Posted by Crono on Mon Oct 17th at 12:46am 2005
But, Speaking of shrimp, the shrimp at Go-Go's is so good. Everything there is fresh too.
Posted by Underdog on Mon Oct 17th at 12:48am 2005
Crono my man. We almost agreed on something. What a wonderful note to end an evening on.
G'night gents.
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Posted by G4MER on Mon Oct 17th at 12:49am 2005
LOL.. true..
Posted by Crono on Mon Oct 17th at 12:54am 2005
Night.
Posted by Windows 98 on Mon Oct 17th at 1:12am 2005
Your making me ub3r hungrey
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Posted by Addicted to Morphine on Mon Oct 17th at 2:03am 2005
Wow, we're very off topic.
Posted by G4MER on Mon Oct 17th at 2:20am 2005
Dang it I did it again.. sorry.. let me go meditate some more..
HUMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MAYBE If I CHANT HARDER.... HUMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
FIND YOUR CENETER
HUMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Ahh All better..
Posted by Agent Smith on Mon Oct 17th at 4:00am 2005
Which group, and am I a member?
I think I've figured out why he's been going on about Orph and acting all Mr Sassy Pants. He wants to become the new Orpheus... IS Orpheus (as already suggested by Fishy).
Welcome back old chap
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'Get your stinking paws off me, you damned dirty ape!'
Posted by Andrei on Mon Oct 17th at 9:04am 2005
AHA, I KNEW IT! The conspiracy unveils itself! The treachery knows no ends!!!

And lasagna is pure evil in my book, right next to eggplants and Stomachsoup with chicken in it.
Posted by Adam Hawkins on Mon Oct 17th at 11:22am 2005
I don't particularly think the Snarkpit has gone boring. There has been a high volume of pointless polls etc. of late, and some questionable content (Windows 98....) - but it's still the same old Snarkpit.
As has been previously mentioned, part of the problem lies with HL2 and the amount of time required to make a map - and the difficulties in creating custom content now. I know you (Underdog) said about a lot of the maps you have enjoyed the most used standard HL resources, but it's much more rewarding to create something that uses nearly all-new content - and nigh on impossible to fulfill a vision with the same only concrete walls. E.g how would I go about creating an Egyptian temple with the textures provided to me as standard in HL?
Personally, I just don't have the time or drive to map at the moment (mortgage & house to maintain, kitten that needs watching 24/7 so it doesn't destroy everything, full-time employment etc.)
Also, don't assume that all the 'old regulars' have left. We may not post, but we still read it all " SRC="images/smiles/icon_smile.gif">
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Posted by French Toast on Mon Oct 17th at 11:27am 2005
French Toast
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Posted by Captain P on Mon Oct 17th at 12:13pm 2005
I always feel that... somebody's watching meee! And I have no privacy, ooh ooh o-oooh...
// CP hums further...
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Posted by Underdog on Mon Oct 17th at 12:23pm 2005
Actually, I hate lasagna. The noodles never seem to cook correctly. I do however prefer rice over noodles so that may be part of the problem.
If (as this thread seems to be insinuating) I need to be cool to be here. My chances are not to good.
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Posted by wil5on on Mon Oct 17th at 12:36pm 2005
wil5on
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- My yr11 Economics teacher
Posted by Underdog on Mon Oct 17th at 12:38pm 2005
Yeah, hence the lasagna noodle. " SRC="images/smiles/icon_wink.gif">
Underdog
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Posted by ReNo on Mon Oct 17th at 12:39pm 2005
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Posted by Underdog on Mon Oct 17th at 12:45pm 2005

Specify Mr. Reno. Both Wilson and I are having this conversation.
Hopefully this page will post properly. Note all the noodles.
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Posted by ReNo on Mon Oct 17th at 1:04pm 2005
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Posted by Underdog on Mon Oct 17th at 1:09pm 2005
Oh God. There are so many noodle types that the string one no longer stands a chance in the States.
I suppose my favorite is Rigatoni. They are hard to make but worth it if you succeed.
As has been previously mentioned, part of the problem lies with HL2 and the amount of time required to make a map - and the difficulties in creating custom content now. I know you (Underdog) said about a lot of the maps you have enjoyed the most used standard HL resources, but it's much more rewarding to create something that uses nearly all-new content - and nigh on impossible to fulfill a vision with the same only concrete walls. E.g how would I go about creating an Egyptian temple with the textures provided to me as standard in HL?
Why do I always get the impression that I failed somehow? This has gone on long enough that even I do not understand what I meant to say anymore.
Let me begin anew:
I do not particularly feel that stock maps are best. I do think however that creating a good map using stock textures would be much more difficult, and as such, the window for success would be much smaller. I feel that you should use all the tools given you in making any map, but to rely on props to bring the map "together" is not exactly wrong, but shows a lack of creativity. I still contend that given the circumstances, if you made the same map that was identical in every way that it would be more difficult to succeed using the HL1 engine than the HL2 engine. No, I am not attempting to say that the maps made for HL2 will be easy, just that the limits are much higher and it would take longer to reach them.
Perhaps where the confusion lies is, people expect more details now. Why? because the engine can deliver them. Now, given that its expected, its now harder to create maps for HL2 because the public is much more cognizant of where you failed to deliver. In the HL1 days, if anyone took the time to turn on R_Speeds 1, they would know where and why you omitted something. Now it just looks like you got lazy and decided against dedicating the time to make your map look its best.
So we are left with this:
Is HL1 mapping harder? NO!
Is it more difficult to map and stay within the boundaries of the engine? YES!
Those were my only points. I hope that they are clear now.
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Posted by Agent Smith on Mon Oct 17th at 1:52pm 2005
Agent Smith
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'Get your stinking paws off me, you damned dirty ape!'
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