarkpit of lore, why?
Course, you may see it better today or worse, but it is different, Why?

I personally think its a combination of things, very hard to narrow down to a specific vote. Even though I posted this thread it was difficult for me to actually post 6 legitimate things to vote upon.
Personally I feel its different for:
I voted "Other"


I disagree. A map, if its content reflects 100% of the authors ability to produce is exactly the same as HL1 was. What is different is the people judging the maps. I see harsh words where none should exist. People forget what it was like when they were just beginning. People also have a horrible habit of comparing works from one author to the next. BAD, very bad.
If the mindset now, was what it was in Snarkpits peak, then the mapping would reflect this. I see no critiques. I see criticism, without basis. I see homages paid when they are due, but sometimes because there is a name associated with the map.
If we would get back to basics. Promote basic mapping again then Snarkpit would approach its roots once more.
Ask yourselves this, "when was the last time you took a total newbie and helped them with no though as to any return on your investments"? I have seen very little or none of this in recent months.
Snarkpit lost something it may find difficult to recapture. This much I know for sure. The return will not happen till you admit its missing.




Add the extensive model usage, the custom material system, and the fact that most HL2 content is already now feeling overused or uninspiring, then I think we can safely conclude quality HL2 maps take more time.
You seem to have misunderstood my intent. I did not claim that its the same degree of difficulty when producing the HL2 maps. What I meant was, if the author gives 100% of their ability in creating the map then they deserve 100% of your respect for doing so.
If say the author has 3 months experience, and produces a map worthy of a 3 month author, you cannot compare them to a vet with years under their belt.
THATS whats been lost.

It may be only a symptom but look at this thread. A topic of this nature should at the very least be mildly interesting to everyone who logs on yet,...
Something was definitely lost.


It's a mix between 1 and 4... I think that most of the newcomers don't even really post...
I think HL was easier to map for and came about in a time when less people were into computer games. Also the age group that bought HL is very different from the group that buys HL2. we have people who were in Elementary school during HL who are playing HL2 and joining the Snarkpit.
It's about a lack of maturity and a lack of knowledge of basic internet etiquite. Instead of becoming a member, and posting your mapping questions, people join and immediatly use thier thread priviledges to make post with links to stuff that makes eternal popups and stuff that brings up tubgirl or some crap... Sure they think it's funny, but it's ruining a community that was one of, if not the best for HL mapping and discussion.
The people who were in highschool and middle school during the times of HL are now in college and may not have enough time to devote to SP as do the new generation, who is tsill in highschool or middleschool.
Also, our URL changed to .net and probably lost some ppl in the process. (dang it c**ktagone!)

When all this is done, we'll all have a group hug and toast the good 'ol days.
I'd agree with you except, it was posted during the highpoint of today, not the low side.
Sure, its probably just me whining, but...
(goes and gets a tissue)

BTW, who voted the other, "Other" besides myself?
For the record. I'd like to say that I meant no offense to any of the new members about the different caliber comment. I personally have no complaints about anyone thus far that I have met here. I have some reservations about a few, but no complaints. My comment basically stated that I felt that the older members set a standard that none, or damned few now maintain. In other words, there are few if any real leaders left. Many vocal members but none I'd follow into a knife fight as they say.
With that said (and I bet it was more than I should have) g'nite to you all. Its time for this fella to go to bed.


I also disagree with this as well. No offense to Mr. Smith but the true artists of HL1 took what they had and still created originality. Creation is exactly that. Pulling the art out of a chunk of rock/stone or just plain s**t. I know you are looking at me like "What the f**k does he know" but I am here to tell you that my maps folder for HL1 measured in the gigs. I saw and played everything to come down the pike and some of my favorites were invariably stock HL1 textured maps. Just because a texture says floor, doesn't mean it has to be used that way. Same with any other texture set. If you can get what you want out of a machine gun texture, by all means use the damned thing.
Anyway, being uncreative and blaming your texture choices is a poor excuse.

I think its just because HL2 is so new, its capabilities arent yet known. HL1 editing was all about seeing how far the old engine could be pushed. Also, HL1 could run on pretty much anyones computer by 2002 or so, which helped. Steam probably has something to do with it as well, but then again, it shouldnt be so much of a problem when we all have over a gig of ram.
Still, it was nice when Hammer was a standalone program.

